Player Matchup

Nemesis
Nemesis
Drago7074
Nemesis
Level 4
God Stats
1W - 1L
1,341 SR
Queue Stats
1W - 2L
1,129 Elo+
Solo
Eset
Eset
Gemininurarea
Eset
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,306 Elo+
Solo
Charybdis
Charybdis
Madruga4087
Charybdis
Level 17
God Stats
7W - 8L
1,550 SR
Queue Stats
43W - 50L
1,346 Elo+
Solo
Fenrir
Fenrir
Plenjuar333
Fenrir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Cthulhu
Cthulhu
boomwolf513
Cthulhu
Level 26
God Stats
8W - 8L
1,452 SR
Queue Stats
18W - 11L
1,342 Elo+
Solo
Team Averages
Level 12
1,469 SR
1,325 Elo+

VS

Team Averages
Level 10
1,486 SR
1,329 Elo+
Olorun
Olorun
Coach9876
Olorun
Level 15
God Stats
4W - 2L
1,588 SR
Queue Stats
24W - 31L
1,327 Elo+
Solo
Ra
Ra
GARRAFITA
Ra
Level 7
God Stats
0W - 2L
1,253 SR
Queue Stats
19W - 24L
1,239 Elo+
Solo
Ares
Ares
Mkz-Renato
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Horus
Horus
lento_suave
Horus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,245 Elo+
Solo
Loki
Loki
r3djok3r1914
Loki
Level 17
God Stats
14W - 16L
1,588 SR
Queue Stats
76W - 91L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Drago7074
Nemesis
17
0 / 3 / 3
10,551
754
1,346
3,165
1,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
0 / 3 / 17
12,949
925
10,964
13,003
3,704
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
Madruga4087
Charybdis
20
19 / 5 / 8
17,320
1,237
38,892
15,353
4,584
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
20
12 / 7 / 12
14,831
1,059
18,474
19,636
15,751
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
boomwolf513
Cthulhu
20
3 / 0 / 19
13,466
962
17,464
10,471
10,118
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Team 1 Tickets

195

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Coach9876
Olorun
18
0 / 5 / 10
12,168
869
6,111
16,384
7,264
19
3 / 8 / 5
12,763
912
18,516
23,604
8,445
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
0 / 15 / 9
12,721
909
4,540
33,457
21,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
0 / 0 / 0
8,640
617
0
0
0
20
15 / 6 / 2
16,941
1,210
25,739
22,113
9,637
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
44
34
Kills
18
18
Deaths
34
59
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Olorun
Coach9876
Olorun
0
5
10
1
W
Nemesis
Drago7074
Nemesis
0
3
3
0.5
L
3
8
5
0.69
W
0
3
17
2.83
W
Charybdis
Madruga4087
Charybdis
19
5
8
4.6
L
0
15
9
0.3
W
Fenrir
12
7
12
2.57
W
Cthulhu
boomwolf513
Cthulhu
3
0
19
12.5
L
0
0
0
0
L
15
6
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,140
Damage
54,906
61,628
Taken
95,558
35,216
Mitigated
46,857
9,617
Healing
4,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Coach9876
Olorun
6,111
3,170
175
837
16,384
7,264
0
3,907
12,477
20,912
0
W
Nemesis
Drago7074
Nemesis
1,346
748
0
100
3,165
1,059
0
1,817
1,348
0
3,216
L
18,516
4,228
914
1,712
23,604
8,445
0
8,954
14,650
43,028
0
W
10,964
1,138
603
1,875
13,003
3,704
0
5,390
7,613
34,777
0
W
Charybdis
Madruga4087
Charybdis
38,892
24,370
0
5,115
15,353
4,584
0
6,822
8,531
0
81,331
L
4,540
1,227
0
1,068
33,457
21,511
0
12,430
20,860
8,545
0
W
Fenrir
18,474
7,901
0
1,924
19,636
15,751
0
8,598
11,038
0
43,640
W
Cthulhu
boomwolf513
Cthulhu
17,464
1,858
0
0
10,471
10,118
0
7,141
3,330
32,191
0
L
0
0
0
0
0
0
0
0
0
0
0
L
25,739
6,478
0
0
22,113
9,637
0
2,970
19,143
639
63,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,117
Gold Earned
63,233
218
Minions Killed
167
12
Camps Cleared
0
1,141,506
Distance Traveled
939,567
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
12,168
869
41
3
0
168,844
0
W
Nemesis
10,551
754
4
0
0
83,480
0
L
Ra
12,763
912
50
4
0
231,038
0
W
Eset
12,949
925
59
4
0
236,198
1
W
Charybdis
17,320
1,237
69
5
11
248,537
0
L
Ares
12,721
909
4
0
0
239,800
0
W
Fenrir
14,831
1,059
50
4
1
288,242
0
W
Cthulhu
13,466
962
36
3
0
285,049
0
L
Horus
8,640
617
0
0
0
0
0
L
Loki
16,941
1,210
72
5
0
299,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role