Player Matchup

Discordia
Discordia
AgeRage
Discordia
Level 120
God Stats
30W - 15L
1,671 SR
Queue Stats
409W - 415L
1,486 Elo+
Solo
Sylvanus
Sylvanus
hELP11
Sylvanus
Level 28
God Stats
2W - 6L
1,493 SR
Queue Stats
66W - 79L
1,389 Elo+
Solo
Rama
Rama
ºPsylunaticº
Rama
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 55
1,555 SR
1,458 Elo+

VS

Team Averages
Level 39
1,236 SR
1,190 Elo+
Tiamat
Tiamat
HerrPUD
Tiamat
Level 23
God Stats
0W - 8L
1,500 SR
Queue Stats
39W - 103L
1,145 Elo+
Party 1
Chaac
Chaac
Kroakor
Chaac
Level 68
God Stats
0W - 2L
1,072 SR
Queue Stats
32W - 80L
1,238 Elo+
Party 1
Yemoja
Yemoja
leopardskin4
Yemoja
Level 25
God Stats
2W - 10L
1,135 SR
Queue Stats
31W - 90L
1,188 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AgeRage
Discordia
13
7 / 1 / 6
8,592
859
17,197
5,817
2,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
hELP11
Sylvanus
10
1 / 3 / 9
7,163
716
6,319
8,906
4,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
5 / 2 / 7
8,067
807
5,816
7,052
2,705
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
HerrPUD
Tiamat
9
0 / 7 / 2
6,091
609
4,683
13,383
7,374
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
Kroakor
Chaac
11
2 / 2 / 3
7,142
714
4,260
11,169
7,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Yemoja
11
2 / 4 / 3
7,511
751
3,983
11,058
8,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
13
Kills
4
6
Deaths
13
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Discordia
AgeRage
Discordia
7
1
6
10
L
Tiamat
HerrPUD
Tiamat
0
7
2
0.14
L
Chaac
Kroakor
Chaac
2
2
3
1.75
W
Sylvanus
hELP11
Sylvanus
1
3
9
1.83
L
Yemoja
2
4
3
0.88
W
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,332
Damage
12,926
21,775
Taken
35,610
9,526
Mitigated
23,482
6,961
Healing
9,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
AgeRage
Discordia
17,197
1,149
419
1,048
5,817
2,329
517
2,085
3,695
41,255
0
L
Tiamat
HerrPUD
Tiamat
4,683
239
139
2,602
13,383
7,374
0
7,290
6,093
28,005
0
L
Chaac
Kroakor
Chaac
4,260
530
0
2,260
11,169
7,580
0
7,588
3,581
0
14,076
W
Sylvanus
hELP11
Sylvanus
6,319
1,831
1,792
2,907
8,906
4,492
577
4,092
4,562
14,407
3,995
L
Yemoja
3,983
566
2,465
2,012
11,058
8,528
0
8,429
2,629
12,222
0
W
5,816
5,128
0
795
7,052
2,705
1,361
3,011
3,874
0
24,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,822
Gold Earned
20,744
133
Minions Killed
94
6
Camps Cleared
3
523,496
Distance Traveled
491,197
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,592
859
65
7
1
185,498
2
L
Tiamat
6,091
609
40
4
1
153,122
2
L
Chaac
7,142
714
37
4
2
182,911
1
W
Sylvanus
7,163
716
22
2
4
162,383
1
L
Yemoja
7,511
751
17
2
0
155,164
2
W
Rama
8,067
807
46
5
1
175,615
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role