Player Matchup

Terra
Terra
Bädbeat
Terra
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 171L
1,445 Elo+
Party 4
Scylla
Scylla
LACHMICH TOD
Scylla
Level 160
God Stats
1W - 4L
1,448 SR
Queue Stats
185W - 183L
1,512 Elo+
Party 1
Thor
Thor
PSYCHO TOD
Thor
Level 159
God Stats
1W - 4L
1,379 SR
Queue Stats
117W - 117L
1,545 Elo+
Party 1
Freya
Freya
TRAUDICH TOD
Freya
Level 148
God Stats
1W - 1L
1,752 SR
Queue Stats
163W - 167L
1,531 Elo+
Party 1
Zhong Kui
Zhong Kui
goodeath
Zhong Kui
Level 148
God Stats
2W - 6L
1,227 SR
Queue Stats
149W - 149L
1,460 Elo+
Party 4
Team Averages
Level 149
1,461 SR
1,498 Elo+

VS

Team Averages
Level 107
1,569 SR
1,536 Elo+
Neith
Neith
Piya57
Neith
Level 105
God Stats
4W - 5L
1,387 SR
Queue Stats
311W - 324L
1,522 Elo+
Party 2
Chiron
Chiron
assassin57730
Chiron
Level 106
God Stats
7W - 0L
1,857 SR
Queue Stats
288W - 291L
1,514 Elo+
Party 2
Kuzenbo
Kuzenbo
neutje11
Kuzenbo
Level 147
God Stats
10W - 11L
1,538 SR
Queue Stats
454W - 469L
1,514 Elo+
Party 3
Janus
Janus
tacoman8611
Janus
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 43L
1,576 Elo+
Solo
Ra
Ra
xinox89
Ra
Level 158
God Stats
7W - 6L
1,560 SR
Queue Stats
910W - 895L
1,555 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Bädbeat
Terra
16
1 / 3 / 3
8,862
633
3,494
17,389
22,169
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
19
3 / 4 / 3
10,563
755
12,915
11,829
4,901
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
4 / 8 / 2
9,624
687
9,887
15,527
8,890
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
0 / 6 / 1
8,010
572
5,599
13,378
5,401
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zhong Kui
goodeath
Zhong Kui
16
1 / 5 / 4
8,963
640
12,953
15,775
10,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Piya57
Neith
18
1 / 1 / 16
10,484
749
14,460
13,143
6,268
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
5 / 3 / 13
11,119
794
15,383
9,582
4,287
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
neutje11
Kuzenbo
18
3 / 1 / 15
11,695
835
8,320
21,705
27,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
10 / 1 / 8
11,927
852
16,293
8,638
5,061
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
7 / 3 / 11
10,555
754
15,438
13,472
6,171
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
89
9
Kills
26
26
Deaths
9
13
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Terra
Bädbeat
Terra
1
3
3
0.83
L
Scylla
3
4
3
1.13
L
4
8
2
0.63
W
Neith
Piya57
Neith
1
1
16
9
L
0
6
1
0.08
W
5
3
13
3.83
L
Zhong Kui
goodeath
Zhong Kui
1
5
4
0.6
W
Kuzenbo
neutje11
Kuzenbo
3
1
15
10.5
W
10
1
8
14
W
7
3
11
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,848
Damage
69,894
73,898
Taken
66,540
51,857
Mitigated
49,002
27,797
Healing
40,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Bädbeat
Terra
3,494
700
9,083
5,490
17,389
22,169
0
8,362
9,027
6,461
0
L
Scylla
12,915
238
922
1,516
11,829
4,901
0
7,206
4,623
39,298
0
L
9,887
174
943
2,324
15,527
8,890
0
8,339
7,188
0
20,876
W
Neith
Piya57
Neith
14,460
3,596
2,821
4,837
13,143
6,268
633
5,734
7,409
0
35,925
L
5,599
682
2,061
1,537
13,378
5,401
0
7,520
5,858
14,322
0
W
15,383
3,843
4,869
2,576
9,582
4,287
2,949
6,860
2,722
0
32,047
L
Zhong Kui
goodeath
Zhong Kui
12,953
200
988
2,933
15,775
10,496
0
8,624
7,151
31,147
0
W
Kuzenbo
neutje11
Kuzenbo
8,320
2,579
809
3,731
21,705
27,215
726
6,966
14,739
15,470
0
W
16,293
846
1,486
1,630
8,638
5,061
501
6,164
2,474
35,525
0
W
15,438
612
12,323
5,892
13,472
6,171
1,223
9,237
4,235
32,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,022
Gold Earned
55,780
150
Minions Killed
174
0
Camps Cleared
0
1,264,745
Distance Traveled
1,361,437
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,862
633
7
1
0
288,494
1
L
Scylla
10,563
755
51
4
0
247,743
0
L
Thor
9,624
687
24
2
0
245,422
2
W
Neith
10,484
749
48
3
0
265,533
3
L
Freya
8,010
572
23
2
0
237,101
2
W
Chiron
11,119
794
41
3
0
236,080
2
L
Zhong Kui
8,963
640
45
3
0
245,985
0
W
Kuzenbo
11,695
835
8
1
0
290,496
0
W
Janus
11,927
852
62
4
0
285,784
1
W
Ra
10,555
754
15
1
0
283,544
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role