Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
 
Geb
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Set
Set
Daddys Hammer
Set
Level 112
God Stats
4W - 6L
1,479 SR
Queue Stats
658W - 466L
1,667 Elo+
Party 3
Vamana
Vamana
Gs Mercurry
Vamana
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 3L
1,845 Elo+
Party 3
Baron Samedi
Baron Samedi
TheXMan19
Baron Samedi
Level 108
God Stats
13W - 11L
1,603 SR
Queue Stats
275W - 270L
1,552 Elo+
Party 3
Team Averages
Level 109
1,516 SR
1,613 Elo+

VS

Team Averages
Level 78
1,566 SR
1,527 Elo+
Scylla
Scylla
LifeAsKirb
Scylla
Level 38
God Stats
1W - 2L
1,782 SR
Queue Stats
156W - 153L
1,496 Elo+
Party 2
Set
Set
XxRxckstarxX
Set
Level 142
God Stats
1W - 2L
1,415 SR
Queue Stats
613W - 590L
1,531 Elo+
Party 2
Gilgamesh
Gilgamesh
gebhd
Gilgamesh
Level 98
God Stats
11W - 13L
1,436 SR
Queue Stats
265W - 239L
1,535 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
s3rpi3nt3
Ah Muzen Cab
Level 89
God Stats
14W - 7L
1,699 SR
Queue Stats
150W - 126L
1,556 Elo+
Party 1
Cerberus
Cerberus
yarur
Cerberus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
5 / 1 / 6
8,859
633
7,071
5,890
1,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Geb
 
Geb
14
3 / 1 / 14
8,018
573
10,169
7,214
6,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
9 / 0 / 6
9,422
673
10,567
9,304
4,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vamana
16
5 / 0 / 2
9,277
663
9,325
13,715
11,225
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
TheXMan19
Baron Samedi
14
6 / 3 / 2
8,468
605
5,329
6,237
2,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
LifeAsKirb
Scylla
10
1 / 7 / 1
5,876
420
2,779
8,158
2,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 3 / 1
7,726
552
5,471
10,626
8,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
gebhd
Gilgamesh
8
1 / 6 / 1
5,804
415
1,604
10,602
3,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
s3rpi3nt3
Ah Muzen Cab
11
1 / 7 / 2
6,697
478
4,860
12,901
3,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
yarur
Cerberus
8
1 / 5 / 0
5,531
395
2,194
10,982
5,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
10
28
Kills
5
5
Deaths
28
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
5
1
6
8
W
Geb
 
Geb
3
1
14
10
W
9
0
6
12
W
Vamana
5
0
2
6
L
Scylla
LifeAsKirb
Scylla
1
7
1
0.21
W
Baron Samedi
TheXMan19
Baron Samedi
6
3
2
2.33
L
1
3
1
0.5
L
Gilgamesh
gebhd
Gilgamesh
1
6
1
0.25
L
Ah Muzen Cab
s3rpi3nt3
Ah Muzen Cab
1
7
2
0.29
L
Cerberus
yarur
Cerberus
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,461
Damage
16,908
42,360
Taken
53,269
26,237
Mitigated
22,951
19,352
Healing
13,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
7,071
4,014
0
3,262
5,890
1,822
1,081
547
5,343
0
58,381
W
Geb
 
Geb
10,169
1,299
0
894
7,214
6,099
128
913
6,258
34,793
0
W
10,567
5,310
0
5,145
9,304
4,388
132
1,183
7,997
0
71,158
W
Vamana
9,325
3,817
0
7,803
13,715
11,225
292
2,362
10,636
8,352
59,785
L
Scylla
LifeAsKirb
Scylla
2,779
137
0
1,000
8,158
2,559
0
4,417
3,558
25,945
0
W
Baron Samedi
TheXMan19
Baron Samedi
5,329
497
0
2,248
6,237
2,703
639
1,661
4,408
55,087
0
L
5,471
1,377
0
3,760
10,626
8,020
0
1,394
9,232
7,118
44,780
L
Gilgamesh
gebhd
Gilgamesh
1,604
174
0
2,172
10,602
3,356
0
3,152
7,306
0
23,049
L
Ah Muzen Cab
s3rpi3nt3
Ah Muzen Cab
4,860
1,964
0
3,865
12,901
3,038
0
3,969
8,692
0
43,782
L
Cerberus
yarur
Cerberus
2,194
235
191
2,460
10,982
5,978
0
3,612
7,033
7,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,044
Gold Earned
31,634
528
Minions Killed
335
0
Camps Cleared
0
1,392,600
Distance Traveled
1,225,022
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,859
633
123
9
0
244,211
3
W
Geb
8,018
573
43
3
0
307,428
3
W
Set
9,422
673
107
8
0
311,263
1
W
Vamana
9,277
663
141
10
0
281,029
1
L
Scylla
5,876
420
54
4
0
216,898
3
W
Baron Samedi
8,468
605
114
8
0
248,669
3
L
Set
7,726
552
118
8
0
275,055
0
L
Gilgamesh
5,804
415
58
4
0
299,872
4
L
Ah Muzen Cab
6,697
478
87
6
0
229,414
0
L
Cerberus
5,531
395
18
1
0
203,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role