Player Matchup

Medusa
Medusa
LetsGoSmile
Medusa
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,691 Elo+
Solo
Thoth
Thoth
LoKagMonster
Thoth
Level 7
God Stats
3W - 0L
1,701 SR
Queue Stats
5W - 4L
1,431 Elo+
Party 2
Ao Kuang
Ao Kuang
Stehha
Ao Kuang
Level 26
God Stats
1W - 1L
1,290 SR
Queue Stats
12W - 11L
1,480 Elo+
Solo
Chernobog
Chernobog
mutele
Chernobog
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,398 Elo+
Party 2
Bakasura
Bakasura
xXDarkAngellXx
Bakasura
Level 29
God Stats
6W - 3L
1,714 SR
Queue Stats
226W - 214L
1,477 Elo+
Solo
Team Averages
Level 19
1,541 SR
1,495 Elo+

VS

Team Averages
Level 21
1,600 SR
1,532 Elo+
Raijin
Raijin
EnMenor
Raijin
Level 26
God Stats
6W - 3L
1,629 SR
Queue Stats
45W - 28L
1,549 Elo+
Party 1
Gilgamesh
Gilgamesh
Kafika
Gilgamesh
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 37L
1,566 Elo+
Party 1
Janus
Janus
Pahussss
Janus
Level 13
God Stats
1W - 2L
1,558 SR
Queue Stats
28W - 22L
1,534 Elo+
Solo
Chang'e
Chang'e
SantaStylerino
Chang'e
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 39L
1,545 Elo+
Party 1
Fenrir
Fenrir
alejandropolo23
Fenrir
Level 13
God Stats
4W - 2L
1,811 SR
Queue Stats
14W - 17L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
3 / 3 / 5
11,955
996
16,090
14,449
5,504
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

17
0 / 2 / 4
10,465
872
4,357
5,836
1,996
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
Stehha
Ao Kuang
18
7 / 2 / 1
11,703
975
9,580
8,542
3,089
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chernobog
mutele
Chernobog
19
1 / 3 / 9
11,978
998
11,472
15,198
8,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
19
5 / 4 / 7
12,351
1,029
11,761
9,583
3,581
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

175

VS

Team 2 Tickets

164

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
EnMenor
Raijin
18
2 / 4 / 5
11,165
930
10,184
9,236
3,057
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Kafika
Gilgamesh
18
3 / 2 / 8
12,291
1,024
9,881
15,827
13,582
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
Pahussss
Janus
18
2 / 4 / 8
11,675
973
16,052
10,944
3,406
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
0 / 4 / 8
10,725
894
7,560
12,052
4,096
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
7 / 2 / 5
12,263
1,022
7,136
11,980
9,211
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
48
16
Kills
14
14
Deaths
16
26
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Raijin
EnMenor
Raijin
2
4
5
1.13
L
Gilgamesh
Kafika
Gilgamesh
3
2
8
3.5
W
Medusa
3
3
5
1.83
W
0
2
4
1
L
Janus
Pahussss
Janus
2
4
8
1.5
L
0
4
8
1
W
Ao Kuang
Stehha
Ao Kuang
7
2
1
3.75
L
7
2
5
4.75
W
Chernobog
mutele
Chernobog
1
3
9
1.83
W
Bakasura
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,260
Damage
50,813
53,608
Taken
60,039
22,403
Mitigated
33,352
10,944
Healing
10,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
EnMenor
Raijin
10,184
948
0
413
9,236
3,057
0
3,558
5,251
33,335
0
L
Gilgamesh
Kafika
Gilgamesh
9,881
2,069
2,685
2,137
15,827
13,582
0
2,232
12,580
5,157
20,547
W
Medusa
16,090
4,327
0
3,910
14,449
5,504
0
8,998
5,451
0
52,443
W
4,357
304
0
0
5,836
1,996
0
3,993
1,843
27,845
0
L
Janus
Pahussss
Janus
16,052
307
0
90
10,944
3,406
0
2,159
8,583
34,886
0
L
7,560
569
2,617
2,517
12,052
4,096
0
3,785
7,532
41,441
0
W
Ao Kuang
Stehha
Ao Kuang
9,580
3,328
0
1,900
8,542
3,089
0
6,805
1,737
18,233
0
L
7,136
888
0
394
11,980
9,211
0
2,203
9,147
0
15,895
W
Chernobog
mutele
Chernobog
11,472
6,367
0
4,111
15,198
8,233
0
8,967
6,231
0
38,146
W
Bakasura
11,761
6,655
0
1,023
9,583
3,581
0
6,894
2,689
0
18,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,452
Gold Earned
58,119
244
Minions Killed
246
16
Camps Cleared
4
1,252,420
Distance Traveled
1,244,735
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
11,165
930
67
6
2
224,802
1
L
Gilgamesh
12,291
1,024
36
3
1
271,454
0
W
Medusa
11,955
996
75
6
1
249,953
4
W
Thoth
10,465
872
54
5
1
212,398
0
L
Janus
11,675
973
63
5
0
236,179
0
L
Chang'e
10,725
894
63
5
0
244,124
0
W
Ao Kuang
11,703
975
10
1
5
263,784
1
L
Fenrir
12,263
1,022
17
1
1
268,176
0
W
Chernobog
11,978
998
73
6
5
236,267
0
W
Bakasura
12,351
1,029
32
3
4
290,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role