Player Matchup

Ymir
Ymir
Haeterz 9
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,408 Elo+
Party 2
Ra
Ra
Harry9607
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,253 Elo+
Solo
Mulan
Mulan
True Emervz
Mulan
Level 28
God Stats
8W - 13L
1,322 SR
Queue Stats
58W - 72L
1,346 Elo+
Party 2
Mercury
Mercury
lBullet F
Mercury
Level 45
God Stats
8W - 5L
1,332 SR
Queue Stats
156W - 189L
1,347 Elo+
Party 2
Sol
Sol
spooky_gelatine5
Sol
Level 30
God Stats
8W - 12L
1,446 SR
Queue Stats
193W - 223L
1,442 Elo+
Solo
Team Averages
Level 22
1,420 SR
1,359 Elo+

VS

Team Averages
Level 16
1,439 SR
1,299 Elo+
Morgan Le Fay
Morgan Le Fay
BassScorpion382
Morgan Le Fay
Level 29
God Stats
7W - 22L
1,398 SR
Queue Stats
142W - 136L
1,470 Elo+
Solo
Cernunnos
Cernunnos
Binomixtape
Cernunnos
Level 18
God Stats
2W - 5L
1,379 SR
Queue Stats
7W - 12L
1,359 Elo+
Party 1
Cthulhu
Cthulhu
Hector2245650
Cthulhu
Level 11
God Stats
4W - 3L
1,506 SR
Queue Stats
6W - 7L
1,320 Elo+
Solo
Cerberus
Cerberus
Mouse AI
Cerberus
Level 16
God Stats
0W - 2L
1,691 SR
Queue Stats
2W - 6L
1,329 Elo+
Party 1
Rama
Rama
fetching-curd5
Rama
Level 4
God Stats
0W - 2L
1,220 SR
Queue Stats
0W - 3L
1,017 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
0 / 1 / 2
5,618
511
1,584
7,538
4,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
2 / 4 / 1
5,945
540
2,767
4,622
1,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
3 / 0 / 0
6,043
549
2,588
3,750
2,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
lBullet F
Mercury
10
2 / 0 / 1
6,095
554
1,213
4,989
1,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
6 / 0 / 0
7,535
685
6,149
5,382
1,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BassScorpion382
Morgan Le Fay
9
0 / 2 / 0
5,104
464
1,794
4,036
1,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
Binomixtape
Cernunnos
9
4 / 1 / 0
5,932
539
2,413
3,425
955
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
7
0 / 3 / 0
4,531
412
2,175
7,279
3,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cerberus
Mouse AI
Cerberus
7
0 / 3 / 3
4,813
438
1,317
6,166
3,437
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

5
0 / 4 / 0
3,994
363
305
3,414
835
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
13
Kills
4
5
Deaths
13
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
BassScorpion382
Morgan Le Fay
0
2
0
0
L
Cernunnos
Binomixtape
Cernunnos
4
1
0
4
W
Ymir
0
1
2
1
W
2
4
1
0.63
L
Cthulhu
0
3
0
0
L
Cerberus
Mouse AI
Cerberus
0
3
3
0.5
W
3
0
0
3
L
0
4
0
0
W
Mercury
lBullet F
Mercury
2
0
1
2.5
W
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,301
Damage
8,004
26,281
Taken
24,320
11,768
Mitigated
9,787
7,388
Healing
2,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
BassScorpion382
Morgan Le Fay
1,794
51
0
591
4,036
1,224
0
2,218
1,818
22,763
0
L
Cernunnos
Binomixtape
Cernunnos
2,413
875
0
464
3,425
955
892
897
2,506
0
19,319
W
Ymir
1,584
369
62
1,957
7,538
4,990
240
1,202
6,105
16,448
0
W
2,767
833
15
582
4,622
1,395
697
1,021
3,601
16,621
0
L
Cthulhu
2,175
306
0
1,532
7,279
3,336
0
3,545
3,625
13,173
0
L
Cerberus
Mouse AI
Cerberus
1,317
585
0
264
6,166
3,437
0
1,629
4,185
10,063
0
W
2,588
286
0
845
3,750
2,616
0
687
2,974
0
16,326
L
305
305
0
77
3,414
835
0
1,939
1,475
0
4,501
W
Mercury
lBullet F
Mercury
1,213
713
0
354
4,989
1,312
0
0
4,989
0
29,946
W
6,149
1,880
0
3,573
5,382
1,455
5,986
1,828
3,326
46,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,236
Gold Earned
24,374
271
Minions Killed
126
0
Camps Cleared
0
1,019,322
Distance Traveled
935,646
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,104
464
43
4
0
145,542
3
L
Cernunnos
5,932
539
41
4
0
207,458
0
W
Ymir
5,618
511
24
2
0
179,748
3
W
Ra
5,945
540
31
3
0
196,339
1
L
Cthulhu
4,531
412
20
2
0
204,287
0
L
Cerberus
4,813
438
16
1
0
206,357
0
W
Mulan
6,043
549
51
5
0
208,105
1
L
Rama
3,994
363
6
1
0
172,002
0
W
Mercury
6,095
554
63
6
0
250,139
3
W
Sol
7,535
685
102
9
0
184,991
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role