Player Matchup

Hel
Hel
 
Hel
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Droncraft
Baron Samedi
Level 66
God Stats
9W - 8L
1,833 SR
Queue Stats
206W - 182L
1,534 Elo+
Party 1
Agni
Agni
WillPowders
Agni
Level 55
God Stats
12W - 4L
1,569 SR
Queue Stats
207W - 170L
1,537 Elo+
Party 1
Da Ji
Da Ji
jusaguy
Da Ji
Level 40
God Stats
4W - 10L
1,381 SR
Queue Stats
181W - 185L
1,420 Elo+
Solo
Vamana
Vamana
niusha2
Vamana
Level 29
God Stats
3W - 4L
1,558 SR
Queue Stats
112W - 99L
1,472 Elo+
Party 1
Team Averages
Level 47
1,568 SR
1,493 Elo+

VS

Team Averages
Level 40
1,431 SR
1,486 Elo+
Nox
Nox
Juanfrico777
Nox
Level 29
God Stats
2W - 1L
1,284 SR
Queue Stats
75W - 65L
1,511 Elo+
Party 3
Raijin
Raijin
MaLeKiiiTh_
Raijin
Level 67
God Stats
15W - 5L
1,845 SR
Queue Stats
62W - 56L
1,418 Elo+
Party 2
Heimdallr
Heimdallr
Thaezial
Heimdallr
Level 44
God Stats
1W - 1L
1,208 SR
Queue Stats
57W - 58L
1,492 Elo+
Party 3
Fenrir
Fenrir
VolgaroX
Fenrir
Level 25
God Stats
4W - 5L
1,315 SR
Queue Stats
49W - 45L
1,499 Elo+
Party 2
Horus
Horus
polrock25
Horus
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
110W - 103L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
4 / 5 / 2
6,354
530
7,574
9,711
2,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
Droncraft
Baron Samedi
8
1 / 4 / 4
6,103
509
3,793
9,753
3,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
1 / 7 / 3
5,774
481
3,289
7,814
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
jusaguy
Da Ji
12
3 / 1 / 1
6,995
583
3,745
7,029
2,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
niusha2
Vamana
13
1 / 1 / 2
7,053
588
2,627
6,116
3,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
6,889
574
3,837
6,528
2,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Raijin
12
5 / 1 / 7
7,736
645
6,078
5,059
1,525
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
Thaezial
Heimdallr
10
5 / 2 / 7
6,483
540
6,860
6,996
2,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
VolgaroX
Fenrir
11
7 / 1 / 4
7,342
612
5,870
7,057
2,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
polrock25
Horus
9
0 / 3 / 10
5,912
493
2,723
7,121
3,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
46
10
Kills
18
18
Deaths
10
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
4
5
2
1
L
Baron Samedi
Droncraft
Baron Samedi
1
4
4
0.75
W
1
3
0
0.33
W
Raijin
5
1
7
8.5
W
Heimdallr
Thaezial
Heimdallr
5
2
7
4.25
W
Fenrir
VolgaroX
Fenrir
7
1
4
9
L
1
7
3
0.36
L
Da Ji
jusaguy
Da Ji
3
1
1
3.5
L
Vamana
niusha2
Vamana
1
1
2
2
W
Horus
polrock25
Horus
0
3
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,028
Damage
25,368
40,423
Taken
32,761
14,886
Mitigated
12,928
15,237
Healing
11,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
7,574
466
1,470
3,790
9,711
2,311
0
793
8,828
32,144
0
L
Baron Samedi
Droncraft
Baron Samedi
3,793
784
765
2,393
9,753
3,944
0
1,693
7,896
13,117
0
W
3,837
168
0
1,150
6,528
2,409
285
0
6,159
41,872
0
W
Raijin
6,078
27
0
2,493
5,059
1,525
555
1,670
3,139
37,839
0
W
Heimdallr
Thaezial
Heimdallr
6,860
1,896
0
1,929
6,996
2,212
492
5,072
1,606
0
28,268
W
Fenrir
VolgaroX
Fenrir
5,870
1,412
626
2,322
7,057
2,918
460
2,051
4,758
0
39,210
L
3,289
452
0
791
7,814
2,261
0
2,530
5,015
27,107
0
L
Da Ji
jusaguy
Da Ji
3,745
589
0
3,124
7,029
2,540
0
1,417
5,485
0
44,041
L
Vamana
niusha2
Vamana
2,627
611
0
2,904
6,116
3,830
159
3,455
2,661
0
37,324
W
Horus
polrock25
Horus
2,723
1,226
1,124
2,013
7,121
3,864
152
4,745
2,038
0
8,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,279
Gold Earned
34,362
316
Minions Killed
296
0
Camps Cleared
0
1,127,288
Distance Traveled
1,224,590
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,354
530
65
5
0
227,220
1
L
Baron Samedi
6,103
509
14
1
0
211,406
2
W
Nox
6,889
574
90
8
0
234,386
0
W
Raijin
7,736
645
76
6
0
234,078
2
W
Heimdallr
6,483
540
52
4
0
225,620
6
W
Fenrir
7,342
612
64
5
0
266,787
1
L
Agni
5,774
481
49
4
0
192,985
2
L
Da Ji
6,995
583
92
8
0
256,857
4
L
Vamana
7,053
588
96
8
0
238,820
4
W
Horus
5,912
493
14
1
0
263,719
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role