Player Matchup

Hades
Hades
JMcote1291
Hades
Level 22
God Stats
22W - 24L
1,418 SR
Queue Stats
37W - 48L
1,344 Elo+
Party 2
Ne Zha
Ne Zha
Medin01
Ne Zha
Level 27
God Stats
8W - 11L
1,445 SR
Queue Stats
50W - 69L
1,322 Elo+
Solo
Anhur
Anhur
Menorde12
Anhur
Level 26
God Stats
6W - 11L
1,302 SR
Queue Stats
78W - 96L
1,347 Elo+
Solo
Sun Wukong
Sun Wukong
sobriogangchit
Sun Wukong
Level 9
God Stats
1W - 1L
1,703 SR
Queue Stats
3W - 7L
1,270 Elo+
Party 2
Baron Samedi
Baron Samedi
tetolc
Baron Samedi
Level 25
God Stats
2W - 5L
1,326 SR
Queue Stats
28W - 39L
1,342 Elo+
Party 2
Team Averages
Level 22
1,439 SR
1,325 Elo+

VS

Team Averages
Level 21
1,499 SR
1,386 Elo+
Bellona
Bellona
 
Bellona
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
JakekeS1
Ymir
Level 16
God Stats
1W - 1L
1,308 SR
Queue Stats
17W - 26L
1,251 Elo+
Party 1
Camazotz
Camazotz
Skog17
Camazotz
Level 23
God Stats
16W - 10L
1,636 SR
Queue Stats
34W - 31L
1,506 Elo+
Solo
Cernunnos
Cernunnos
Trusii
Cernunnos
Level 11
God Stats
5W - 1L
1,500 SR
Queue Stats
10W - 20L
1,089 Elo+
Party 1
Sol
Sol
matthew516
Sol
Level 26
God Stats
2W - 3L
1,551 SR
Queue Stats
52W - 44L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
16
1 / 7 / 3
9,858
429
5,579
14,058
7,521
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
Medin01
Ne Zha
15
6 / 10 / 5
10,431
454
11,053
21,130
8,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
Menorde12
Anhur
16
2 / 7 / 5
9,582
417
6,734
17,794
5,466
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
sobriogangchit
Sun Wukong
14
1 / 8 / 1
8,581
373
7,548
16,568
8,458
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
tetolc
Baron Samedi
17
6 / 8 / 8
10,458
455
16,182
19,787
9,158
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
0 / 2 / 6
10,683
464
2,758
15,243
11,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ymir
17
2 / 2 / 23
13,063
568
11,725
19,784
24,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Camazotz
Skog17
Camazotz
20
14 / 6 / 7
14,461
629
17,600
24,970
9,744
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
Trusii
Cernunnos
18
9 / 8 / 14
13,384
582
16,497
16,037
4,843
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
15 / 1 / 1
15,231
662
16,631
19,840
9,529
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
91
16
Kills
40
40
Deaths
19
22
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
0
2
6
1.5
L
Hades
1
7
3
0.36
W
Ymir
2
2
23
6.75
L
Ne Zha
Medin01
Ne Zha
6
10
5
0.85
L
Anhur
Menorde12
Anhur
2
7
5
0.64
W
Camazotz
Skog17
Camazotz
14
6
7
2.92
W
Cernunnos
Trusii
Cernunnos
9
8
14
2
W
15
1
1
15.5
L
Sun Wukong
sobriogangchit
Sun Wukong
1
8
1
0.19
L
Baron Samedi
tetolc
Baron Samedi
6
8
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,096
Damage
65,211
89,337
Taken
95,874
38,660
Mitigated
60,563
18,198
Healing
39,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
2,758
954
0
5,062
15,243
11,966
3,283
2,611
12,632
0
26,358
L
Hades
5,579
1,130
270
3,457
14,058
7,521
0
6,030
8,028
45,444
0
W
Ymir
11,725
1,830
0
4,346
19,784
24,481
94
6,898
12,886
43,458
0
L
Ne Zha
Medin01
Ne Zha
11,053
2,821
0
5,090
21,130
8,057
616
4,100
17,030
0
62,608
L
Anhur
Menorde12
Anhur
6,734
1,676
0
2,455
17,794
5,466
0
4,760
13,034
0
58,116
W
Camazotz
Skog17
Camazotz
17,600
4,343
0
12,251
24,970
9,744
841
5,719
19,251
0
94,606
W
Cernunnos
Trusii
Cernunnos
16,497
10,498
0
3,090
16,037
4,843
1,388
6,029
10,008
0
66,964
W
16,631
5,575
0
15,109
19,840
9,529
9,554
3,536
16,304
141,408
13,122
L
Sun Wukong
sobriogangchit
Sun Wukong
7,548
1,787
0
430
16,568
8,458
1,362
5,162
11,406
0
40,487
L
Baron Samedi
tetolc
Baron Samedi
16,182
2,054
1,996
4,500
19,787
9,158
266
6,933
12,854
53,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,910
Gold Earned
66,822
426
Minions Killed
500
0
Camps Cleared
0
1,759,578
Distance Traveled
2,050,505
4
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,683
464
46
2
0
429,678
9
L
Hades
9,858
429
80
3
0
343,419
0
W
Ymir
13,063
568
48
2
0
410,012
6
L
Ne Zha
10,431
454
106
5
0
318,876
0
L
Anhur
9,582
417
82
4
0
373,928
0
W
Camazotz
14,461
629
116
5
0
471,238
6
W
Cernunnos
13,384
582
90
4
0
348,026
1
W
Sol
15,231
662
200
9
0
391,551
2
L
Sun Wukong
8,581
373
78
3
0
370,078
1
L
Baron Samedi
10,458
455
80
3
0
353,277
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role