Player Matchup

Hou Yi
Hou Yi
BDSМах
Hou Yi
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 26L
1,580 Elo+
Party 2
Anubis
Anubis
BobGrenvill
Anubis
Level 89
God Stats
2W - 1L
1,685 SR
Queue Stats
224W - 203L
1,546 Elo+
Party 2
Sun Wukong
Sun Wukong
RastAGG
Sun Wukong
Level 25
God Stats
4W - 2L
1,589 SR
Queue Stats
19W - 11L
1,560 Elo+
Party 1
Sylvanus
Sylvanus
Sane4ekkLD
Sylvanus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 42L
1,528 Elo+
Party 1
Bellona
Bellona
UnStilleR
Bellona
Level 141
God Stats
2W - 2L
1,427 SR
Queue Stats
207W - 194L
1,522 Elo+
Party 2
Team Averages
Level 81
1,540 SR
1,547 Elo+

VS

Team Averages
Level 73
1,586 SR
1,510 Elo+
Yemoja
Yemoja
 
Yemoja
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Aystimauh
Cerberus
Level 60
God Stats
1W - 2L
1,633 SR
Queue Stats
81W - 67L
1,524 Elo+
Party 3
Xbalanque
Xbalanque
Footusws
Xbalanque
Level 89
God Stats
5W - 3L
1,641 SR
Queue Stats
266W - 219L
1,594 Elo+
Party 3
Nemesis
Nemesis
KhalZob
Nemesis
Level 47
God Stats
29W - 23L
1,552 SR
Queue Stats
79W - 68L
1,428 Elo+
Party 3
Ra
Ra
SoRasTax
Ra
Level 102
God Stats
9W - 6L
1,606 SR
Queue Stats
219W - 194L
1,503 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
BDSМах
Hou Yi
20
7 / 2 / 9
13,507
540
19,197
16,792
6,017
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
20
9 / 1 / 6
13,553
542
25,225
16,261
7,802
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
RastAGG
Sun Wukong
20
3 / 2 / 8
13,383
535
9,513
20,295
14,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
Sane4ekkLD
Sylvanus
19
4 / 2 / 15
13,467
539
9,457
22,179
35,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
UnStilleR
Bellona
20
10 / 1 / 8
15,687
627
19,864
18,819
20,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
1 / 8 / 3
9,573
383
5,002
27,027
25,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cerberus
Aystimauh
Cerberus
18
2 / 4 / 3
11,589
464
17,520
22,430
16,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Xbalanque
Footusws
Xbalanque
16
1 / 4 / 2
9,936
397
11,728
11,880
2,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
KhalZob
Nemesis
16
2 / 6 / 2
10,195
408
7,667
24,023
7,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 11 / 1
9,898
396
10,256
19,195
4,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
18
33
Kills
7
8
Deaths
33
46
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
8
3
0.31
L
Cerberus
Aystimauh
Cerberus
2
4
3
0.88
W
Hou Yi
BDSМах
Hou Yi
7
2
9
5.75
W
Anubis
9
1
6
12
L
Xbalanque
Footusws
Xbalanque
1
4
2
0.5
L
Nemesis
KhalZob
Nemesis
2
6
2
0.5
W
Sun Wukong
RastAGG
Sun Wukong
3
2
8
3.5
W
Sylvanus
Sane4ekkLD
Sylvanus
4
2
15
5.75
L
1
11
1
0.14
W
Bellona
UnStilleR
Bellona
10
1
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,256
Damage
52,173
94,346
Taken
104,555
84,135
Mitigated
56,723
42,779
Healing
31,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
5,002
925
1,263
5,444
27,027
25,435
0
10,686
16,027
27,029
0
L
Cerberus
Aystimauh
Cerberus
17,520
1,210
0
8,701
22,430
16,151
0
7,747
14,131
90,055
0
W
Hou Yi
BDSМах
Hou Yi
19,197
10,189
0
8,735
16,792
6,017
7,148
5,654
10,738
0
101,058
W
Anubis
25,225
722
0
11,211
16,261
7,802
656
5,836
10,089
108,943
0
L
Xbalanque
Footusws
Xbalanque
11,728
7,015
0
3,965
11,880
2,585
0
3,563
8,317
0
68,805
L
Nemesis
KhalZob
Nemesis
7,667
1,543
0
8,435
24,023
7,851
0
8,581
15,297
0
66,030
W
Sun Wukong
RastAGG
Sun Wukong
9,513
1,908
0
5,913
20,295
14,563
1,602
7,937
10,634
0
86,776
W
Sylvanus
Sane4ekkLD
Sylvanus
9,457
1,077
4,685
7,828
22,179
35,399
1,545
5,726
16,077
48,045
0
L
10,256
524
554
3,404
19,195
4,701
0
6,264
12,811
67,251
0
W
Bellona
UnStilleR
Bellona
19,864
4,387
0
4,407
18,819
20,354
2,534
5,492
12,985
14,587
124,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,597
Gold Earned
51,191
758
Minions Killed
621
0
Camps Cleared
0
2,375,983
Distance Traveled
2,284,594
15
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,573
383
32
1
0
429,456
6
L
Cerberus
11,589
464
200
8
0
480,818
9
W
Hou Yi
13,507
540
149
6
0
436,396
7
W
Anubis
13,553
542
152
6
0
477,655
0
L
Xbalanque
9,936
397
140
6
0
451,514
5
L
Nemesis
10,195
408
110
4
0
481,816
6
W
Sun Wukong
13,383
535
189
8
0
462,464
0
W
Sylvanus
13,467
539
51
2
0
446,346
3
L
Ra
9,898
396
139
6
0
440,990
8
W
Bellona
15,687
627
217
9
0
553,122
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role