Player Matchup

Bastet
Bastet
KC_KurorU
Bastet
Level 46
God Stats
0W - 1L
1,476 SR
Queue Stats
100W - 72L
1,485 Elo+
Solo
Charybdis
Charybdis
Lord Lexiose59
Charybdis
Level 48
God Stats
5W - 8L
1,413 SR
Queue Stats
188W - 226L
1,326 Elo+
Party 2
Mulan
Mulan
Ludoooo1993
Mulan
Level 28
God Stats
6W - 10L
1,308 SR
Queue Stats
73W - 83L
1,361 Elo+
Party 2
Agni
Agni
TP_PatMil
Agni
Level 44
God Stats
3W - 2L
1,454 SR
Queue Stats
110W - 137L
1,372 Elo+
Solo
Cthulhu
Cthulhu
witchhunter59
Cthulhu
Level 36
God Stats
12W - 24L
1,399 SR
Queue Stats
125W - 150L
1,347 Elo+
Party 2
Team Averages
Level 40
1,410 SR
1,378 Elo+

VS

Team Averages
Level 69
1,572 SR
1,471 Elo+
Neith
Neith
Ben-Dover-369
Neith
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,596 Elo+
Party 1
Camazotz
Camazotz
Just_Dan_-_
Camazotz
Level 104
God Stats
3W - 0L
1,890 SR
Queue Stats
378W - 373L
1,506 Elo+
Party 1
Ah Puch
Ah Puch
NAG_Doctor
Ah Puch
Level 108
God Stats
4W - 3L
1,475 SR
Queue Stats
456W - 497L
1,399 Elo+
Party 1
Mulan
Mulan
noisy_moysie
Mulan
Level 65
God Stats
27W - 31L
1,513 SR
Queue Stats
156W - 164L
1,475 Elo+
Party 1
Ymir
Ymir
xXJOEZOMBIEXx
Ymir
Level 60
God Stats
61W - 63L
1,482 SR
Queue Stats
219W - 272L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
KC_KurorU
Bastet
12
1 / 1 / 1
6,689
478
6,201
11,240
3,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
Lord Lexiose59
Charybdis
13
5 / 3 / 2
7,803
557
9,954
9,150
2,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 6 / 1
7,188
513
8,886
14,652
11,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Agni
9
0 / 6 / 0
5,666
405
4,720
9,045
2,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
10
4 / 2 / 2
6,293
450
5,752
10,459
4,790
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,611
401
4,703
6,909
2,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Camazotz
Just_Dan_-_
Camazotz
14
6 / 1 / 3
8,193
585
7,275
14,837
5,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
NAG_Doctor
Ah Puch
13
6 / 1 / 2
8,021
573
11,282
9,127
3,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
5 / 3 / 1
8,657
618
11,393
11,376
8,417
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 2 / 2
6,936
495
3,064
10,689
8,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
26
12
Kills
18
18
Deaths
12
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
5
0
0
W
Camazotz
Just_Dan_-_
Camazotz
6
1
3
7.5
L
Bastet
KC_KurorU
Bastet
1
1
1
1.5
L
Charybdis
Lord Lexiose59
Charybdis
5
3
2
2
L
2
6
1
0.42
W
Ah Puch
NAG_Doctor
Ah Puch
6
1
2
7
L
Agni
0
6
0
0
W
5
3
1
1.83
L
Cthulhu
4
2
2
2.5
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,513
Damage
37,717
54,546
Taken
52,938
25,234
Mitigated
28,229
16,314
Healing
25,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,703
2,189
0
810
6,909
2,370
371
1,134
5,775
0
22,367
W
Camazotz
Just_Dan_-_
Camazotz
7,275
2,438
0
9,698
14,837
5,454
125
2,331
12,314
0
49,862
L
Bastet
KC_KurorU
Bastet
6,201
2,133
0
6,076
11,240
3,433
13
2,997
7,929
0
41,849
L
Charybdis
Lord Lexiose59
Charybdis
9,954
5,936
0
3,253
9,150
2,990
57
1,783
7,367
0
47,749
L
8,886
1,187
0
3,107
14,652
11,365
0
973
12,762
7,343
31,742
W
Ah Puch
NAG_Doctor
Ah Puch
11,282
522
0
4,425
9,127
3,104
287
4,012
4,749
44,811
0
L
Agni
4,720
304
0
1,142
9,045
2,656
0
5,623
2,866
27,544
0
W
11,393
1,943
0
5,271
11,376
8,417
145
1,198
9,434
7,346
42,041
L
Cthulhu
5,752
539
161
2,575
10,459
4,790
0
3,279
7,066
18,979
0
W
3,064
227
149
4,755
10,689
8,884
0
3,215
7,424
22,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,639
Gold Earned
37,418
340
Minions Killed
352
0
Camps Cleared
0
1,283,002
Distance Traveled
1,280,335
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,611
401
50
4
0
214,426
0
W
Camazotz
8,193
585
101
7
0
314,717
1
L
Bastet
6,689
478
90
6
0
312,398
1
L
Charybdis
7,803
557
78
6
0
227,386
4
L
Mulan
7,188
513
85
6
0
202,188
2
W
Ah Puch
8,021
573
77
6
0
269,545
0
L
Agni
5,666
405
57
4
0
252,146
2
W
Mulan
8,657
618
99
7
0
270,067
3
L
Cthulhu
6,293
450
30
2
0
288,884
6
W
Ymir
6,936
495
25
2
0
211,580
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role