Player Matchup

Artio
Artio
 
Artio
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
TommZe
Hercules
Level 160
God Stats
3W - 1L
1,760 SR
Queue Stats
231W - 234L
1,567 Elo+
Solo
Chaac
Chaac
ZekeVG
Chaac
Level 147
God Stats
1W - 1L
1,887 SR
Queue Stats
83W - 78L
1,501 Elo+
Solo
Chang'e
Chang'e
ZimbaZulu
Chang'e
Level 159
God Stats
2W - 2L
1,815 SR
Queue Stats
173W - 196L
1,484 Elo+
Solo
Charybdis
Charybdis
preyisgay
Charybdis
Level 105
God Stats
0W - 2L
1,347 SR
Queue Stats
167W - 156L
1,527 Elo+
Solo
Team Averages
Level 146
1,662 SR
1,516 Elo+

VS

Team Averages
Level 144
1,536 SR
1,540 Elo+
Athena
Athena
 
Athena
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Luc99Z
Kukulkan
Level 131
God Stats
9W - 1L
1,748 SR
Queue Stats
246W - 264L
1,518 Elo+
Solo
Artio
Artio
MittiZ
Artio
Level 157
God Stats
3W - 2L
1,177 SR
Queue Stats
215W - 203L
1,582 Elo+
Solo
Kuzenbo
Kuzenbo
Thanatôz
Kuzenbo
Level 160
God Stats
12W - 6L
1,674 SR
Queue Stats
849W - 902L
1,564 Elo+
Solo
Horus
Horus
TheSteven98
Horus
Level 128
God Stats
2W - 3L
1,582 SR
Queue Stats
128W - 124L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
1 / 3 / 6
7,485
576
8,001
12,765
13,281
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hercules
TommZe
Hercules
16
6 / 6 / 3
9,856
758
20,799
21,731
23,464
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chaac
ZekeVG
Chaac
14
0 / 3 / 8
8,067
621
17,408
21,419
22,023
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chang'e
ZimbaZulu
Chang'e
15
2 / 3 / 7
8,701
669
17,168
9,763
8,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
preyisgay
Charybdis
14
1 / 5 / 7
8,079
621
26,539
13,151
6,697
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
15
0 / 1 / 13
9,579
737
9,089
25,891
29,485
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
Luc99Z
Kukulkan
19
8 / 1 / 10
11,436
880
18,488
8,968
5,664
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
MittiZ
Artio
15
1 / 2 / 11
9,664
743
9,091
25,194
31,713
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Kuzenbo
Thanatôz
Kuzenbo
15
3 / 4 / 9
9,419
725
13,744
18,089
23,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
8 / 2 / 8
10,314
793
14,704
25,878
27,141
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
71
10
Kills
20
20
Deaths
10
31
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
3
6
1.33
W
Athena
 
Athena
0
1
13
6.5
W
Kukulkan
Luc99Z
Kukulkan
8
1
10
13
W
Artio
MittiZ
Artio
1
2
11
3.25
W
Kuzenbo
Thanatôz
Kuzenbo
3
4
9
1.88
W
8
2
8
6
L
Hercules
TommZe
Hercules
6
6
3
1.25
L
Chaac
ZekeVG
Chaac
0
3
8
1.33
L
Chang'e
ZimbaZulu
Chang'e
2
3
7
1.83
L
Charybdis
preyisgay
Charybdis
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,915
Damage
65,116
78,829
Taken
104,020
73,668
Mitigated
117,266
39,467
Healing
60,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
8,001
1,080
2,904
4,572
12,765
13,281
0
6,356
6,409
14,313
0
W
Athena
 
Athena
9,089
2,701
3,031
4,568
25,891
29,485
160
8,468
16,969
14,900
0
W
Kukulkan
Luc99Z
Kukulkan
18,488
2,176
5,028
1,537
8,968
5,664
2,255
3,366
5,530
64,457
0
W
Artio
MittiZ
Artio
9,091
953
9,720
8,424
25,194
31,713
443
6,540
18,211
14,250
0
W
Kuzenbo
Thanatôz
Kuzenbo
13,744
3,022
2,171
3,079
18,089
23,263
425
5,181
12,682
22,595
0
W
14,704
7,355
12,489
10,668
25,878
27,141
1,692
7,412
17,943
0
17,937
L
Hercules
TommZe
Hercules
20,799
3,740
1,548
5,464
21,731
23,464
148
13,632
8,099
13,130
20,468
L
Chaac
ZekeVG
Chaac
17,408
1,926
1,382
6,006
21,419
22,023
314
13,035
8,384
0
35,599
L
Chang'e
ZimbaZulu
Chang'e
17,168
1,403
10,941
3,812
9,763
8,203
284
8,162
1,601
26,278
0
L
Charybdis
preyisgay
Charybdis
26,539
14,645
1,225
1,613
13,151
6,697
876
9,227
3,924
0
36,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,188
Gold Earned
50,412
144
Minions Killed
147
0
Camps Cleared
0
1,088,840
Distance Traveled
1,243,776
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,485
576
10
1
0
171,327
4
W
Athena
9,579
737
12
1
0
276,884
2
W
Kukulkan
11,436
880
109
8
0
232,814
3
W
Artio
9,664
743
4
0
0
239,629
0
W
Kuzenbo
9,419
725
14
1
0
233,145
4
W
Horus
10,314
793
8
1
0
261,304
1
L
Hercules
9,856
758
36
3
0
230,023
0
L
Chaac
8,067
621
24
2
0
254,775
2
L
Chang'e
8,701
669
35
3
0
239,172
0
L
Charybdis
8,079
621
39
3
0
193,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role