Player Matchup

Bastet
Bastet
Bodduke13
Bastet
Level 109
God Stats
1W - 2L
1,310 SR
Queue Stats
118W - 92L
1,555 Elo+
Party 1
Horus
Horus
Loko36
Horus
Level 146
God Stats
34W - 34L
1,535 SR
Queue Stats
403W - 385L
1,548 Elo+
Solo
Nox
Nox
RRG_Shinigami
Nox
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
157W - 258L
1,327 Elo+
Party 2
Sylvanus
Sylvanus
SuginSoul
Sylvanus
Level 103
God Stats
34W - 35L
1,467 SR
Queue Stats
520W - 595L
1,393 Elo+
Party 2
Artemis
Artemis
littleswitz
Artemis
Level 154
God Stats
12W - 22L
1,466 SR
Queue Stats
398W - 381L
1,559 Elo+
Party 1
Team Averages
Level 114
1,456 SR
1,476 Elo+

VS

Team Averages
Level 117
1,448 SR
1,472 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
 
Freya
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
QuantumTarantino
Ullr
Level 126
God Stats
1W - 5L
1,318 SR
Queue Stats
420W - 425L
1,512 Elo+
Solo
Hercules
Hercules
darknesscaliph7
Hercules
Level 68
God Stats
10W - 13L
1,470 SR
Queue Stats
397W - 427L
1,418 Elo+
Solo
Odin
Odin
mistahjables
Odin
Level 102
God Stats
1W - 2L
1,454 SR
Queue Stats
32W - 33L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Bodduke13
Bastet
12
2 / 1 / 7
7,651
589
5,406
7,876
2,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
Loko36
Horus
14
7 / 0 / 2
8,193
630
11,064
9,991
7,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 7 / 1
5,911
455
1,510
7,539
2,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
SuginSoul
Sylvanus
10
1 / 6 / 6
6,177
475
2,585
8,703
6,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
littleswitz
Artemis
14
6 / 1 / 3
8,299
638
8,989
6,646
2,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
8 / 2 / 3
7,790
599
10,603
8,367
3,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Freya
 
Freya
9
2 / 5 / 1
5,802
446
3,503
9,810
2,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 3 / 2
6,042
465
1,827
6,725
1,085
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
11
0 / 1 / 2
6,106
470
1,517
6,616
2,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
3 / 5 / 2
6,070
467
2,315
11,305
4,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
23
16
Kills
13
15
Deaths
16
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
8
2
3
4.75
L
Freya
 
Freya
2
5
1
0.5
W
Bastet
Bodduke13
Bastet
2
1
7
5.5
W
Horus
Loko36
Horus
7
0
2
8
L
0
3
2
0.33
W
0
7
1
0.07
W
Sylvanus
SuginSoul
Sylvanus
1
6
6
0.67
L
Hercules
0
1
2
1
W
Artemis
littleswitz
Artemis
6
1
3
7.5
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,554
Damage
19,765
40,755
Taken
42,823
20,680
Mitigated
13,424
16,157
Healing
13,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
10,603
842
390
3,918
8,367
3,122
0
1,666
6,519
45,670
0
L
Freya
 
Freya
3,503
1,440
0
2,455
9,810
2,066
0
180
9,215
26,622
0
W
Bastet
Bodduke13
Bastet
5,406
1,217
0
3,107
7,876
2,473
201
988
6,774
0
37,262
W
Horus
Loko36
Horus
11,064
5,052
735
5,464
9,991
7,533
409
2,512
7,427
0
41,849
L
1,827
308
0
1,774
6,725
1,085
0
356
6,369
0
36,911
W
1,510
148
0
423
7,539
2,558
0
4,763
2,496
27,132
0
W
Sylvanus
SuginSoul
Sylvanus
2,585
1,152
1,308
2,115
8,703
6,033
64
4,036
4,414
15,100
6,638
L
Hercules
1,517
434
0
3,176
6,616
2,254
291
344
6,052
0
32,281
W
Artemis
littleswitz
Artemis
8,989
3,471
0
3,005
6,646
2,083
1,909
1,070
5,538
0
51,175
L
2,315
433
0
1,703
11,305
4,897
0
906
10,264
0
14,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,231
Gold Earned
31,810
359
Minions Killed
327
0
Camps Cleared
0
1,207,187
Distance Traveled
1,193,222
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,790
599
85
7
0
245,998
4
L
Freya
5,802
446
49
4
0
229,396
2
W
Bastet
7,651
589
73
6
0
281,071
1
W
Horus
8,193
630
67
5
0
244,457
3
L
Ullr
6,042
465
85
7
0
225,891
3
W
Nox
5,911
455
73
6
0
229,841
1
W
Sylvanus
6,177
475
37
3
0
208,838
8
L
Hercules
6,106
470
84
6
0
251,926
7
W
Artemis
8,299
638
109
8
0
242,980
6
L
Odin
6,070
467
24
2
0
240,011
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role