Player Matchup

Medusa
Medusa
Bortmon
Medusa
Level 89
God Stats
23W - 22L
1,432 SR
Queue Stats
150W - 129L
1,435 Elo+
Party 1
Sol
Sol
DancesOfGalante
Sol
Level 17
God Stats
20W - 13L
1,663 SR
Queue Stats
57W - 47L
1,455 Elo+
Party 1
Artemis
Artemis
Havin_Motion83
Artemis
Level 16
God Stats
41W - 24L
1,470 SR
Queue Stats
69W - 77L
1,429 Elo+
Solo
Ymir
Ymir
JTB426
Ymir
Level 23
God Stats
5W - 3L
1,394 SR
Queue Stats
84W - 65L
1,463 Elo+
Party 1
Erlang Shen
Erlang Shen
StrongLikeCrab
Erlang Shen
Level 26
God Stats
1W - 1L
1,268 SR
Queue Stats
99W - 72L
1,553 Elo+
Solo
Team Averages
Level 34
1,445 SR
1,467 Elo+

VS

Team Averages
Level 21
1,448 SR
1,378 Elo+
Ares
Ares
Tajumz
Ares
Level 27
God Stats
2W - 4L
1,373 SR
Queue Stats
51W - 64L
1,379 Elo+
Solo
Bastet
Bastet
Vio_KushLord
Bastet
Level 28
God Stats
8W - 5L
1,634 SR
Queue Stats
34W - 54L
1,381 Elo+
Solo
Sun Wukong
Sun Wukong
YUNGRINCH9696
Sun Wukong
Level 29
God Stats
3W - 3L
1,665 SR
Queue Stats
51W - 52L
1,490 Elo+
Solo
Fenrir
Fenrir
poppies1105
Fenrir
Level 4
God Stats
1W - 3L
1,401 SR
Queue Stats
1W - 3L
1,292 Elo+
Solo
Izanami
Izanami
tthe best pro
Izanami
Level 15
God Stats
0W - 2L
1,165 SR
Queue Stats
3W - 6L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bortmon
Medusa
20
14 / 2 / 10
13,605
1,134
29,578
8,464
4,472
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
3 / 1 / 12
10,652
888
4,309
3,492
1,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 3 / 10
10,637
886
13,137
6,708
3,308
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
JTB426
Ymir
18
3 / 1 / 10
11,679
973
3,488
6,032
4,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
StrongLikeCrab
Erlang Shen
19
7 / 0 / 13
13,649
1,137
17,048
13,588
18,464
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

323

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Tajumz
Ares
15
0 / 5 / 1
9,623
802
3,681
9,894
7,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bastet
17
4 / 9 / 3
11,339
945
10,359
18,365
7,768
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
YUNGRINCH9696
Sun Wukong
16
3 / 2 / 1
10,955
913
8,787
20,679
15,755
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
15
0 / 2 / 0
9,120
760
237
3,186
1,271
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
16
0 / 11 / 2
10,064
839
7,324
21,627
9,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
14
29
Kills
7
7
Deaths
29
55
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
Bortmon
Medusa
14
2
10
9.5
W
3
1
12
9
W
2
3
10
2.33
W
Ymir
JTB426
Ymir
3
1
10
8
W
Erlang Shen
StrongLikeCrab
Erlang Shen
7
0
13
13.5
L
Ares
Tajumz
Ares
0
5
1
0.1
L
Bastet
4
9
3
0.61
L
Sun Wukong
YUNGRINCH9696
Sun Wukong
3
2
1
1.75
L
Fenrir
0
2
0
0
L
Izanami
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,560
Damage
30,388
38,284
Taken
73,751
33,194
Mitigated
41,323
5,975
Healing
2,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Bortmon
Medusa
29,578
15,681
0
1,065
8,464
4,472
0
818
7,646
0
65,505
W
4,309
1,061
0
590
3,492
1,971
0
241
3,251
8,417
668
W
13,137
7,498
0
578
6,708
3,308
0
428
6,280
0
21,457
W
Ymir
JTB426
Ymir
3,488
184
0
699
6,032
4,979
0
256
5,776
27,081
0
W
Erlang Shen
StrongLikeCrab
Erlang Shen
17,048
10,277
0
3,043
13,588
18,464
0
1,938
11,650
0
44,480
L
Ares
Tajumz
Ares
3,681
376
0
335
9,894
7,238
0
1,913
7,981
9,857
0
L
Bastet
10,359
2,815
0
657
18,365
7,768
0
2,145
16,220
0
18,753
L
Sun Wukong
YUNGRINCH9696
Sun Wukong
8,787
1,198
0
244
20,679
15,755
0
1,051
19,628
0
26,430
L
Fenrir
237
126
0
115
3,186
1,271
0
562
2,624
0
1,762
L
Izanami
7,324
5,343
0
1,103
21,627
9,291
0
1,779
19,848
0
26,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,222
Gold Earned
51,101
232
Minions Killed
115
14
Camps Cleared
3
964,528
Distance Traveled
628,090
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,605
1,134
93
8
0
211,523
0
W
Sol
10,652
888
12
1
0
179,291
0
W
Artemis
10,637
886
32
3
0
131,223
0
W
Ymir
11,679
973
45
4
2
225,721
0
W
Erlang Shen
13,649
1,137
50
4
12
216,770
0
L
Ares
9,623
802
16
1
2
78,127
0
L
Bastet
11,339
945
9
1
1
140,718
1
L
Sun Wukong
10,955
913
48
4
0
215,382
0
L
Fenrir
9,120
760
2
0
0
81,076
0
L
Izanami
10,064
839
40
3
0
112,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role