Player Matchup

Danzaburou
Danzaburou
Katinette
Danzaburou
Level 46
God Stats
0W - 7L
1,134 SR
Queue Stats
327W - 315L
1,539 Elo+
Solo
Cthulhu
Cthulhu
KillerVegetable
Cthulhu
Level 62
God Stats
2W - 3L
1,248 SR
Queue Stats
187W - 186L
1,506 Elo+
Solo
Merlin
Merlin
RkRook
Merlin
Level 68
God Stats
1W - 2L
1,749 SR
Queue Stats
115W - 103L
1,544 Elo+
Party 3
Tyr
Tyr
VeryMadPotato
Tyr
Level 106
God Stats
1W - 2L
1,284 SR
Queue Stats
118W - 93L
1,561 Elo+
Party 3
Serqet
Serqet
VikkstarDoom
Serqet
Level 114
God Stats
0W - 5L
1,131 SR
Queue Stats
538W - 489L
1,572 Elo+
Party 3
Team Averages
Level 79
1,309 SR
1,544 Elo+

VS

Team Averages
Level 66
1,556 SR
1,529 Elo+
Eset
Eset
BrightonBaby
Eset
Level 81
God Stats
22W - 22L
1,551 SR
Queue Stats
398W - 382L
1,545 Elo+
Party 1
Hou Yi
Hou Yi
GiraffeOfTorment
Hou Yi
Level 82
God Stats
7W - 8L
1,492 SR
Queue Stats
367W - 359L
1,529 Elo+
Party 1
Chaac
Chaac
Krafciszek
Chaac
Level 69
God Stats
7W - 5L
1,523 SR
Queue Stats
21W - 12L
1,489 Elo+
Party 2
Bastet
Bastet
Xali0s
Bastet
Level 28
God Stats
2W - 1L
1,562 SR
Queue Stats
58W - 42L
1,544 Elo+
Party 2
Chang'e
Chang'e
Zetrix18
Chang'e
Level 69
God Stats
14W - 6L
1,653 SR
Queue Stats
338W - 315L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Katinette
Danzaburou
14
4 / 4 / 1
8,811
518
8,957
12,328
4,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 4 / 0
7,608
448
6,941
14,903
14,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
RkRook
Merlin
13
0 / 5 / 4
7,990
470
7,770
9,029
3,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 3 / 3
6,978
410
5,111
16,111
12,549
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Serqet
13
2 / 6 / 4
8,056
474
5,690
13,329
4,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 2 / 4
10,503
618
14,553
7,659
2,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

14
3 / 1 / 5
8,629
508
9,007
6,564
1,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
14
5 / 3 / 4
8,283
487
9,730
19,063
10,733
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bastet
Xali0s
Bastet
14
3 / 2 / 5
8,710
512
6,775
13,627
4,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
Zetrix18
Chang'e
17
1 / 1 / 6
10,231
602
9,103
10,855
7,119
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
46
8
Kills
22
22
Deaths
9
12
Assists
24
Player
Kills
Deaths
Assists
KDA
W
10
2
4
6
W
3
1
5
5.5
L
Danzaburou
Katinette
Danzaburou
4
4
1
1.13
L
1
4
0
0.25
W
Chaac
5
3
4
2.33
L
Merlin
RkRook
Merlin
0
5
4
0.4
L
1
3
3
0.83
L
Serqet
2
6
4
0.67
W
Bastet
Xali0s
Bastet
3
2
5
2.75
W
Chang'e
Zetrix18
Chang'e
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,469
Damage
49,168
65,700
Taken
57,768
39,023
Mitigated
26,562
13,316
Healing
25,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,553
670
253
1,402
7,659
2,884
854
2,424
4,747
64,745
0
W
9,007
4,136
0
3,110
6,564
1,824
637
999
5,102
0
55,932
L
Danzaburou
Katinette
Danzaburou
8,957
3,765
0
3,716
12,328
4,209
0
3,035
9,187
0
62,586
L
6,941
647
50
3,586
14,903
14,329
0
8,077
6,673
51,558
0
W
Chaac
9,730
1,587
363
7,275
19,063
10,733
260
2,748
16,068
0
42,496
L
Merlin
RkRook
Merlin
7,770
224
75
774
9,029
3,186
0
2,745
6,168
46,722
0
L
5,111
761
0
2,181
16,111
12,549
0
4,055
11,862
0
29,293
L
Serqet
5,690
1,338
0
2,934
13,329
4,750
47
5,037
8,154
0
41,589
W
Bastet
Xali0s
Bastet
6,775
1,460
0
5,662
13,627
4,002
0
2,911
10,434
0
65,405
W
Chang'e
Zetrix18
Chang'e
9,103
1,774
1,037
6,725
10,855
7,119
389
4,064
5,798
73,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,443
Gold Earned
46,356
447
Minions Killed
545
0
Camps Cleared
0
1,587,622
Distance Traveled
1,694,976
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,503
618
125
7
0
326,441
5
W
Hou Yi
8,629
508
88
5
0
308,602
2
L
Danzaburou
8,811
518
117
7
0
277,687
1
L
Cthulhu
7,608
448
101
6
0
293,990
1
W
Chaac
8,283
487
56
3
0
359,395
2
L
Merlin
7,990
470
110
6
0
319,050
0
L
Tyr
6,978
410
41
2
0
338,274
3
L
Serqet
8,056
474
78
5
0
358,621
4
W
Bastet
8,710
512
101
6
0
375,359
4
W
Chang'e
10,231
602
175
10
0
325,179
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role