Player Matchup

Guan Yu
Guan Yu
EnMenor
Guan Yu
Level 26
God Stats
3W - 1L
1,897 SR
Queue Stats
45W - 28L
1,555 Elo+
Party 1
Sol
Sol
Kafika
Sol
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 37L
1,569 Elo+
Party 1
Achilles
Achilles
Roguega
Achilles
Level 26
God Stats
9W - 7L
1,574 SR
Queue Stats
77W - 52L
1,554 Elo+
Party 1
Jing Wei
Jing Wei
SantaStylerino
Jing Wei
Level 27
God Stats
1W - 3L
1,404 SR
Queue Stats
60W - 39L
1,551 Elo+
Party 1
Kukulkan
Kukulkan
Ykuion25
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,519 Elo+
Party 1
Team Averages
Level 23
1,575 SR
1,550 Elo+

VS

Team Averages
Level 19
1,650 SR
1,682 Elo+
Nemesis
Nemesis
 
Nemesis
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
BlinkUltYouDead
Ah Puch
Level 26
God Stats
4W - 0L
1,838 SR
Queue Stats
26W - 5L
1,823 Elo+
Party 2
Vamana
Vamana
CurseCrow2
Vamana
Level 17
God Stats
4W - 2L
1,515 SR
Queue Stats
38W - 31L
1,482 Elo+
Solo
Yemoja
Yemoja
ResistedStag4
Yemoja
Level 17
God Stats
8W - 1L
1,770 SR
Queue Stats
20W - 4L
1,802 Elo+
Party 2
Kukulkan
Kukulkan
SquirtledTurtled
Kukulkan
Level 17
God Stats
3W - 0L
1,626 SR
Queue Stats
20W - 4L
1,802 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
EnMenor
Guan Yu
15
2 / 8 / 1
8,907
891
9,791
18,662
22,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
Kafika
Sol
15
0 / 4 / 5
8,913
891
8,964
15,540
5,220
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Roguega
Achilles
15
3 / 5 / 0
9,075
908
4,118
15,275
15,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
15
0 / 4 / 4
8,644
864
6,395
17,504
6,208
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
Ykuion25
Kukulkan
15
0 / 5 / 4
8,536
854
8,158
12,138
4,395
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

122

VS

Team 2 Tickets

291

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
6 / 3 / 11
10,727
1,073
8,951
7,543
3,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

17
6 / 0 / 17
10,560
1,056
26,138
5,786
2,127
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vamana
CurseCrow2
Vamana
17
3 / 0 / 17
11,110
1,111
10,134
13,835
8,254
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

17
2 / 0 / 19
9,998
1,000
8,463
9,031
4,390
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
9 / 2 / 13
11,291
1,129
22,637
7,951
2,989
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
103
5
Kills
26
26
Deaths
5
14
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
6
3
11
3.83
W
6
0
17
14.5
W
Vamana
CurseCrow2
Vamana
3
0
17
11.5
L
Guan Yu
EnMenor
Guan Yu
2
8
1
0.31
L
Sol
Kafika
Sol
0
4
5
0.63
W
2
0
19
11.5
L
Achilles
Roguega
Achilles
3
5
0
0.6
L
Jing Wei
0
4
4
0.5
W
9
2
13
7.75
L
Kukulkan
Ykuion25
Kukulkan
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,426
Damage
76,323
79,119
Taken
44,146
53,589
Mitigated
21,522
5,114
Healing
21,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
8,951
4,639
0
574
7,543
3,762
0
2,046
5,328
0
23,554
W
26,138
516
349
1,826
5,786
2,127
0
2,026
3,720
38,841
0
W
Vamana
CurseCrow2
Vamana
10,134
5,605
1,972
4,993
13,835
8,254
0
5,963
7,474
0
37,488
L
Guan Yu
EnMenor
Guan Yu
9,791
299
885
2,235
18,662
22,589
0
13,942
4,494
0
12,288
L
Sol
Kafika
Sol
8,964
1,314
0
1,434
15,540
5,220
0
11,823
3,574
29,165
0
W
8,463
1,155
6,875
3,435
9,031
4,390
0
3,162
5,621
16,676
0
L
Achilles
Roguega
Achilles
4,118
656
0
338
15,275
15,177
0
8,505
6,642
0
11,913
L
Jing Wei
6,395
3,222
0
86
17,504
6,208
0
12,685
4,819
0
33,098
W
22,637
2,177
373
1,439
7,951
2,989
0
3,925
3,795
44,550
0
L
Kukulkan
Ykuion25
Kukulkan
8,158
1,015
0
136
12,138
4,395
0
9,744
2,352
25,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,075
Gold Earned
53,686
197
Minions Killed
196
3
Camps Cleared
15
920,499
Distance Traveled
987,674
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,727
1,073
21
2
10
184,207
3
W
Ah Puch
10,560
1,056
31
3
2
185,934
0
W
Vamana
11,110
1,111
61
6
3
267,312
0
L
Guan Yu
8,907
891
7
1
1
198,422
0
L
Sol
8,913
891
55
6
1
185,838
0
W
Yemoja
9,998
1,000
25
3
0
173,776
0
L
Achilles
9,075
908
25
3
1
191,863
0
L
Jing Wei
8,644
864
46
5
0
193,515
0
W
Kukulkan
11,291
1,129
58
6
0
176,445
0
L
Kukulkan
8,536
854
64
6
0
150,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role