Player Matchup

Cthulhu
Cthulhu
AwesomnousPrime
Cthulhu
Level 86
God Stats
31W - 26L
1,562 SR
Queue Stats
69W - 88L
1,446 Elo+
Party 2
Hades
Hades
Ghostboy7795
Hades
Level 10
God Stats
3W - 3L
1,507 SR
Queue Stats
19W - 53L
1,131 Elo+
Party 2
Baron Samedi
Baron Samedi
Sniper_Gumby
Baron Samedi
Level 22
God Stats
6W - 1L
1,631 SR
Queue Stats
9W - 4L
1,622 Elo+
Solo
Cliodhna
Cliodhna
UndeadGrill
Cliodhna
Level 12
God Stats
6W - 20L
1,213 SR
Queue Stats
19W - 44L
1,179 Elo+
Party 2
Merlin
Merlin
endlesshott
Merlin
Level 14
God Stats
16W - 11L
1,549 SR
Queue Stats
39W - 30L
1,525 Elo+
Solo
Team Averages
Level 29
1,493 SR
1,381 Elo+

VS

Team Averages
Level 19
1,544 SR
1,581 Elo+
Nox
Nox
Aetherial-Vixen
Nox
Level 64
God Stats
26W - 24L
1,492 SR
Queue Stats
153W - 220L
1,412 Elo+
Party 1
Danzaburou
Danzaburou
Gariol
Danzaburou
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Yemoja
Yemoja
NoFlamingo
Yemoja
Level 3
God Stats
2W - 2L
1,728 SR
Queue Stats
3W - 2L
1,750 Elo+
Party 1
Agni
Agni
SturmFan1332863
Agni
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,633 Elo+
Solo
Fenrir
Fenrir
TJistheone
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 11L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 0 / 19
15,263
1,174
15,559
14,226
23,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
4 / 8 / 19
12,707
977
13,049
18,568
14,353
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Baron Samedi
Sniper_Gumby
Baron Samedi
20
11 / 2 / 15
14,913
1,147
26,734
15,270
8,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cliodhna
UndeadGrill
Cliodhna
16
0 / 0 / 0
9,880
760
0
0
0
Merlin
20
11 / 1 / 12
14,930
1,148
25,170
7,478
3,950
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

199

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 7 / 3
13,651
1,050
20,958
18,092
9,428
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Gariol
Danzaburou
17
0 / 12 / 3
10,688
822
6,656
15,594
5,627
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
NoFlamingo
Yemoja
18
1 / 1 / 3
12,153
935
4,856
17,936
18,943
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
0 / 8 / 2
10,781
829
2,472
12,551
4,671
Fenrir
TJistheone
Fenrir
20
3 / 4 / 6
13,713
1,055
15,170
25,684
21,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
28
32
Kills
11
11
Deaths
32
65
Assists
17
Player
Kills
Deaths
Assists
KDA
L
7
7
3
1.21
W
6
0
19
15.5
L
Danzaburou
Gariol
Danzaburou
0
12
3
0.13
W
4
8
19
1.69
L
Yemoja
NoFlamingo
Yemoja
1
1
3
2.5
W
Baron Samedi
Sniper_Gumby
Baron Samedi
11
2
15
9.25
L
0
8
2
0.13
L
Fenrir
TJistheone
Fenrir
3
4
6
1.5
W
Cliodhna
UndeadGrill
Cliodhna
0
0
0
0
W
Merlin
11
1
12
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,512
Damage
50,112
55,542
Taken
89,857
50,460
Mitigated
59,921
14,028
Healing
6,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,958
2,228
0
297
18,092
9,428
0
16,770
1,072
46,256
0
W
15,559
1,392
1,299
3,207
14,226
23,582
0
5,983
8,243
39,003
0
L
Danzaburou
Gariol
Danzaburou
6,656
3,648
0
233
15,594
5,627
0
13,778
1,566
0
9,885
W
13,049
2,056
145
1,037
18,568
14,353
0
12,299
6,269
27,814
0
L
Yemoja
NoFlamingo
Yemoja
4,856
381
2,848
1,705
17,936
18,943
0
15,841
1,862
23,291
0
W
Baron Samedi
Sniper_Gumby
Baron Samedi
26,734
1,204
3,436
4,301
15,270
8,575
0
7,269
8,001
45,923
0
L
2,472
226
0
124
12,551
4,671
0
10,469
1,941
14,788
0
L
Fenrir
TJistheone
Fenrir
15,170
4,811
0
1,493
25,684
21,252
0
22,556
2,904
0
50,631
W
Cliodhna
UndeadGrill
Cliodhna
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
25,170
1,857
0
603
7,478
3,950
0
2,735
4,743
71,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,693
Gold Earned
60,986
270
Minions Killed
214
7
Camps Cleared
6
924,339
Distance Traveled
1,068,039
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
13,651
1,050
74
6
1
256,522
0
W
Cthulhu
15,263
1,174
69
5
0
276,550
0
L
Danzaburou
10,688
822
5
0
0
151,744
0
W
Hades
12,707
977
37
3
0
156,473
0
L
Yemoja
12,153
935
37
3
0
189,978
0
W
Baron Samedi
14,913
1,147
54
4
1
244,475
0
L
Agni
10,781
829
16
1
3
215,605
2
L
Fenrir
13,713
1,055
82
6
2
254,190
0
W
Cliodhna
9,880
760
0
0
0
0
0
W
Merlin
14,930
1,148
110
8
6
246,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role