Player Matchup

Khepri
Khepri
Silver I
Ajhiko
Khepri
Silver I
Level 157
God Stats
2W - 1L
1,653 SR
Queue Stats
9W - 14L
1,234 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold V
Kreyos
Morgan Le Fay
Gold V
Level 160
God Stats
48W - 49L
1,532 SR
Queue Stats
399W - 394L
1,245 MMR
Solo
Hun Batz
Hun Batz
Bronze III
RockSupremacy
Hun Batz
Bronze III
Level 89
God Stats
3W - 1L
1,719 SR
Queue Stats
11W - 25L
1,272 MMR
Solo
Hachiman
Hachiman
Silver I
iribitxu55
Hachiman
Silver I
Level 146
God Stats
3W - 7L
1,353 SR
Queue Stats
180W - 178L
1,261 MMR
Solo
Nike
Nike
Gold V
markel03
Nike
Gold V
Level 107
God Stats
26W - 13L
1,737 SR
Queue Stats
80W - 84L
1,230 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 132
1,599 SR
1,248 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 123
1,480 SR
1,322 MMR
Geb
Geb
Silver I
 
Geb
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Odin
Odin
Gold V
DuoFit
Odin
Gold V
Level 87
God Stats
1W - 1L
1,690 SR
Queue Stats
112W - 122L
1,242 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold III
Hanzo112
Tsukuyomi
Gold III
Level 128
God Stats
2W - 3L
1,500 SR
Queue Stats
117W - 132L
1,517 MMR
Party 1
Sol
Sol
Silver I
Irisuk
Sol
Silver I
Level 123
God Stats
14W - 18L
1,477 SR
Queue Stats
115W - 132L
1,135 MMR
Party 1
Chernobog
Chernobog
Silver I
RoadieOdin
Chernobog
Silver I
Level 120
God Stats
0W - 1L
1,235 SR
Queue Stats
321W - 339L
1,216 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Ajhiko
Khepri
16
2 / 0 / 9
10,975
523
6,572
12,983
16,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
Kreyos
Morgan Le Fay
18
10 / 4 / 7
12,332
587
17,438
14,040
5,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
RockSupremacy
Hun Batz
19
2 / 1 / 9
11,971
570
8,310
14,447
6,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hachiman
iribitxu55
Hachiman
19
7 / 3 / 3
12,305
586
14,784
14,144
5,232
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nike
18
5 / 0 / 13
12,011
572
15,555
17,453
22,935
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AthenaMulanKing ArthurFenrir

VS

Bans
GilgameshThanatosArtioTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
1 / 5 / 1
9,133
435
6,185
22,508
19,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Odin
DuoFit
Odin
17
0 / 7 / 2
9,652
460
9,083
21,313
11,729
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
Hanzo112
Tsukuyomi
17
5 / 6 / 2
11,088
528
12,342
18,809
7,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sol
Irisuk
Sol
17
2 / 5 / 2
10,587
504
9,245
15,747
5,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chernobog
RoadieOdin
Chernobog
12
0 / 3 / 3
8,482
404
4,261
7,287
2,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
18
26
Kills
8
8
Deaths
26
41
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
5
1
0.3
W
Khepri
Ajhiko
Khepri
2
0
9
6.5
L
Odin
DuoFit
Odin
0
7
2
0.14
L
Tsukuyomi
Hanzo112
Tsukuyomi
5
6
2
1
L
Sol
Irisuk
Sol
2
5
2
0.6
W
Morgan Le Fay
Kreyos
Morgan Le Fay
10
4
7
3.38
L
Chernobog
RoadieOdin
Chernobog
0
3
3
0.5
W
Hun Batz
RockSupremacy
Hun Batz
2
1
9
6.5
W
Hachiman
iribitxu55
Hachiman
7
3
3
2.83
W
Nike
5
0
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,659
Damage
41,116
73,067
Taken
85,664
55,784
Mitigated
45,233
31,316
Healing
17,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
6,185
583
0
2,508
22,508
19,168
0
8,499
13,324
29,212
0
W
Khepri
Ajhiko
Khepri
6,572
855
1,510
5,116
12,983
16,075
603
2,613
10,370
33,805
0
L
Odin
DuoFit
Odin
9,083
1,816
0
2,046
21,313
11,729
0
5,096
15,235
6,098
61,002
L
Tsukuyomi
Hanzo112
Tsukuyomi
12,342
2,680
0
3,961
18,809
7,146
843
5,947
12,381
0
73,423
L
Sol
Irisuk
Sol
9,245
2,838
0
7,302
15,747
5,162
2,819
5,348
9,870
83,472
0
W
Morgan Le Fay
Kreyos
Morgan Le Fay
17,438
982
128
4,491
14,040
5,406
4,620
4,927
9,113
70,837
0
L
Chernobog
RoadieOdin
Chernobog
4,261
1,892
0
1,679
7,287
2,028
0
1,295
5,936
0
38,767
W
Hun Batz
RockSupremacy
Hun Batz
8,310
1,516
0
6,242
14,447
6,136
2,937
3,636
10,811
0
92,489
W
Hachiman
iribitxu55
Hachiman
14,784
9,194
0
7,135
14,144
5,232
6,665
3,492
10,652
0
86,327
W
Nike
15,555
1,452
0
6,694
17,453
22,935
1,021
2,107
15,346
15,607
51,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,594
Gold Earned
48,942
589
Minions Killed
528
0
Camps Cleared
0
2,073,933
Distance Traveled
1,865,495
35
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,133
435
38
2
0
393,197
6
W
Khepri
10,975
523
49
2
0
449,215
10
L
Odin
9,652
460
120
6
0
364,070
2
L
Tsukuyomi
11,088
528
140
7
0
419,772
7
L
Sol
10,587
504
142
7
0
386,657
8
W
Morgan Le Fay
12,332
587
127
6
0
408,895
9
L
Chernobog
8,482
404
88
4
0
301,799
0
W
Hun Batz
11,971
570
149
7
0
435,939
10
W
Hachiman
12,305
586
142
7
0
349,228
5
W
Nike
12,011
572
122
6
0
430,656
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role