Player Matchup

Artemis
Artemis
ICantMoan
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 9L
1,576 Elo+
Solo
Terra
Terra
IGothiC_GirLI
Terra
Level 14
God Stats
0W - 4L
1,184 SR
Queue Stats
15W - 16L
1,412 Elo+
Solo
Hun Batz
Hun Batz
KeyDart100
Hun Batz
Level 29
God Stats
1W - 2L
1,722 SR
Queue Stats
89W - 78L
1,556 Elo+
Solo
Freya
Freya
YareYareTeam
Freya
Level 18
God Stats
9W - 5L
1,704 SR
Queue Stats
33W - 34L
1,493 Elo+
Solo
Kali
Kali
djgunslinger
Kali
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
19W - 24L
1,469 Elo+
Solo
Team Averages
Level 17
1,522 SR
1,501 Elo+

VS

Team Averages
Level 19
1,650 SR
1,506 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Bellona_is_cute
Ymir
Level 18
God Stats
2W - 3L
1,460 SR
Queue Stats
84W - 95L
1,542 Elo+
Solo
Medusa
Medusa
MayappIe
Medusa
Level 24
God Stats
10W - 1L
1,960 SR
Queue Stats
73W - 71L
1,612 Elo+
Solo
Pele
Pele
True__01
Pele
Level 18
God Stats
30W - 22L
1,593 SR
Queue Stats
52W - 51L
1,439 Elo+
Solo
Fenrir
Fenrir
abime_sommital
Fenrir
Level 7
God Stats
3W - 0L
1,735 SR
Queue Stats
12W - 12L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ICantMoan
Artemis
3
0 / 2 / 0
3,557
395
1,100
1,616
446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 2 / 0
4,426
492
1,142
4,997
3,687
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
KeyDart100
Hun Batz
6
0 / 3 / 1
4,225
469
2,920
6,107
1,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
2 / 2 / 1
5,552
617
4,896
5,635
1,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
2 / 5 / 0
5,419
602
1,987
4,802
1,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
3 / 0 / 2
5,906
656
4,148
5,691
1,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
3 / 1 / 4
5,237
582
1,491
4,042
1,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
MayappIe
Medusa
10
2 / 1 / 3
5,825
647
3,682
3,719
1,152
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
10
6 / 1 / 1
5,968
663
4,524
4,663
1,304
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 2 / 0
4,541
505
690
4,434
1,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
5
Kills
14
14
Deaths
5
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
3
0
2
4
W
3
1
4
5
L
Artemis
ICantMoan
Artemis
0
2
0
0
L
1
2
0
0.5
L
Hun Batz
KeyDart100
Hun Batz
0
3
1
0.17
W
Medusa
MayappIe
Medusa
2
1
3
3.5
W
Pele
6
1
1
6.5
L
2
2
1
1.25
W
0
2
0
0
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,045
Damage
14,535
23,157
Taken
22,549
9,689
Mitigated
7,392
5,475
Healing
8,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
4,148
1,072
0
4,404
5,691
1,685
0
653
5,038
29,609
0
W
1,491
575
0
986
4,042
1,919
0
812
3,230
6,725
0
L
Artemis
ICantMoan
Artemis
1,100
468
0
0
1,616
446
0
495
1,121
0
7,806
L
1,142
134
255
798
4,997
3,687
0
713
4,284
11,042
0
L
Hun Batz
KeyDart100
Hun Batz
2,920
735
0
1,822
6,107
1,850
0
2,482
3,625
0
14,317
W
Medusa
MayappIe
Medusa
3,682
1,593
0
1,174
3,719
1,152
0
911
2,808
0
36,201
W
Pele
4,524
1,062
0
817
4,663
1,304
454
629
4,034
0
26,897
L
4,896
1,642
0
2,287
5,635
1,962
0
1,399
4,236
22,955
4,339
W
690
210
0
919
4,434
1,332
504
2,460
1,974
0
13,318
L
1,987
1,000
0
313
4,802
1,744
92
550
4,252
0
12,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,179
Gold Earned
27,477
162
Minions Killed
242
0
Camps Cleared
0
716,941
Distance Traveled
870,810
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
5,906
656
75
8
0
189,722
5
W
Ymir
5,237
582
14
2
0
166,955
3
L
Artemis
3,557
395
21
2
0
54,633
0
L
Terra
4,426
492
28
3
0
160,482
4
L
Hun Batz
4,225
469
31
3
0
177,298
1
W
Medusa
5,825
647
66
7
0
161,859
2
W
Pele
5,968
663
49
5
0
187,716
2
L
Freya
5,552
617
57
6
0
159,161
2
W
Fenrir
4,541
505
38
4
0
164,558
0
L
Kali
5,419
602
25
3
0
165,367
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role