Player Matchup

Fenrir
Fenrir
ChopikuVRG
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,095 Elo+
Party 1
Neith
Neith
Dannybanany96
Neith
Level 27
God Stats
2W - 4L
1,251 SR
Queue Stats
80W - 84L
1,379 Elo+
Solo
Sun Wukong
Sun Wukong
KiwiEsUnChopi
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,214 Elo+
Party 1
Loki
Loki
Roaminng
Loki
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,095 Elo+
Party 1
Yemoja
Yemoja
fbuury
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 7
1,450 SR
1,257 Elo+

VS

Team Averages
Level 12
1,438 SR
1,424 Elo+
Izanami
Izanami
CajaCG
Izanami
Level 12
God Stats
4W - 6L
1,577 SR
Queue Stats
8W - 14L
1,306 Elo+
Solo
Athena
Athena
JuanpiCool
Athena
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Sageykins
Nu Wa
Level 28
God Stats
1W - 6L
1,259 SR
Queue Stats
61W - 57L
1,490 Elo+
Solo
Nemesis
Nemesis
lllabbaslll
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Chaac
Chaac
xLikeKilian
Chaac
Level 16
God Stats
15W - 13L
1,352 SR
Queue Stats
32W - 30L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ChopikuVRG
Fenrir
9
1 / 10 / 2
6,848
403
2,822
13,549
4,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
3 / 2 / 4
8,311
489
9,277
9,032
3,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sun Wukong
KiwiEsUnChopi
Sun Wukong
11
4 / 5 / 3
7,687
452
5,234
13,323
7,611
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
11
3 / 8 / 1
7,405
436
3,700
12,795
3,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
fbuury
Yemoja
10
1 / 3 / 2
6,582
387
1,438
10,448
7,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CajaCG
Izanami
14
2 / 3 / 1
8,915
524
4,044
10,397
3,502
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Athena
JuanpiCool
Athena
4
0 / 2 / 0
5,520
325
310
1,905
725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
Sageykins
Nu Wa
17
17 / 1 / 3
11,053
650
21,537
9,496
3,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
lllabbaslll
Nemesis
12
1 / 5 / 4
7,731
455
2,573
8,548
2,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
6 / 1 / 2
9,630
566
8,886
10,604
10,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
36
12
Kills
26
28
Deaths
12
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
CajaCG
Izanami
2
3
1
0.83
L
Fenrir
ChopikuVRG
Fenrir
1
10
2
0.2
L
3
2
4
2.5
W
Athena
JuanpiCool
Athena
0
2
0
0
L
Sun Wukong
KiwiEsUnChopi
Sun Wukong
4
5
3
1.1
L
Loki
3
8
1
0.44
W
Nu Wa
Sageykins
Nu Wa
17
1
3
18.5
L
Yemoja
fbuury
Yemoja
1
3
2
0.67
W
Nemesis
lllabbaslll
Nemesis
1
5
4
0.6
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,471
Damage
37,350
59,147
Taken
40,950
26,067
Mitigated
20,852
7,581
Healing
10,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CajaCG
Izanami
4,044
2,525
0
2,245
10,397
3,502
2,621
213
10,184
0
64,301
L
Fenrir
ChopikuVRG
Fenrir
2,822
946
0
1,900
13,549
4,197
328
3,758
9,460
0
30,201
L
9,277
3,661
0
2,074
9,032
3,393
1,014
3,706
5,042
0
56,375
W
Athena
JuanpiCool
Athena
310
257
0
15
1,905
725
0
0
1,905
1,810
0
L
Sun Wukong
KiwiEsUnChopi
Sun Wukong
5,234
786
0
1,108
13,323
7,611
251
3,125
9,828
0
31,592
L
Loki
3,700
979
0
1,438
12,795
3,067
500
6,691
5,594
0
29,518
W
Nu Wa
Sageykins
Nu Wa
21,537
3,762
0
3,894
9,496
3,144
2,145
305
9,191
70,267
0
L
Yemoja
fbuury
Yemoja
1,438
450
494
567
10,448
7,799
0
4,344
5,413
10,666
0
W
Nemesis
lllabbaslll
Nemesis
2,573
525
0
590
8,548
2,641
294
474
8,074
0
20,362
W
8,886
1,422
0
3,780
10,604
10,840
1,771
659
9,945
10,291
43,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,833
Gold Earned
42,849
267
Minions Killed
379
0
Camps Cleared
0
1,380,795
Distance Traveled
1,353,458
1
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,915
524
115
7
0
297,411
0
L
Fenrir
6,848
403
48
3
0
234,683
0
L
Neith
8,311
489
99
6
0
255,731
0
W
Athena
5,520
325
6
0
0
49,416
1
L
Sun Wukong
7,687
452
58
3
0
323,765
1
L
Loki
7,405
436
47
3
0
311,396
0
W
Nu Wa
11,053
650
107
6
0
322,544
8
L
Yemoja
6,582
387
15
1
0
255,220
0
W
Nemesis
7,731
455
45
3
0
331,533
3
W
Chaac
9,630
566
106
6
0
352,554
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role