Player Matchup

Sol
Sol
OpTiC_Bomar
Sol
Level 109
God Stats
10W - 7L
1,517 SR
Queue Stats
445W - 600L
1,331 Elo+
Party 3
Tsukuyomi
Tsukuyomi
RafaeruJN
Tsukuyomi
Level 46
God Stats
8W - 4L
1,608 SR
Queue Stats
163W - 210L
1,294 Elo+
Solo
Bacchus
Bacchus
XxMr_N0G4MExX
Bacchus
Level 78
God Stats
2W - 4L
1,194 SR
Queue Stats
232W - 277L
1,335 Elo+
Party 1
Skadi
Skadi
XxMrs_N0L1FExX
Skadi
Level 84
God Stats
18W - 19L
1,420 SR
Queue Stats
235W - 282L
1,331 Elo+
Party 1
Hel
Hel
ZaddyRey
Hel
Level 100
God Stats
4W - 4L
1,489 SR
Queue Stats
349W - 461L
1,318 Elo+
Party 3
Team Averages
Level 83
1,446 SR
1,322 Elo+

VS

Team Averages
Level 52
1,485 SR
1,321 Elo+
Neith
Neith
H0tpepperz
Neith
Level 61
God Stats
32W - 28L
1,536 SR
Queue Stats
260W - 284L
1,340 Elo+
Party 2
Mulan
Mulan
JinxedDreamer
Mulan
Level 46
God Stats
6W - 8L
1,500 SR
Queue Stats
164W - 213L
1,340 Elo+
Party 2
Cthulhu
Cthulhu
Manwhaley-760
Cthulhu
Level 68
God Stats
0W - 1L
1,353 SR
Queue Stats
24W - 24L
1,403 Elo+
Solo
Nemesis
Nemesis
SALTY267
Nemesis
Level 39
God Stats
10W - 7L
1,539 SR
Queue Stats
117W - 156L
1,259 Elo+
Party 2
Nu Wa
Nu Wa
strujilloz
Nu Wa
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 1
6,410
641
4,003
3,650
1,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
RafaeruJN
Tsukuyomi
10
1 / 1 / 4
6,225
623
1,890
6,228
1,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
10
4 / 1 / 6
6,300
630
4,722
6,919
5,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
5 / 1 / 5
6,015
602
5,682
3,279
821
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
3 / 0 / 2
6,514
651
4,381
4,343
1,328
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
6
0 / 6 / 0
4,165
417
1,157
5,291
1,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
1 / 2 / 0
5,289
529
3,121
7,011
5,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cthulhu
6
0 / 3 / 1
4,073
407
2,478
7,749
2,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
SALTY267
Nemesis
7
1 / 3 / 1
4,848
485
2,283
6,186
1,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
8
0 / 2 / 0
4,965
497
1,833
3,289
902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
16
Kills
2
3
Deaths
16
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Neith
0
6
0
0
L
1
2
0
0.5
L
Cthulhu
0
3
1
0.17
W
3
0
1
3.5
W
Tsukuyomi
RafaeruJN
Tsukuyomi
1
1
4
3
L
Nemesis
SALTY267
Nemesis
1
3
1
0.5
W
Bacchus
4
1
6
7
W
5
1
5
7.5
W
3
0
2
4
L
Nu Wa
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,678
Damage
10,872
24,419
Taken
29,526
10,673
Mitigated
12,366
9,741
Healing
7,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
1,157
422
0
280
5,291
1,571
0
1,990
3,301
0
10,838
L
3,121
199
0
2,145
7,011
5,319
0
3,969
3,042
0
25,593
L
Cthulhu
2,478
389
177
1,821
7,749
2,942
0
3,281
4,468
12,858
0
W
4,003
1,188
0
529
3,650
1,248
1,008
315
3,140
24,076
4,080
W
Tsukuyomi
RafaeruJN
Tsukuyomi
1,890
483
0
3,417
6,228
1,745
0
214
5,969
0
35,636
L
Nemesis
SALTY267
Nemesis
2,283
1,054
0
2,492
6,186
1,632
0
1,690
4,496
0
18,729
W
Bacchus
4,722
1,153
0
1,144
6,919
5,531
408
1,508
5,006
18,909
0
W
5,682
2,565
294
963
3,279
821
1,171
591
2,617
0
25,681
W
4,381
395
872
2,522
4,343
1,328
598
1,053
3,121
35,102
0
L
Nu Wa
1,833
720
0
392
3,289
902
0
1,793
1,496
21,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,464
Gold Earned
23,340
284
Minions Killed
183
0
Camps Cleared
0
997,828
Distance Traveled
820,015
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,165
417
25
3
0
121,921
0
L
Mulan
5,289
529
58
6
0
177,673
0
L
Cthulhu
4,073
407
16
2
0
163,926
0
W
Sol
6,410
641
73
7
0
181,945
4
W
Tsukuyomi
6,225
623
73
7
0
221,941
0
L
Nemesis
4,848
485
41
4
0
188,924
0
W
Bacchus
6,300
630
29
3
0
197,697
2
W
Skadi
6,015
602
52
5
0
181,209
0
W
Hel
6,514
651
57
6
0
215,036
3
L
Nu Wa
4,965
497
43
4
0
167,571
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role