Player Matchup

Medusa
Medusa
 
Medusa
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Diulomo
Nu Wa
Level 27
God Stats
1W - 1L
1,292 SR
Queue Stats
14W - 13L
1,530 Elo+
Solo
Kuzenbo
Kuzenbo
KapaSmurf420
Kuzenbo
Level 16
God Stats
14W - 7L
1,636 SR
Queue Stats
24W - 17L
1,551 Elo+
Solo
Team Averages
Level 41
1,476 SR
1,527 Elo+

VS

Team Averages
Level 23
1,691 SR
1,494 Elo+
Loki
Loki
DC09NATIVE22
Loki
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 67L
1,364 Elo+
Solo
Cerberus
Cerberus
VigilsMyNiggle
Cerberus
Level 43
God Stats
7W - 1L
2,074 SR
Queue Stats
151W - 148L
1,473 Elo+
Solo
Rama
Rama
m0555424087
Rama
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
9 / 1 / 3
8,487
849
7,894
4,250
1,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Nu Wa
Diulomo
Nu Wa
11
2 / 1 / 6
7,479
748
4,218
4,079
1,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
KapaSmurf420
Kuzenbo
11
3 / 2 / 5
8,021
802
4,790
13,042
14,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 2
6,992
699
6,122
6,871
1,875
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
9
0 / 4 / 3
6,433
643
1,719
10,234
6,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

7
0 / 6 / 2
5,705
571
782
6,076
1,458
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
14
Kills
2
4
Deaths
14
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
9
1
3
10.5
L
2
4
2
0.75
W
Nu Wa
Diulomo
Nu Wa
2
1
6
5
W
Kuzenbo
KapaSmurf420
Kuzenbo
3
2
5
2.75
L
Cerberus
0
4
3
0.38
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,902
Damage
8,623
21,371
Taken
23,181
16,953
Mitigated
9,801
5,759
Healing
2,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,894
3,684
511
503
4,250
1,521
1,049
1,028
3,222
0
27,801
L
6,122
1,162
0
0
6,871
1,875
0
3,171
3,700
0
21,117
W
Nu Wa
Diulomo
Nu Wa
4,218
1,951
0
396
4,079
1,066
1,108
372
3,707
21,894
0
W
Kuzenbo
KapaSmurf420
Kuzenbo
4,790
1,208
57
4,292
13,042
14,366
155
938
11,328
18,712
0
L
Cerberus
1,719
26
101
1,828
10,234
6,468
0
2,174
8,060
16,933
0
L
782
718
0
317
6,076
1,458
0
3,750
2,326
0
3,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,987
Gold Earned
19,130
98
Minions Killed
66
7
Camps Cleared
1
499,988
Distance Traveled
449,495
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,487
849
40
4
4
162,212
0
L
Loki
6,992
699
32
3
1
164,539
2
W
Nu Wa
7,479
748
33
3
2
175,427
1
W
Kuzenbo
8,021
802
25
3
1
162,349
2
L
Cerberus
6,433
643
31
3
0
154,180
1
L
Rama
5,705
571
3
0
0
130,776
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role