Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Tanatos479
Fenrir
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 72L
1,565 Elo+
Solo
Jing Wei
Jing Wei
YalpCDB
Jing Wei
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 23L
1,420 Elo+
Solo
Nu Wa
Nu Wa
contem1beck
Nu Wa
Level 94
God Stats
218W - 187L
1,642 SR
Queue Stats
316W - 329L
1,562 Elo+
Solo
Team Averages
Level 96
1,528 SR
1,510 Elo+

VS

Team Averages
Level 90
1,598 SR
1,487 Elo+
Zeus
Zeus
 
Zeus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Behrcek
Geb
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 37L
1,407 Elo+
Solo
Janus
Janus
MoonRavena
Janus
Level 46
God Stats
6W - 1L
1,991 SR
Queue Stats
114W - 110L
1,483 Elo+
Solo
Nike
Nike
Noetheriano
Nike
Level 99
God Stats
15W - 22L
1,568 SR
Queue Stats
272W - 248L
1,507 Elo+
Solo
Izanami
Izanami
ViniPipi
Izanami
Level 67
God Stats
0W - 1L
1,431 SR
Queue Stats
20W - 18L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
4 / 1 / 3
6,703
1,341
4,387
3,665
1,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thor
 
Thor
12
2 / 0 / 7
6,559
1,312
7,754
5,603
2,055
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Fenrir
Tanatos479
Fenrir
11
1 / 1 / 3
5,745
1,149
2,335
6,359
2,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jing Wei
YalpCDB
Jing Wei
11
1 / 0 / 6
5,833
1,167
1,714
3,956
1,293
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 1 / 5
6,455
1,291
3,394
3,705
1,105
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

376

VS

Team 2 Tickets

323

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
2 / 2 / 1
6,257
1,251
8,527
2,826
890
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Geb
10
0 / 3 / 2
5,782
1,156
4,959
5,463
4,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
10
0 / 2 / 2
5,215
1,043
1,319
2,630
486
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 1 / 1
6,053
1,211
4,297
5,613
4,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Izanami
ViniPipi
Izanami
11
0 / 2 / 2
5,664
1,133
2,404
4,924
1,387
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
10
Kills
3
3
Deaths
10
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
1
3
5.5
W
Thor
 
Thor
2
0
7
5.5
L
Zeus
 
Zeus
2
2
1
1.25
L
Geb
0
3
2
0.33
L
Janus
0
2
2
0.5
L
1
1
1
1.5
W
Fenrir
Tanatos479
Fenrir
1
1
3
2.5
L
Izanami
ViniPipi
Izanami
0
2
2
0.5
W
Jing Wei
YalpCDB
Jing Wei
1
0
6
4
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,584
Damage
21,506
23,288
Taken
21,456
7,822
Mitigated
11,839
3,769
Healing
2,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
4,387
419
1,401
1,054
3,665
1,196
0
1,892
1,773
14,814
0
W
Thor
 
Thor
7,754
1,037
0
0
5,603
2,055
0
3,877
1,726
0
11,579
L
Zeus
 
Zeus
8,527
373
0
0
2,826
890
0
763
2,045
19,270
0
L
Geb
4,959
282
0
590
5,463
4,391
0
2,355
3,008
10,870
0
L
Janus
1,319
0
0
0
2,630
486
0
640
1,990
6,800
0
L
4,297
305
0
852
5,613
4,685
0
2,172
3,305
0
9,055
W
Fenrir
Tanatos479
Fenrir
2,335
500
0
1,268
6,359
2,173
0
4,261
2,098
0
7,845
L
Izanami
ViniPipi
Izanami
2,404
1,507
0
612
4,924
1,387
0
1,588
3,327
0
23,119
W
Jing Wei
YalpCDB
Jing Wei
1,714
1,219
0
46
3,956
1,293
0
2,504
1,452
0
9,489
W
3,394
1,366
0
0
3,705
1,105
0
2,271
1,434
20,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,295
Gold Earned
28,971
112
Minions Killed
106
6
Camps Cleared
5
557,327
Distance Traveled
496,727
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,703
1,341
19
4
2
99,228
0
W
Thor
6,559
1,312
11
2
1
110,215
3
L
Zeus
6,257
1,251
22
4
1
97,904
0
L
Geb
5,782
1,156
4
1
1
122,289
0
L
Janus
5,215
1,043
13
3
1
57,132
0
L
Nike
6,053
1,211
13
3
1
122,830
2
W
Fenrir
5,745
1,149
19
4
1
111,458
0
L
Izanami
5,664
1,133
54
11
1
96,572
0
W
Jing Wei
5,833
1,167
16
3
1
129,192
0
W
Nu Wa
6,455
1,291
47
9
1
107,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role