Player Matchup

Fenrir
Fenrir
UnsilencedFear
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Odin
Odin
fightinggenius
Odin
Level 11
God Stats
1W - 4L
1,424 SR
Queue Stats
1W - 4L
1,089 Elo+
Party 2
Artio
Artio
tyrebble_cleff_
Artio
Level 101
God Stats
2W - 4L
1,356 SR
Queue Stats
133W - 164L
1,345 Elo+
Party 2
Team Averages
Level 40
1,427 SR
1,311 Elo+

VS

Team Averages
Level 39
1,667 SR
1,510 Elo+
Merlin
Merlin
DeniableWheel71
Merlin
Level 7
God Stats
1W - 1L
1,317 SR
Queue Stats
4W - 7L
1,194 Elo+
Solo
Gilgamesh
Gilgamesh
Ross_-Mob
Gilgamesh
Level 80
God Stats
16W - 5L
1,853 SR
Queue Stats
57W - 39L
1,692 Elo+
Party 1
Chang'e
Chang'e
wigglyorchid
Chang'e
Level 29
God Stats
9W - 3L
1,830 SR
Queue Stats
67W - 31L
1,644 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 16 / 5
10,022
527
9,507
32,651
19,284
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
5 / 8 / 5
12,422
654
11,614
22,078
11,573
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
5 / 7 / 3
12,249
645
10,958
27,171
25,112
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 9 / 17
13,469
709
5,746
16,279
10,330
Gilgamesh
Ross_-Mob
Gilgamesh
17
12 / 0 / 18
14,029
738
35,007
21,699
24,654
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chang'e
wigglyorchid
Chang'e
17
11 / 1 / 19
14,047
739
22,925
13,335
5,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
84
10
Kills
30
31
Deaths
10
13
Assists
54
Player
Kills
Deaths
Assists
KDA
W
7
9
17
1.72
W
Gilgamesh
Ross_-Mob
Gilgamesh
12
0
18
21
L
0
16
5
0.16
L
5
8
5
0.94
L
5
7
3
0.93
W
Chang'e
wigglyorchid
Chang'e
11
1
19
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,079
Damage
63,678
81,900
Taken
51,313
55,969
Mitigated
40,200
10,646
Healing
15,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,746
1,094
0
725
16,279
10,330
525
4,720
11,559
19,974
0
W
Gilgamesh
Ross_-Mob
Gilgamesh
35,007
11,782
0
1,097
21,699
24,654
1,328
3,994
17,351
0
61,992
L
9,507
4,075
0
2,825
32,651
19,284
156
11,199
21,452
382
20,896
L
11,614
2,849
127
951
22,078
11,573
533
8,170
13,908
0
35,693
L
10,958
1,111
1,468
5,275
27,171
25,112
0
9,564
17,607
39,451
0
W
Chang'e
wigglyorchid
Chang'e
22,925
3,541
6,454
7,220
13,335
5,216
798
3,190
10,145
59,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,693
Gold Earned
41,545
126
Minions Killed
164
3
Camps Cleared
7
869,095
Distance Traveled
993,694
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,469
709
35
2
1
270,960
6
W
Gilgamesh
14,029
738
54
3
1
377,814
2
L
Fenrir
10,022
527
25
1
1
257,485
3
L
Odin
12,422
654
57
3
2
283,975
0
L
Artio
12,249
645
44
2
0
327,635
0
W
Chang'e
14,047
739
75
4
5
344,920
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role