Player Matchup

Heimdallr
Heimdallr
Jbird95
Heimdallr
Level 98
God Stats
4W - 8L
1,630 SR
Queue Stats
519W - 575L
1,432 Elo+
Party 1
Scylla
Scylla
Jenku
Scylla
Level 109
God Stats
12W - 21L
1,452 SR
Queue Stats
478W - 535L
1,438 Elo+
Party 1
Zhong Kui
Zhong Kui
Medibearable
Zhong Kui
Level 75
God Stats
25W - 21L
1,640 SR
Queue Stats
290W - 306L
1,492 Elo+
Solo
Khepri
Khepri
RageAtomBomb
Khepri
Level 128
God Stats
4W - 8L
1,513 SR
Queue Stats
237W - 249L
1,420 Elo+
Party 1
Fenrir
Fenrir
maxrus1337
Fenrir
Level 140
God Stats
5W - 7L
1,514 SR
Queue Stats
361W - 395L
1,426 Elo+
Solo
Team Averages
Level 110
1,550 SR
1,442 Elo+

VS

Team Averages
Level 85
1,500 SR
1,519 Elo+
Chaac
Chaac
 
Chaac
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
CreamyHands
Horus
Level 59
God Stats
1W - 0L
1,429 SR
Queue Stats
13W - 11L
1,491 Elo+
Solo
Hun Batz
Hun Batz
Edwinious
Hun Batz
Level 69
God Stats
3W - 0L
1,422 SR
Queue Stats
70W - 67L
1,515 Elo+
Solo
Artemis
Artemis
SaucyShrimp
Artemis
Level 105
God Stats
86W - 59L
1,631 SR
Queue Stats
195W - 175L
1,557 Elo+
Solo
Sol
Sol
Tormux2
Sol
Level 65
God Stats
8W - 6L
1,519 SR
Queue Stats
296W - 316L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Jbird95
Heimdallr
9
0 / 4 / 0
5,142
467
2,838
6,288
1,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Jenku
Scylla
10
1 / 1 / 2
5,621
511
3,131
4,178
1,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
Medibearable
Zhong Kui
11
0 / 1 / 1
5,515
501
4,457
6,748
4,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Khepri
8
0 / 1 / 1
5,013
456
1,103
5,996
2,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
maxrus1337
Fenrir
10
3 / 4 / 1
5,901
536
5,175
9,085
3,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 1 / 1
6,117
556
4,273
8,143
6,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

9
0 / 0 / 4
5,629
512
1,688
5,659
2,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
Edwinious
Hun Batz
12
3 / 1 / 1
6,559
596
3,392
7,296
2,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
SaucyShrimp
Artemis
11
6 / 0 / 0
6,938
631
6,696
5,757
1,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
10
1 / 2 / 2
6,165
560
4,389
5,715
2,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
4
Kills
11
11
Deaths
4
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
1
1
1.5
W
0
0
4
2
W
Hun Batz
Edwinious
Hun Batz
3
1
1
3.5
L
Heimdallr
Jbird95
Heimdallr
0
4
0
0
L
Scylla
Jenku
Scylla
1
1
2
2
L
Zhong Kui
Medibearable
Zhong Kui
0
1
1
0.5
L
Khepri
0
1
1
0.5
W
Artemis
SaucyShrimp
Artemis
6
0
0
6
W
Sol
1
2
2
1
L
Fenrir
maxrus1337
Fenrir
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,704
Damage
20,438
32,295
Taken
32,570
12,485
Mitigated
14,757
12,370
Healing
16,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,273
824
0
4,048
8,143
6,045
0
3,406
4,319
0
31,940
W
1,688
795
1,065
2,434
5,659
2,789
0
1,371
4,248
0
10,433
W
Hun Batz
Edwinious
Hun Batz
3,392
1,033
0
3,468
7,296
2,197
0
1,203
5,961
0
37,672
L
Heimdallr
Jbird95
Heimdallr
2,838
1,524
0
1,544
6,288
1,463
0
0
6,288
0
28,503
L
Scylla
Jenku
Scylla
3,131
610
0
1,500
4,178
1,125
0
1,206
2,972
28,064
0
L
Zhong Kui
Medibearable
Zhong Kui
4,457
816
0
4,489
6,748
4,217
0
0
6,263
30,083
0
L
Khepri
1,103
30
138
1,637
5,996
2,664
0
1,160
4,836
14,838
0
W
Artemis
SaucyShrimp
Artemis
6,696
2,820
0
3,739
5,757
1,530
907
442
5,315
0
41,738
W
Sol
4,389
791
0
2,047
5,715
2,196
1,098
1,858
3,757
30,503
4,768
L
Fenrir
maxrus1337
Fenrir
5,175
782
0
3,062
9,085
3,016
0
1,797
7,220
0
26,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,192
Gold Earned
31,408
275
Minions Killed
332
0
Camps Cleared
0
932,391
Distance Traveled
1,061,346
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,117
556
68
6
0
205,438
3
W
Horus
5,629
512
15
1
0
225,403
3
W
Hun Batz
6,559
596
75
7
0
256,353
5
L
Heimdallr
5,142
467
55
5
0
180,439
3
L
Scylla
5,621
511
59
5
0
181,372
6
L
Zhong Kui
5,515
501
71
6
0
189,099
1
L
Khepri
5,013
456
27
2
0
182,261
3
W
Artemis
6,938
631
87
8
0
184,540
4
W
Sol
6,165
560
87
8
0
189,612
1
L
Fenrir
5,901
536
63
6
0
199,220
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role