Player Matchup

Achilles
Achilles
BlxssedOG
Achilles
Level 22
God Stats
3W - 1L
1,329 SR
Queue Stats
11W - 16L
1,275 Elo+
Solo
Vulcan
Vulcan
FortyOZLuv
Vulcan
Level 67
God Stats
6W - 2L
1,499 SR
Queue Stats
57W - 62L
1,405 Elo+
Party 2
Fafnir
Fafnir
Perceive25067
Fafnir
Level 67
God Stats
6W - 6L
1,561 SR
Queue Stats
86W - 104L
1,320 Elo+
Party 2
Team Averages
Level 52
1,463 SR
1,333 Elo+

VS

Team Averages
Level 54
1,401 SR
1,298 Elo+
Geb
Geb
Don John 017
Geb
Level 29
God Stats
0W - 2L
1,251 SR
Queue Stats
9W - 30L
1,029 Elo+
Solo
Gilgamesh
Gilgamesh
Ferreirathekid
Gilgamesh
Level 45
God Stats
12W - 9L
1,503 SR
Queue Stats
200W - 214L
1,438 Elo+
Party 1
Tiamat
Tiamat
Gritzernizer
Tiamat
Level 87
God Stats
18W - 23L
1,449 SR
Queue Stats
46W - 55L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BlxssedOG
Achilles
16
8 / 1 / 7
12,019
751
11,654
16,804
14,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
FortyOZLuv
Vulcan
14
10 / 3 / 8
12,066
754
20,933
9,483
3,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
3 / 4 / 15
11,741
734
8,432
21,628
25,222
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 2
8,309
519
2,194
10,694
4,976
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gilgamesh
Ferreirathekid
Gilgamesh
14
4 / 8 / 4
10,858
679
16,868
22,996
12,611
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
15
4 / 6 / 4
10,975
686
16,735
15,988
11,506
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
21
Kills
8
8
Deaths
21
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Achilles
BlxssedOG
Achilles
8
1
7
11.5
L
0
7
2
0.14
L
Gilgamesh
Ferreirathekid
Gilgamesh
4
8
4
0.75
W
Vulcan
FortyOZLuv
Vulcan
10
3
8
4.67
L
Tiamat
4
6
4
1
W
3
4
15
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,019
Damage
35,797
47,915
Taken
49,678
43,448
Mitigated
29,093
17,190
Healing
8,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BlxssedOG
Achilles
11,654
3,540
0
5,264
16,804
14,506
1,072
8,747
7,691
0
40,178
L
2,194
94
194
2,096
10,694
4,976
216
7,382
2,963
8,384
0
L
Gilgamesh
Ferreirathekid
Gilgamesh
16,868
4,731
0
3,700
22,996
12,611
0
12,489
9,511
4,685
29,546
W
Vulcan
FortyOZLuv
Vulcan
20,933
5,644
0
999
9,483
3,720
457
4,361
4,878
56,398
0
L
Tiamat
16,735
1,237
0
2,290
15,988
11,506
0
8,855
6,308
54,432
0
W
8,432
2,908
999
9,928
21,628
25,222
552
9,360
11,652
27,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,826
Gold Earned
30,142
171
Minions Killed
146
7
Camps Cleared
6
955,015
Distance Traveled
686,260
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,019
751
64
4
1
339,772
1
L
Geb
8,309
519
12
1
0
156,898
0
L
Gilgamesh
10,858
679
41
3
2
255,897
0
W
Vulcan
12,066
754
80
5
5
321,276
2
L
Tiamat
10,975
686
93
6
4
273,465
2
W
Fafnir
11,741
734
27
2
1
293,967
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role