Player Matchup

Charybdis
Charybdis
JaMi SHOTTA
Charybdis
Level 69
God Stats
62W - 85L
1,454 SR
Queue Stats
335W - 511L
1,346 Elo+
Solo
Baron Samedi
Baron Samedi
PiGhOsT
Baron Samedi
Level 156
God Stats
13W - 17L
1,298 SR
Queue Stats
1,415W - 1,686L
1,449 Elo+
Solo
Loki
Loki
xPROx Ninja99
Loki
Level 109
God Stats
19W - 27L
1,431 SR
Queue Stats
158W - 213L
1,377 Elo+
Solo
Team Averages
Level 111
1,395 SR
1,391 Elo+

VS

Team Averages
Level 65
1,342 SR
1,341 Elo+
Sylvanus
Sylvanus
Fulgurobifle27
Sylvanus
Level 100
God Stats
16W - 24L
1,427 SR
Queue Stats
139W - 179L
1,376 Elo+
Party 1
Cupid
Cupid
KizukeUra
Cupid
Level 81
God Stats
1W - 3L
1,360 SR
Queue Stats
64W - 93L
1,325 Elo+
Party 1
Baba Yaga
Baba Yaga
hnum huffu
Baba Yaga
Level 15
God Stats
1W - 1L
1,239 SR
Queue Stats
1W - 3L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
JaMi SHOTTA
Charybdis
14
4 / 1 / 8
9,808
701
8,804
8,677
3,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
PiGhOsT
Baron Samedi
16
8 / 1 / 9
10,727
766
11,825
9,660
4,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 1 / 12
9,950
711
10,473
9,614
3,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
0 / 6 / 3
7,526
538
6,769
14,585
16,337
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cupid
KizukeUra
Cupid
12
3 / 4 / 0
8,474
605
8,172
10,208
3,545
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baba Yaga
hnum huffu
Baba Yaga
10
0 / 7 / 3
7,545
539
5,726
11,755
3,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
17
Kills
3
3
Deaths
17
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
0
6
3
0.25
W
Charybdis
JaMi SHOTTA
Charybdis
4
1
8
8
L
Cupid
KizukeUra
Cupid
3
4
0
0.75
W
Baron Samedi
PiGhOsT
Baron Samedi
8
1
9
12.5
L
Baba Yaga
hnum huffu
Baba Yaga
0
7
3
0.21
W
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,102
Damage
20,667
27,951
Taken
36,548
11,190
Mitigated
23,744
15,420
Healing
9,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
6,769
884
2,861
3,764
14,585
16,337
0
6,050
8,535
16,643
0
W
Charybdis
JaMi SHOTTA
Charybdis
8,804
2,805
70
3,292
8,677
3,044
1,439
4,650
4,027
0
37,456
L
Cupid
KizukeUra
Cupid
8,172
4,344
579
1,040
10,208
3,545
0
2,539
7,669
0
24,249
W
Baron Samedi
PiGhOsT
Baron Samedi
11,825
161
2,054
6,223
9,660
4,337
455
4,456
5,204
38,869
0
L
Baba Yaga
hnum huffu
Baba Yaga
5,726
85
62
1,591
11,755
3,862
0
3,644
8,111
17,923
0
W
10,473
2,442
0
3,781
9,614
3,809
159
3,881
5,733
0
33,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,485
Gold Earned
23,545
150
Minions Killed
98
9
Camps Cleared
2
742,177
Distance Traveled
603,295
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,526
538
29
2
1
211,847
3
W
Charybdis
9,808
701
53
4
2
188,369
0
L
Cupid
8,474
605
49
4
1
200,102
3
W
Baron Samedi
10,727
766
67
5
2
278,663
0
L
Baba Yaga
7,545
539
20
1
0
191,346
4
W
Loki
9,950
711
30
2
5
275,145
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role