Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
 
Ares
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Brionac91
Cu Chulainn
Level 128
God Stats
14W - 10L
1,655 SR
Queue Stats
899W - 862L
1,557 Elo+
Party 1
Zeus
Zeus
Delirious_128
Zeus
Level 160
God Stats
6W - 8L
1,633 SR
Queue Stats
310W - 302L
1,580 Elo+
Party 2
Agni
Agni
niklas94
Agni
Level 128
God Stats
1W - 4L
1,743 SR
Queue Stats
103W - 95L
1,529 Elo+
Solo
Team Averages
Level 140
1,606 SR
1,533 Elo+

VS

Team Averages
Level 127
1,667 SR
1,569 Elo+
Artemis
Artemis
Claudiux
Artemis
Level 157
God Stats
8W - 3L
1,596 SR
Queue Stats
185W - 155L
1,586 Elo+
Party 3
Erlang Shen
Erlang Shen
Cramer
Erlang Shen
Level 138
God Stats
4W - 1L
1,758 SR
Queue Stats
107W - 104L
1,563 Elo+
Party 3
Sol
Sol
Griffang
Sol
Level 57
God Stats
5W - 6L
1,758 SR
Queue Stats
37W - 32L
1,558 Elo+
Party 3
Hercules
Hercules
Styndi
Hercules
Level 138
God Stats
5W - 1L
1,654 SR
Queue Stats
207W - 201L
1,578 Elo+
Party 3
Neith
Neith
WaterIsTheTruth
Neith
Level 144
God Stats
23W - 19L
1,568 SR
Queue Stats
306W - 310L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
9
1 / 2 / 5
5,582
558
3,247
5,946
1,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
 
Ares
8
1 / 4 / 2
5,337
534
5,321
8,725
4,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cu Chulainn
Brionac91
Cu Chulainn
9
1 / 3 / 4
5,359
536
5,425
10,549
6,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
5 / 4 / 2
6,177
618
6,965
6,665
1,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Agni
8
1 / 3 / 2
5,247
525
3,411
5,977
1,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Claudiux
Artemis
12
3 / 1 / 2
6,633
663
5,388
5,301
2,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Cramer
Erlang Shen
11
3 / 1 / 1
6,333
633
4,647
6,722
3,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
5 / 2 / 2
6,299
630
6,845
5,461
1,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
Styndi
Hercules
9
1 / 2 / 5
5,728
573
3,795
10,288
6,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

9
4 / 3 / 2
5,899
590
7,542
6,951
2,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
28
9
Kills
16
16
Deaths
9
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
1
2
5
1.75
L
Ares
 
Ares
1
4
2
0.5
L
Cu Chulainn
Brionac91
Cu Chulainn
1
3
4
1
W
Artemis
Claudiux
Artemis
3
1
2
4
W
Erlang Shen
Cramer
Erlang Shen
3
1
1
3.5
L
5
4
2
1.5
W
5
2
2
3
W
Hercules
Styndi
Hercules
1
2
5
1.75
W
4
3
2
1.67
L
Agni
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,369
Damage
28,217
37,862
Taken
34,723
16,754
Mitigated
15,420
7,945
Healing
10,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
3,247
1,238
0
1,083
5,946
1,886
0
2,350
3,596
0
27,323
L
Ares
 
Ares
5,321
527
0
1,390
8,725
4,812
0
2,352
6,373
13,942
0
L
Cu Chulainn
Brionac91
Cu Chulainn
5,425
1,000
0
2,803
10,549
6,966
0
1,032
9,517
3,110
23,734
W
Artemis
Claudiux
Artemis
5,388
2,440
0
377
5,301
2,003
1,053
582
4,306
0
34,401
W
Erlang Shen
Cramer
Erlang Shen
4,647
2,071
0
2,434
6,722
3,066
0
2,497
4,131
0
42,541
L
6,965
1,410
0
1,918
6,665
1,559
0
170
6,495
28,767
0
W
6,845
2,269
0
2,307
5,461
1,675
936
1,267
4,078
26,266
4,663
W
Hercules
Styndi
Hercules
3,795
1,784
0
2,868
10,288
6,153
0
6,725
3,513
0
12,265
W
7,542
2,842
0
2,278
6,951
2,523
418
5,129
1,494
0
29,846
L
Agni
3,411
185
0
751
5,977
1,531
180
238
5,739
25,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,702
Gold Earned
30,892
236
Minions Killed
288
0
Camps Cleared
0
975,807
Distance Traveled
1,022,726
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
5,582
558
64
6
0
197,983
1
L
Ares
5,337
534
21
2
0
187,053
1
L
Cu Chulainn
5,359
536
42
4
0
200,453
5
W
Artemis
6,633
663
65
7
0
192,838
4
W
Erlang Shen
6,333
633
80
8
0
241,705
1
L
Zeus
6,177
618
53
5
0
189,826
2
W
Sol
6,299
630
59
6
0
198,900
0
W
Hercules
5,728
573
19
2
0
209,175
3
W
Neith
5,899
590
65
7
0
180,108
3
L
Agni
5,247
525
56
6
0
200,492
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role