Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
FART_NINJA1320
Ymir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,500 Elo+
Party 2
Apollo
Apollo
undeadban55
Apollo
Level 17
God Stats
10W - 25L
1,297 SR
Queue Stats
23W - 36L
1,323 Elo+
Solo
Team Averages
Level 60
1,432 SR
1,441 Elo+

VS

Team Averages
Level 48
1,497 SR
1,466 Elo+
Fenrir
Fenrir
CrowyBangBang
Fenrir
Level 69
God Stats
0W - 2L
1,297 SR
Queue Stats
108W - 89L
1,479 Elo+
Party 1
Anhur
Anhur
SnappyBangBang
Anhur
Level 46
God Stats
4W - 3L
1,497 SR
Queue Stats
46W - 47L
1,451 Elo+
Party 1
Merlin
Merlin
WolfyBangBang
Merlin
Level 29
God Stats
4W - 2L
1,697 SR
Queue Stats
59W - 47L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
17 / 4 / 1
10,770
1,077
22,703
14,395
5,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
0 / 9 / 9
7,565
757
5,009
14,860
9,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
12
1 / 2 / 9
8,021
802
3,464
6,985
2,321
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 6 / 7
7,532
753
8,434
13,984
4,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
5 / 6 / 9
8,027
803
6,999
10,434
1,660
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
6 / 6 / 6
8,090
809
7,886
11,239
2,349
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
37
18
Kills
15
15
Deaths
18
19
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
17
4
1
4.38
L
4
6
7
1.25
W
0
9
9
0.5
L
5
6
9
1.58
L
6
6
6
1.5
W
Apollo
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,176
Damage
23,319
36,240
Taken
35,657
17,086
Mitigated
8,554
15,511
Healing
3,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
22,703
8,796
0
13,802
14,395
5,751
955
2,616
11,513
0
47,177
L
8,434
3,517
0
1,266
13,984
4,545
439
2,187
11,797
0
12,034
W
5,009
656
73
472
14,860
9,014
33
3,096
11,587
7,512
0
L
6,999
4,017
0
782
10,434
1,660
574
1,012
9,422
0
12,949
L
7,886
616
161
1,000
11,239
2,349
209
2,371
8,868
27,464
0
W
Apollo
3,464
1,906
0
1,164
6,985
2,321
1,269
2,464
4,410
0
23,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,356
Gold Earned
23,649
95
Minions Killed
70
6
Camps Cleared
4
588,475
Distance Traveled
477,521
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,770
1,077
47
5
4
222,197
2
L
Fenrir
7,532
753
7
1
0
158,451
0
W
Ymir
7,565
757
3
0
0
173,455
1
L
Anhur
8,027
803
14
1
3
166,286
1
L
Merlin
8,090
809
49
5
1
152,784
1
W
Apollo
8,021
802
45
5
2
192,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role