Player Matchup

Odin
Odin
 
Odin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Anarkiadoss
Scylla
Level 105
God Stats
5W - 7L
1,414 SR
Queue Stats
286W - 279L
1,483 Elo+
Party 1
Cliodhna
Cliodhna
BEAVAASAURUS
Cliodhna
Level 149
God Stats
5W - 5L
1,702 SR
Queue Stats
500W - 546L
1,553 Elo+
Solo
Anhur
Anhur
Chrisy171
Anhur
Level 86
God Stats
0W - 1L
1,750 SR
Queue Stats
48W - 53L
1,444 Elo+
Solo
Merlin
Merlin
ZepitusDread
Merlin
Level 68
God Stats
118W - 131L
1,519 SR
Queue Stats
370W - 374L
1,460 Elo+
Party 1
Team Averages
Level 114
1,577 SR
1,488 Elo+

VS

Team Averages
Level 112
1,583 SR
1,549 Elo+
Chaac
Chaac
 
Chaac
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Matope7
Charybdis
Level 160
God Stats
23W - 22L
1,525 SR
Queue Stats
175W - 194L
1,520 Elo+
Party 2
Scylla
Scylla
RickySpanish677
Scylla
Level 108
God Stats
27W - 21L
1,516 SR
Queue Stats
170W - 189L
1,575 Elo+
Solo
Cerberus
Cerberus
XGN Jyxt
Cerberus
Level 37
God Stats
6W - 2L
1,643 SR
Queue Stats
57W - 45L
1,513 Elo+
Solo
Loki
Loki
mani543
Loki
Level 126
God Stats
220W - 209L
1,729 SR
Queue Stats
306W - 311L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
3 / 1 / 3
8,060
1,151
7,183
9,410
6,815
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
13
1 / 2 / 2
7,433
1,062
7,017
9,199
2,288
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cliodhna
BEAVAASAURUS
Cliodhna
12
0 / 0 / 0
6,469
924
890
1,757
459
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
Chrisy171
Anhur
14
0 / 4 / 7
7,700
1,100
7,333
11,711
3,333
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
14
4 / 5 / 4
8,703
1,243
11,161
12,999
4,349
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

256

VS

Team 2 Tickets

312

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
1 / 2 / 9
8,080
1,154
11,407
9,410
5,528
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
Matope7
Charybdis
14
3 / 0 / 2
8,348
1,193
5,382
5,480
2,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 0 / 9
8,061
1,152
12,011
2,350
966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
XGN Jyxt
Cerberus
14
0 / 1 / 6
8,036
1,148
3,477
12,003
10,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
mani543
Loki
14
7 / 5 / 4
8,779
1,254
10,627
7,942
3,001
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
42
8
Kills
12
12
Deaths
8
16
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
3
1
3
4.5
W
Chaac
 
Chaac
1
2
9
2.75
L
Scylla
1
2
2
1
L
Cliodhna
BEAVAASAURUS
Cliodhna
0
0
0
0
L
Anhur
Chrisy171
Anhur
0
4
7
0.88
W
Charybdis
Matope7
Charybdis
3
0
2
4
W
1
0
9
5.5
W
Cerberus
XGN Jyxt
Cerberus
0
1
6
3
L
Merlin
4
5
4
1.2
W
Loki
mani543
Loki
7
5
4
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,584
Damage
42,904
45,076
Taken
37,185
17,244
Mitigated
22,677
3,645
Healing
4,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
7,183
2,614
0
2,342
9,410
6,815
0
3,066
6,156
0
13,964
W
Chaac
 
Chaac
11,407
931
0
2,320
9,410
5,528
0
4,150
5,260
0
30,683
L
Scylla
7,017
884
0
320
9,199
2,288
0
2,724
6,311
17,919
0
L
Cliodhna
BEAVAASAURUS
Cliodhna
890
77
0
0
1,757
459
0
500
1,223
0
2,676
L
Anhur
Chrisy171
Anhur
7,333
3,321
0
296
11,711
3,333
0
4,585
6,889
0
20,410
W
Charybdis
Matope7
Charybdis
5,382
1,770
0
114
5,480
2,330
0
3,877
1,603
0
29,048
W
12,011
67
0
58
2,350
966
0
910
1,440
15,647
0
W
Cerberus
XGN Jyxt
Cerberus
3,477
150
0
1,634
12,003
10,852
0
6,280
5,723
14,169
0
L
Merlin
11,161
493
237
450
12,999
4,349
0
3,856
9,009
32,752
0
W
Loki
mani543
Loki
10,627
5,540
0
250
7,942
3,001
0
2,961
4,981
0
17,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,365
Gold Earned
41,304
140
Minions Killed
156
4
Camps Cleared
8
602,105
Distance Traveled
798,279
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,060
1,151
13
2
1
122,230
3
W
Chaac
8,080
1,154
51
7
3
166,715
0
L
Scylla
7,433
1,062
27
4
1
149,563
0
L
Cliodhna
6,469
924
8
1
0
49,371
1
L
Anhur
7,700
1,100
37
5
2
141,532
2
W
Charybdis
8,348
1,193
65
9
3
148,880
3
W
Scylla
8,061
1,152
9
1
0
170,795
0
W
Cerberus
8,036
1,148
21
3
1
165,319
2
L
Merlin
8,703
1,243
55
8
0
139,409
0
W
Loki
8,779
1,254
10
1
1
146,570
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role