Player Matchup

Kukulkan
Kukulkan
GreenGeier
Kukulkan
Level 8
God Stats
7W - 11L
1,355 SR
Queue Stats
7W - 11L
1,328 Elo+
Solo
Fenrir
Fenrir
The-SniperXD
Fenrir
Level 25
God Stats
4W - 1L
1,523 SR
Queue Stats
21W - 24L
1,364 Elo+
Solo
Ymir
Ymir
canariona19_
Ymir
Level 6
God Stats
7W - 6L
1,634 SR
Queue Stats
10W - 8L
1,396 Elo+
Party 2
Bakasura
Bakasura
xImJumpercito
Bakasura
Level 74
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 14L
1,441 Elo+
Party 2
Loki
Loki
xXRealGunnerXx
Loki
Level 29
God Stats
160W - 118L
1,493 SR
Queue Stats
226W - 183L
1,424 Elo+
Solo
Team Averages
Level 28
1,501 SR
1,391 Elo+

VS

Team Averages
Level 7
1,526 SR
1,461 Elo+
Bellona
Bellona
ArmouredUnicorn
Bellona
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 37L
1,377 Elo+
Solo
Khepri
Khepri
IceKiller99211
Khepri
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,693 Elo+
Party 1
Tiamat
Tiamat
KenjuWillKeal
Tiamat
Level 4
God Stats
11W - 11L
1,745 SR
Queue Stats
15W - 12L
1,693 Elo+
Party 1
Anubis
Anubis
Neurotronnic
Anubis
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,300 Elo+
Solo
Sun Wukong
Sun Wukong
train-verni
Sun Wukong
Level 5
God Stats
1W - 1L
1,385 SR
Queue Stats
2W - 6L
1,243 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
GreenGeier
Kukulkan
19
4 / 0 / 25
11,271
1,025
15,347
3,988
1,895
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
19
9 / 4 / 19
12,500
1,136
17,882
13,688
10,496
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
7 / 0 / 17
12,021
1,093
9,969
12,184
12,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
xImJumpercito
Bakasura
19
16 / 5 / 13
13,120
1,193
25,801
14,893
6,902
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
13 / 1 / 24
13,466
1,224
19,641
6,495
2,114
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

293

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 4
11,249
1,023
10,577
18,017
18,473
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
1 / 12 / 5
10,651
968
8,851
29,789
36,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
3 / 10 / 3
10,630
966
9,343
17,800
15,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anubis
16
3 / 13 / 4
10,554
959
13,127
18,200
6,379
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
train-verni
Sun Wukong
15
0 / 10 / 1
8,543
777
1,175
14,258
8,463
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
27
49
Kills
10
10
Deaths
49
98
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
4
4
1.25
W
Kukulkan
GreenGeier
Kukulkan
4
0
25
16.5
L
1
12
5
0.29
L
3
10
3
0.45
L
Anubis
3
13
4
0.38
W
Fenrir
9
4
19
4.63
W
7
0
17
15.5
L
Sun Wukong
train-verni
Sun Wukong
0
10
1
0.05
W
Bakasura
xImJumpercito
Bakasura
16
5
13
4.5
W
13
1
24
25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,640
Damage
43,073
51,248
Taken
98,064
33,834
Mitigated
85,259
6,754
Healing
6,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,577
4,053
1,691
1,699
18,017
18,473
0
4,133
12,728
0
28,730
W
Kukulkan
GreenGeier
Kukulkan
15,347
1,278
290
280
3,988
1,895
0
1,646
2,342
37,735
0
L
8,851
2,527
0
866
29,789
36,482
0
8,667
19,617
20,791
0
L
9,343
2,548
0
1,747
17,800
15,462
0
2,967
13,870
20,381
1,322
L
Anubis
13,127
328
0
0
18,200
6,379
0
3,006
14,684
33,248
0
W
Fenrir
17,882
7,864
0
2,720
13,688
10,496
0
7,814
5,874
0
26,792
W
9,969
1,066
0
1,079
12,184
12,427
0
8,093
4,091
25,044
0
L
Sun Wukong
train-verni
Sun Wukong
1,175
379
0
0
14,258
8,463
0
6,543
7,208
0
5,851
W
Bakasura
xImJumpercito
Bakasura
25,801
17,078
0
2,385
14,893
6,902
0
8,829
6,064
0
27,168
W
19,641
5,566
0
0
6,495
2,114
0
4,263
2,232
0
41,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,378
Gold Earned
51,627
168
Minions Killed
130
10
Camps Cleared
3
1,056,531
Distance Traveled
818,628
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,249
1,023
21
2
2
163,962
0
W
Kukulkan
11,271
1,025
52
5
0
224,574
0
L
Khepri
10,651
968
17
2
1
179,049
0
L
Tiamat
10,630
966
18
2
0
203,018
0
L
Anubis
10,554
959
61
6
0
153,933
0
W
Fenrir
12,500
1,136
20
2
2
184,519
0
W
Ymir
12,021
1,093
35
3
2
209,586
1
L
Sun Wukong
8,543
777
13
1
0
118,666
0
W
Bakasura
13,120
1,193
27
2
4
209,732
0
W
Loki
13,466
1,224
34
3
2
228,120
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role