Player Matchup

Scylla
Scylla
LocoFloo
Scylla
Level 42
God Stats
0W - 2L
1,354 SR
Queue Stats
4W - 8L
1,234 Elo+
Party 1
Fenrir
Fenrir
LocoJayh
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,513 Elo+
Party 1
Bellona
Bellona
Ma3sebMa3seb93
Bellona
Level 29
God Stats
0W - 1L
1,154 SR
Queue Stats
5W - 11L
1,179 Elo+
Party 1
Team Averages
Level 29
1,336 SR
1,309 Elo+

VS

Team Averages
Level 44
1,423 SR
1,330 Elo+
Janus
Janus
StressfulFire1
Janus
Level 76
God Stats
9W - 15L
1,418 SR
Queue Stats
319W - 456L
1,322 Elo+
Solo
Ne Zha
Ne Zha
stev2_0ac
Ne Zha
Level 27
God Stats
3W - 3L
1,524 SR
Queue Stats
66W - 101L
1,318 Elo+
Solo
Gilgamesh
Gilgamesh
tumulto-diagonal
Gilgamesh
Level 28
God Stats
5W - 11L
1,326 SR
Queue Stats
38W - 57L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
LocoFloo
Scylla
10
1 / 5 / 2
6,811
619
9,197
9,580
2,907
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
LocoJayh
Fenrir
11
2 / 4 / 1
6,976
634
4,158
14,349
7,627
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 7 / 1
6,019
547
4,492
12,952
10,239
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 10
8,668
788
12,328
5,327
1,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
stev2_0ac
Ne Zha
11
3 / 2 / 7
7,706
701
6,128
7,266
2,331
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
13
7 / 1 / 7
8,466
770
13,982
11,876
7,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
3
Kills
16
16
Deaths
3
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Scylla
LocoFloo
Scylla
1
5
2
0.4
L
Fenrir
LocoJayh
Fenrir
2
4
1
0.63
L
0
7
1
0.07
W
6
0
10
11
W
Ne Zha
stev2_0ac
Ne Zha
3
2
7
3.25
W
Gilgamesh
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,847
Damage
32,438
36,881
Taken
24,469
20,773
Mitigated
11,739
6,830
Healing
6,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
LocoFloo
Scylla
9,197
805
282
1,227
9,580
2,907
0
3,095
6,293
23,893
0
L
Fenrir
LocoJayh
Fenrir
4,158
1,433
0
4,663
14,349
7,627
0
5,559
8,453
0
8,087
L
4,492
1,180
116
542
12,952
10,239
0
5,522
7,068
0
11,582
W
12,328
314
306
2,084
5,327
1,597
318
2,421
2,906
43,333
0
W
Ne Zha
stev2_0ac
Ne Zha
6,128
1,720
0
2,905
7,266
2,331
303
3,159
4,107
0
21,242
W
Gilgamesh
13,982
3,487
0
1,684
11,876
7,811
0
4,364
7,512
3,360
19,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,806
Gold Earned
24,840
65
Minions Killed
125
1
Camps Cleared
9
559,308
Distance Traveled
638,338
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,811
619
39
4
1
186,877
0
L
Fenrir
6,976
634
12
1
0
209,499
0
L
Bellona
6,019
547
14
1
0
162,932
1
W
Janus
8,668
788
72
7
4
215,281
1
W
Ne Zha
7,706
701
27
2
3
215,232
3
W
Gilgamesh
8,466
770
26
2
2
207,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role