Player Matchup

Nemesis
Nemesis
Cyrex XIII
Nemesis
Level 8
God Stats
3W - 3L
1,585 SR
Queue Stats
3W - 4L
1,579 Elo+
Party 1
Fenrir
Fenrir
GalmarAllmighty
Fenrir
Level 14
God Stats
1W - 2L
1,302 SR
Queue Stats
6W - 4L
1,602 Elo+
Party 1
Thor
Thor
Lu1i11z
Thor
Level 7
God Stats
2W - 10L
1,252 SR
Queue Stats
5W - 15L
1,301 Elo+
Solo
Neith
Neith
mastertifousQC
Neith
Level 16
God Stats
18W - 21L
1,456 SR
Queue Stats
45W - 43L
1,508 Elo+
Solo
Ymir
Ymir
thewhitewolf2034
Ymir
Level 26
God Stats
4W - 3L
1,710 SR
Queue Stats
47W - 40L
1,587 Elo+
Solo
Team Averages
Level 14
1,461 SR
1,515 Elo+

VS

Team Averages
Level 16
1,561 SR
1,526 Elo+
Odin
Odin
 
Odin
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
FlipC
Mercury
Level 11
God Stats
10W - 4L
1,656 SR
Queue Stats
19W - 9L
1,583 Elo+
Party 3
Hou Yi
Hou Yi
PerfectPoison
Hou Yi
Level 34
God Stats
19W - 8L
1,649 SR
Queue Stats
34W - 23L
1,549 Elo+
Party 3
Artio
Artio
SlavicDefender
Artio
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Anubis
Anubis
ValhallanWunjo
Anubis
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cyrex XIII
Nemesis
15
0 / 7 / 2
8,495
850
2,428
11,775
4,839
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
5 / 11 / 5
10,553
1,055
12,163
20,137
9,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thor
Lu1i11z
Thor
15
3 / 13 / 4
9,236
924
10,087
20,770
6,321
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 9 / 8
10,281
1,028
12,626
18,508
5,043
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 4 / 5
9,639
964
4,815
10,411
7,064
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Team 1 Tickets

0

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
18
5 / 1 / 28
11,428
1,143
16,294
8,794
7,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
FlipC
Mercury
17
5 / 2 / 19
10,777
1,078
11,399
9,445
3,925
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
31 / 2 / 8
16,178
1,618
37,297
11,357
4,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
2 / 2 / 28
11,496
1,150
4,430
12,191
12,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
1 / 5 / 23
9,927
993
5,228
7,491
4,236
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
150
12
Kills
44
44
Deaths
12
24
Assists
106
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
5
1
28
19
L
Nemesis
Cyrex XIII
Nemesis
0
7
2
0.14
W
Mercury
FlipC
Mercury
5
2
19
7.25
L
5
11
5
0.68
L
Thor
Lu1i11z
Thor
3
13
4
0.38
W
31
2
8
17.5
W
2
2
28
8
W
1
5
23
2.5
L
2
9
8
0.67
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,119
Damage
74,648
81,601
Taken
49,278
32,637
Mitigated
32,892
2,597
Healing
11,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
16,294
1,574
0
1,168
8,794
7,599
0
668
8,126
5,351
18,401
L
Nemesis
Cyrex XIII
Nemesis
2,428
709
0
370
11,775
4,839
0
2,101
9,318
0
16,449
W
Mercury
FlipC
Mercury
11,399
5,235
0
721
9,445
3,925
0
935
8,510
0
33,380
L
12,163
2,032
0
479
20,137
9,370
0
2,994
16,302
726
20,507
L
Thor
Lu1i11z
Thor
10,087
782
0
0
20,770
6,321
0
2,823
17,736
0
18,604
W
37,297
28,258
0
6,218
11,357
4,874
0
658
10,699
0
59,734
W
4,430
994
115
2,921
12,191
12,258
0
1,494
10,697
17,752
0
W
5,228
1,340
0
0
7,491
4,236
0
1,313
6,178
15,403
0
L
12,626
5,386
0
1,588
18,508
5,043
0
1,382
16,924
0
30,611
L
4,815
472
0
160
10,411
7,064
0
2,510
7,822
20,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,204
Gold Earned
59,806
131
Minions Killed
181
4
Camps Cleared
6
813,456
Distance Traveled
896,585
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,428
1,143
28
3
0
223,975
1
L
Nemesis
8,495
850
12
1
4
140,579
0
W
Mercury
10,777
1,078
36
4
2
205,694
0
L
Fenrir
10,553
1,055
20
2
0
175,557
0
L
Thor
9,236
924
22
2
0
161,128
2
W
Hou Yi
16,178
1,618
59
6
4
156,244
0
W
Artio
11,496
1,150
31
3
0
201,083
1
W
Anubis
9,927
993
27
3
0
109,589
3
L
Neith
10,281
1,028
30
3
0
162,344
0
L
Ymir
9,639
964
47
5
0
173,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role