Player Matchup

Thanatos
Thanatos
BOSSWAVII
Thanatos
Level 16
God Stats
6W - 3L
1,102 SR
Queue Stats
16W - 23L
1,181 Elo+
Solo
Rama
Rama
Psychward2021
Rama
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ymir
Ymir
bp1309
Ymir
Level 7
God Stats
2W - 5L
1,200 SR
Queue Stats
7W - 8L
1,124 Elo+
Solo
Cliodhna
Cliodhna
shadowwarrior129
Cliodhna
Level 29
God Stats
6W - 5L
1,710 SR
Queue Stats
137W - 125L
1,410 Elo+
Solo
The Morrigan
The Morrigan
ςock
The Morrigan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 12
1,402 SR
1,343 Elo+

VS

Team Averages
Level 25
1,423 SR
1,296 Elo+
Ullr
Ullr
MinerJoe3223
Ullr
Level 23
God Stats
1W - 2L
1,506 SR
Queue Stats
20W - 21L
1,365 Elo+
Solo
Merlin
Merlin
RaggedXD
Merlin
Level 27
God Stats
5W - 9L
1,189 SR
Queue Stats
83W - 108L
1,255 Elo+
Party 1
Nox
Nox
TailoredKhan185
Nox
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 81L
1,211 Elo+
Party 1
Athena
Athena
brewskisalotta
Athena
Level 29
God Stats
47W - 26L
1,600 SR
Queue Stats
187W - 150L
1,449 Elo+
Solo
Charybdis
Charybdis
goten_2021
Charybdis
Level 17
God Stats
6W - 10L
1,320 SR
Queue Stats
13W - 25L
1,202 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BOSSWAVII
Thanatos
12
0 / 10 / 1
7,973
420
4,705
12,568
4,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

11
1 / 8 / 5
7,382
389
3,284
12,173
3,402
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
bp1309
Ymir
10
1 / 3 / 3
7,085
373
1,518
9,401
7,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 0 / 2
7,764
409
2,424
5,221
1,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Morrigan
ςock
The Morrigan
20
24 / 0 / 2
12,360
651
25,519
7,612
2,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 2
8,173
430
4,422
11,575
3,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
RaggedXD
Merlin
10
1 / 4 / 4
6,913
364
5,999
6,595
1,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
4 / 11 / 1
7,198
379
2,877
14,356
4,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
7 / 0 / 2
9,353
492
7,123
9,766
13,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Charybdis
goten_2021
Charybdis
9
1 / 9 / 1
6,569
346
2,467
10,803
2,947
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
28
29
Kills
18
21
Deaths
29
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Thanatos
BOSSWAVII
Thanatos
0
10
1
0.05
L
5
5
2
1.2
W
1
8
5
0.44
L
Merlin
RaggedXD
Merlin
1
4
4
0.75
L
4
11
1
0.41
W
Ymir
bp1309
Ymir
1
3
3
0.83
L
7
0
2
8
L
Charybdis
goten_2021
Charybdis
1
9
1
0.17
W
3
0
2
4
W
The Morrigan
ςock
The Morrigan
24
0
2
25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,450
Damage
22,888
46,975
Taken
53,095
20,569
Mitigated
26,379
12,656
Healing
5,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
BOSSWAVII
Thanatos
4,705
2,270
0
4,050
12,568
4,788
909
5,135
6,905
0
43,486
L
4,422
2,561
0
809
11,575
3,962
943
2,978
8,597
0
36,859
W
3,284
2,851
0
1,407
12,173
3,402
689
3,346
8,445
0
33,626
L
Merlin
RaggedXD
Merlin
5,999
1,676
0
0
6,595
1,763
273
2,489
4,069
27,864
0
L
2,877
295
0
537
14,356
4,698
135
8,812
5,544
24,477
0
W
Ymir
bp1309
Ymir
1,518
219
347
2,634
9,401
7,572
416
3,047
5,730
14,959
0
L
7,123
1,641
0
3,236
9,766
13,009
587
758
9,008
42,285
0
L
Charybdis
goten_2021
Charybdis
2,467
810
0
447
10,803
2,947
0
4,314
6,489
0
30,439
W
2,424
98
0
2,388
5,221
1,813
0
1,028
4,093
0
37,071
W
The Morrigan
ςock
The Morrigan
25,519
3,420
0
1,830
7,612
2,994
0
1,679
5,803
91,738
17,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,564
Gold Earned
38,206
375
Minions Killed
311
0
Camps Cleared
0
1,563,140
Distance Traveled
1,398,038
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,973
420
87
5
0
315,978
0
L
Ullr
8,173
430
69
4
0
300,215
5
W
Rama
7,382
389
52
3
0
309,804
0
L
Merlin
6,913
364
55
3
0
220,293
0
L
Nox
7,198
379
47
2
0
265,390
0
W
Ymir
7,085
373
20
1
0
238,300
0
L
Athena
9,353
492
91
5
0
349,050
3
L
Charybdis
6,569
346
49
3
0
263,090
0
W
Cliodhna
7,764
409
60
3
0
345,885
1
W
The Morrigan
12,360
651
156
8
0
353,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role