Player Matchup

Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Gennymorti
Sun Wukong
Level 68
God Stats
0W - 3L
1,385 SR
Queue Stats
64W - 79L
1,509 Elo+
Party 1
Olorun
Olorun
Grim Tribe
Olorun
Level 84
God Stats
5W - 8L
1,366 SR
Queue Stats
64W - 68L
1,459 Elo+
Solo
Hun Batz
Hun Batz
SheikFAir
Hun Batz
Level 155
God Stats
12W - 11L
1,621 SR
Queue Stats
473W - 502L
1,514 Elo+
Solo
Kuzenbo
Kuzenbo
liesl08
Kuzenbo
Level 123
God Stats
6W - 4L
1,590 SR
Queue Stats
23W - 23L
1,560 Elo+
Party 1
Team Averages
Level 118
1,492 SR
1,508 Elo+

VS

Team Averages
Level 117
1,511 SR
1,507 Elo+
Merlin
Merlin
 
Merlin
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
I Meshi I
Chaac
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 45L
1,499 Elo+
Solo
King Arthur
King Arthur
MUMS SPAGH3TTI
King Arthur
Level 160
God Stats
12W - 10L
1,570 SR
Queue Stats
254W - 247L
1,470 Elo+
Solo
Nu Wa
Nu Wa
o JLC o
Nu Wa
Level 145
God Stats
2W - 1L
1,326 SR
Queue Stats
29W - 34L
1,454 Elo+
Solo
Artemis
Artemis
shakeintheground
Artemis
Level 126
God Stats
3W - 3L
1,660 SR
Queue Stats
411W - 333L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 0 / 1
5,501
1,100
2,510
2,330
858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Gennymorti
Sun Wukong
11
2 / 0 / 3
6,527
1,305
3,177
6,099
3,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Olorun
Grim Tribe
Olorun
9
0 / 0 / 0
4,680
936
0
245
69
Hun Batz
SheikFAir
Hun Batz
10
2 / 3 / 2
5,885
1,177
5,386
6,156
1,937
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kuzenbo
liesl08
Kuzenbo
11
1 / 5 / 3
6,291
1,258
4,181
8,632
9,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Team 1 Tickets

367

VS

Team 2 Tickets

380

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 0 / 6
5,631
1,126
2,411
1,701
527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
I Meshi I
Chaac
11
4 / 0 / 3
6,191
1,238
4,095
3,741
2,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

King Arthur
MUMS SPAGH3TTI
King Arthur
11
2 / 1 / 2
6,089
1,218
4,665
3,798
2,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nu Wa
o JLC o
Nu Wa
11
2 / 2 / 4
5,785
1,157
4,693
4,104
1,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 4
5,327
1,065
4,519
4,739
1,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
5
Kills
8
8
Deaths
5
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
0
1
0.5
W
Merlin
 
Merlin
0
0
6
3
L
Sun Wukong
Gennymorti
Sun Wukong
2
0
3
3.5
L
Olorun
Grim Tribe
Olorun
0
0
0
0
W
Chaac
I Meshi I
Chaac
4
0
3
5.5
W
King Arthur
MUMS SPAGH3TTI
King Arthur
2
1
2
3
L
Hun Batz
SheikFAir
Hun Batz
2
3
2
1
L
Kuzenbo
liesl08
Kuzenbo
1
5
3
0.5
W
Nu Wa
o JLC o
Nu Wa
2
2
4
2
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,254
Damage
20,383
23,462
Taken
18,083
16,392
Mitigated
8,087
4,765
Healing
2,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,510
580
0
397
2,330
858
0
464
1,668
0
20,441
W
Merlin
 
Merlin
2,411
42
0
0
1,701
527
0
172
1,529
11,681
0
L
Sun Wukong
Gennymorti
Sun Wukong
3,177
534
0
2,518
6,099
3,993
0
2,289
3,426
0
11,683
L
Olorun
Grim Tribe
Olorun
0
0
0
0
245
69
0
193
0
0
0
W
Chaac
I Meshi I
Chaac
4,095
1,479
0
1,698
3,741
2,744
0
1,434
2,234
0
8,607
W
King Arthur
MUMS SPAGH3TTI
King Arthur
4,665
1,102
0
1,031
3,798
2,521
0
551
3,114
0
14,485
L
Hun Batz
SheikFAir
Hun Batz
5,386
1,523
0
232
6,156
1,937
0
1,340
4,646
0
13,621
L
Kuzenbo
liesl08
Kuzenbo
4,181
1,286
222
1,396
8,632
9,535
0
2,216
5,959
10,125
0
W
Nu Wa
o JLC o
Nu Wa
4,693
1,198
0
0
4,104
1,054
0
637
3,431
10,592
0
W
4,519
2,772
0
0
4,739
1,241
0
1,387
3,251
0
11,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,884
Gold Earned
29,023
87
Minions Killed
90
4
Camps Cleared
5
378,429
Distance Traveled
468,793
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,501
1,100
43
9
1
75,682
0
W
Merlin
5,631
1,126
18
4
0
84,069
1
L
Sun Wukong
6,527
1,305
19
4
0
107,532
0
L
Olorun
4,680
936
0
0
0
0
0
W
Chaac
6,191
1,238
19
4
2
106,457
0
W
King Arthur
6,089
1,218
26
5
1
84,749
1
L
Hun Batz
5,885
1,177
14
3
2
108,640
1
L
Kuzenbo
6,291
1,258
11
2
1
86,575
0
W
Nu Wa
5,785
1,157
16
3
2
93,298
0
W
Artemis
5,327
1,065
11
2
0
100,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role