Player Matchup

Fenrir
Fenrir
RyanRage-
Fenrir
Level 13
God Stats
2W - 1L
1,454 SR
Queue Stats
18W - 34L
1,184 Elo+
Solo
Rama
Rama
XxMightyAahzxX
Rama
Level 29
God Stats
31W - 12L
1,646 SR
Queue Stats
148W - 148L
1,333 Elo+
Solo
Bastet
Bastet
destructor_305
Bastet
Level 18
God Stats
2W - 5L
1,214 SR
Queue Stats
52W - 83L
1,367 Elo+
Solo
Yemoja
Yemoja
reneesharingan
Yemoja
Level 27
God Stats
49W - 51L
1,471 SR
Queue Stats
71W - 74L
1,378 Elo+
Solo
Baron Samedi
Baron Samedi
wolfJFlywheel904
Baron Samedi
Level 17
God Stats
1W - 1L
1,322 SR
Queue Stats
4W - 9L
1,261 Elo+
Solo
Team Averages
Level 21
1,422 SR
1,305 Elo+

VS

Team Averages
Level 16
1,548 SR
1,355 Elo+
Neith
Neith
Darck Shadow394
Neith
Level 26
God Stats
17W - 12L
1,564 SR
Queue Stats
56W - 60L
1,411 Elo+
Solo
Persephone
Persephone
Ele45tdoor
Persephone
Level 27
God Stats
22W - 26L
1,410 SR
Queue Stats
60W - 71L
1,305 Elo+
Solo
Heimdallr
Heimdallr
Karla_Agent
Heimdallr
Level 18
God Stats
1W - 1L
1,768 SR
Queue Stats
9W - 13L
1,280 Elo+
Solo
Fenrir
Fenrir
MrBrooKlyn1120
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,281 Elo+
Solo
Sun Wukong
Sun Wukong
UndeadLotus93
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
RyanRage-
Fenrir
6
0 / 1 / 3
9,612
310
633
2,428
516
20
10 / 8 / 4
19,242
621
20,540
25,600
8,535
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
13 / 6 / 2
16,451
531
15,957
21,125
7,438
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
13 / 8 / 10
16,956
547
19,822
35,408
26,842
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
wolfJFlywheel904
Baron Samedi
20
3 / 9 / 13
14,550
469
11,633
22,458
9,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 3 / 8
18,791
606
30,066
22,720
9,061
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Persephone
Ele45tdoor
Persephone
20
8 / 9 / 7
15,046
485
31,378
24,024
7,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Heimdallr
Karla_Agent
Heimdallr
13
0 / 4 / 9
10,690
345
1,353
6,791
2,092
20
11 / 6 / 5
15,474
499
17,283
28,402
12,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
UndeadLotus93
Sun Wukong
7
0 / 18 / 2
8,584
277
1,290
14,571
6,601
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
63
39
Kills
32
32
Deaths
40
32
Assists
31
Player
Kills
Deaths
Assists
KDA
L
13
3
8
5.67
L
Persephone
Ele45tdoor
Persephone
8
9
7
1.28
L
Heimdallr
Karla_Agent
Heimdallr
0
4
9
1.13
L
11
6
5
2.25
W
Fenrir
RyanRage-
Fenrir
0
1
3
1.5
L
Sun Wukong
UndeadLotus93
Sun Wukong
0
18
2
0.06
W
10
8
4
1.5
W
13
6
2
2.33
W
13
8
10
2.25
W
Baron Samedi
wolfJFlywheel904
Baron Samedi
3
9
13
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,585
Damage
81,370
107,019
Taken
96,508
52,674
Mitigated
37,720
31,212
Healing
22,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
30,066
12,183
0
9,888
22,720
9,061
6,810
5,859
16,733
0
157,975
L
Persephone
Ele45tdoor
Persephone
31,378
576
68
2,424
24,024
7,160
417
10,089
13,628
78,065
0
L
Heimdallr
Karla_Agent
Heimdallr
1,353
319
0
845
6,791
2,092
88
3,572
3,169
0
16,702
L
17,283
3,987
0
8,638
28,402
12,806
0
6,270
22,056
0
119,725
W
Fenrir
RyanRage-
Fenrir
633
174
0
120
2,428
516
0
252
2,060
0
4,635
L
Sun Wukong
UndeadLotus93
Sun Wukong
1,290
1,091
0
443
14,571
6,601
49
4,898
9,461
0
3,782
W
20,540
16,681
0
9,442
25,600
8,535
10,253
2,316
23,206
0
143,549
W
15,957
4,414
0
5,569
21,125
7,438
3,649
3,041
17,909
0
93,050
W
19,822
3,160
5,069
6,229
35,408
26,842
1,844
16,353
18,432
72,969
0
W
Baron Samedi
wolfJFlywheel904
Baron Samedi
11,633
1,613
203
4,580
22,458
9,343
2,100
8,259
13,830
81,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,811
Gold Earned
68,585
599
Minions Killed
553
0
Camps Cleared
0
2,235,681
Distance Traveled
2,293,370
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
18,791
606
261
8
0
544,931
2
L
Persephone
15,046
485
109
4
0
526,233
4
L
Heimdallr
10,690
345
26
1
0
313,576
0
L
Fenrir
15,474
499
152
5
0
625,426
0
W
Fenrir
9,612
310
13
0
0
100,344
0
L
Sun Wukong
8,584
277
5
0
0
283,204
0
W
Rama
19,242
621
238
8
0
532,559
9
W
Bastet
16,451
531
135
4
0
551,733
0
W
Yemoja
16,956
547
77
2
0
555,068
0
W
Baron Samedi
14,550
469
136
4
0
495,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role