Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Anikiller cl
Ravana
Level 157
God Stats
1W - 0L
1,594 SR
Queue Stats
12W - 17L
1,505 Elo+
Solo
Camazotz
Camazotz
Deva--Path-
Camazotz
Level 149
God Stats
4W - 5L
1,399 SR
Queue Stats
240W - 257L
1,490 Elo+
Solo
Merlin
Merlin
HexesAndOhs
Merlin
Level 157
God Stats
9W - 6L
1,634 SR
Queue Stats
313W - 302L
1,576 Elo+
Solo
Hel
Hel
Toasted1
Hel
Level 160
God Stats
2W - 1L
1,442 SR
Queue Stats
123W - 93L
1,600 Elo+
Solo
Team Averages
Level 154
1,514 SR
1,534 Elo+

VS

Team Averages
Level 126
1,524 SR
1,451 Elo+
Geb
Geb
E43vrie1
Geb
Level 127
God Stats
0W - 1L
1,831 SR
Queue Stats
9W - 21L
1,457 Elo+
Solo
Yemoja
Yemoja
FLINTs WATER
Yemoja
Level 160
God Stats
4W - 10L
1,359 SR
Queue Stats
599W - 563L
1,586 Elo+
Party 1
Mercury
Mercury
MrC4TR4
Mercury
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,208 Elo+
Solo
Bastet
Bastet
Natron13
Bastet
Level 93
God Stats
1W - 2L
1,431 SR
Queue Stats
244W - 232L
1,531 Elo+
Solo
Amaterasu
Amaterasu
x FireBawl x
Amaterasu
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
149W - 151L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
16
3 / 2 / 17
11,209
747
10,459
21,267
31,406
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ravana
16
7 / 6 / 8
10,770
718
15,088
15,284
9,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Camazotz
Deva--Path-
Camazotz
18
6 / 2 / 16
11,309
754
12,664
31,109
25,388
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Merlin
20
10 / 3 / 17
12,816
854
29,284
17,403
9,224
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
3 / 1 / 17
11,085
739
11,836
14,710
11,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 3
9,656
644
21,420
21,425
23,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Yemoja
16
3 / 6 / 8
9,913
661
9,233
18,939
15,636
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
MrC4TR4
Mercury
20
6 / 7 / 4
11,671
778
17,524
15,433
5,946
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bastet
Natron13
Bastet
16
1 / 6 / 8
9,236
616
19,764
18,282
7,752
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amaterasu
x FireBawl x
Amaterasu
17
2 / 3 / 11
9,648
643
7,322
16,006
9,298
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
48
29
Kills
14
14
Deaths
29
75
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
3
2
17
5.75
W
Ravana
7
6
8
1.83
W
Camazotz
Deva--Path-
Camazotz
6
2
16
7
L
2
7
3
0.5
L
Yemoja
3
6
8
1.17
W
Merlin
10
3
17
6.17
L
Mercury
MrC4TR4
Mercury
6
7
4
1.14
L
Bastet
Natron13
Bastet
1
6
8
0.83
W
3
1
17
11.5
L
Amaterasu
x FireBawl x
Amaterasu
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,331
Damage
75,263
99,773
Taken
90,085
86,505
Mitigated
62,513
53,878
Healing
34,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
10,459
4,836
1,557
2,520
21,267
31,406
891
6,532
14,562
17,500
0
W
Ravana
15,088
2,698
1,155
1,773
15,284
9,327
1,775
2,626
12,418
0
24,885
W
Camazotz
Deva--Path-
Camazotz
12,664
2,273
1,422
15,128
31,109
25,388
479
9,189
21,225
0
20,760
L
21,420
3,213
930
2,426
21,425
23,881
0
10,732
9,720
39,753
0
L
Yemoja
9,233
3,219
10,833
4,765
18,939
15,636
420
12,048
6,303
15,283
0
W
Merlin
29,284
2,414
1,241
2,072
17,403
9,224
1,147
5,025
12,143
65,108
0
L
Mercury
MrC4TR4
Mercury
17,524
8,150
0
2,232
15,433
5,946
1,008
8,155
6,946
0
46,298
L
Bastet
Natron13
Bastet
19,764
4,509
1,730
6,040
18,282
7,752
0
10,287
7,408
0
28,120
W
11,836
1,431
18,044
8,966
14,710
11,160
438
7,281
7,429
21,772
0
L
Amaterasu
x FireBawl x
Amaterasu
7,322
1,132
821
4,410
16,006
9,298
391
10,357
5,170
0
17,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,189
Gold Earned
50,124
157
Minions Killed
137
0
Camps Cleared
0
1,394,971
Distance Traveled
1,373,505
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,209
747
12
1
0
265,272
5
W
Ravana
10,770
718
17
1
0
276,867
1
W
Camazotz
11,309
754
27
2
0
315,275
1
L
Geb
9,656
644
28
2
0
237,652
5
L
Yemoja
9,913
661
4
0
0
232,119
0
W
Merlin
12,816
854
71
5
0
237,887
1
L
Mercury
11,671
778
64
4
0
268,775
2
L
Bastet
9,236
616
26
2
0
318,997
0
W
Hel
11,085
739
30
2
0
299,670
0
L
Amaterasu
9,648
643
15
1
0
315,962
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role