Player Matchup

Geb
Geb
Gold V
Caughtlacking
Geb
Gold V
Level 128
God Stats
3W - 0L
1,723 SR
Queue Stats
10W - 10L
1,857 MMR
Party 1
Fenrir
Fenrir
Platinum V
Fiyaa
Fenrir
Platinum V
Level 107
God Stats
2W - 1L
1,803 SR
Queue Stats
16W - 3L
1,966 MMR
Party 1
Zhong Kui
Zhong Kui
Gold V
GoingInRole
Zhong Kui
Gold V
Level 117
God Stats
1W - 0L
1,729 SR
Queue Stats
20W - 15L
1,964 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 117
1,752 SR
1,929 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,520 SR
1,718 MMR
Horus
Horus
Gold II
BoogieJonesJr
Horus
Gold II
Level 140
God Stats
1W - 3L
1,802 SR
Queue Stats
33W - 39L
1,693 MMR
Solo
Nox
Nox
Gold II
C4PIT4N
Nox
Gold II
Level 160
God Stats
1W - 1L
1,320 SR
Queue Stats
68W - 62L
1,710 MMR
Solo
Achilles
Achilles
Platinum V
magiaaaa
Achilles
Platinum V
Level 108
God Stats
3W - 4L
1,437 SR
Queue Stats
60W - 80L
1,752 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 12
8,883
740
6,986
11,251
11,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Fiyaa
Fenrir
13
7 / 4 / 5
9,346
779
11,042
16,663
9,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Zhong Kui
GoingInRole
Zhong Kui
13
5 / 0 / 6
9,416
785
17,122
10,387
6,260
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
Ah Muzen CabThothSobekSolTiamat

VS

Bans
ArtioGilgameshPersephoneOdinUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 2
8,418
702
6,825
16,099
13,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nox
8
0 / 3 / 3
6,944
579
1,620
4,773
1,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
magiaaaa
Achilles
12
3 / 4 / 3
8,193
683
9,783
22,227
19,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
12
Kills
6
6
Deaths
12
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
L
Nox
0
3
3
0.5
W
0
2
12
3
W
Fenrir
Fiyaa
Fenrir
7
4
5
2.38
W
Zhong Kui
GoingInRole
Zhong Kui
5
0
6
8
L
Achilles
magiaaaa
Achilles
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,150
Damage
18,228
38,301
Taken
43,099
26,776
Mitigated
34,901
12,641
Healing
8,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,825
3,038
988
2,800
16,099
13,963
0
10,718
5,126
0
16,117
L
Nox
1,620
82
0
457
4,773
1,712
0
2,047
2,561
13,427
0
W
6,986
529
633
2,618
11,251
11,319
115
932
10,279
16,429
0
W
Fenrir
Fiyaa
Fenrir
11,042
4,058
0
3,368
16,663
9,197
685
806
15,260
0
21,887
W
Zhong Kui
GoingInRole
Zhong Kui
17,122
4,313
107
5,915
10,387
6,260
1,225
435
9,659
54,898
0
L
Achilles
magiaaaa
Achilles
9,783
3,233
423
3,890
22,227
19,226
0
11,434
10,311
0
30,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,645
Gold Earned
23,555
148
Minions Killed
77
8
Camps Cleared
2
683,835
Distance Traveled
544,898
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,418
702
24
2
0
223,502
3
L
Nox
6,944
579
18
2
1
94,941
4
W
Geb
8,883
740
12
1
0
242,616
1
W
Fenrir
9,346
779
24
2
2
227,835
1
W
Zhong Kui
9,416
785
112
9
6
213,384
1
L
Achilles
8,193
683
35
3
1
226,455
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role