Player Matchup

Rama
Rama
Kjblood12
Rama
Level 18
God Stats
19W - 27L
1,274 SR
Queue Stats
43W - 67L
1,219 Elo+
Solo
Olorun
Olorun
Nowik360PL
Olorun
Level 6
God Stats
0W - 4L
1,150 SR
Queue Stats
0W - 8L
1,123 Elo+
Solo
Neith
Neith
XRBReaperr
Neith
Level 8
God Stats
1W - 1L
1,721 SR
Queue Stats
11W - 9L
1,453 Elo+
Solo
Yemoja
Yemoja
metal-caret26
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,489 Elo+
Solo
Thanatos
Thanatos
sayori2
Thanatos
Level 7
God Stats
0W - 8L
1,038 SR
Queue Stats
7W - 15L
1,159 Elo+
Solo
Team Averages
Level 9
1,337 SR
1,288 Elo+

VS

Team Averages
Level 23
1,651 SR
1,427 Elo+
Hel
Hel
Agent_Smirnov
Hel
Level 29
God Stats
19W - 6L
1,607 SR
Queue Stats
140W - 127L
1,496 Elo+
Solo
Bellona
Bellona
Agente_Tequila94
Bellona
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 24L
1,383 Elo+
Solo
Danzaburou
Danzaburou
Iceykappa
Danzaburou
Level 25
God Stats
5W - 3L
1,903 SR
Queue Stats
99W - 86L
1,478 Elo+
Solo
Jormungandr
Jormungandr
PlaneTrout25
Jormungandr
Level 10
God Stats
9W - 4L
1,665 SR
Queue Stats
18W - 17L
1,312 Elo+
Solo
Fenrir
Fenrir
Rstt1179
Fenrir
Level 22
God Stats
4W - 1L
1,581 SR
Queue Stats
36W - 20L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
2 / 3 / 3
9,148
1,016
6,383
13,513
10,008
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
Nowik360PL
Olorun
13
0 / 2 / 0
7,286
810
0
1,887
736
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Neith
15
4 / 1 / 2
10,113
1,124
16,372
10,216
3,965
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 2 / 1
7,479
831
581
1,984
1,193
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Thanatos
sayori2
Thanatos
13
0 / 10 / 2
7,811
868
2,512
10,286
3,926
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Team 1 Tickets

129

VS

Team 2 Tickets

364

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 9
9,365
1,041
7,314
8,468
3,165
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 1 / 9
9,514
1,057
6,409
8,125
8,079
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Danzaburou
Iceykappa
Danzaburou
15
4 / 0 / 6
9,910
1,101
7,630
1,534
629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
PlaneTrout25
Jormungandr
16
1 / 0 / 13
9,404
1,045
3,919
6,506
10,486
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Rstt1179
Fenrir
15
5 / 4 / 5
9,293
1,033
6,306
8,470
4,640
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
60
6
Kills
18
18
Deaths
6
8
Assists
42
Player
Kills
Deaths
Assists
KDA
W
4
1
9
8.5
W
4
1
9
8.5
W
Danzaburou
Iceykappa
Danzaburou
4
0
6
7
L
Rama
2
3
3
1.17
L
Olorun
Nowik360PL
Olorun
0
2
0
0
W
Jormungandr
PlaneTrout25
Jormungandr
1
0
13
7.5
W
Fenrir
Rstt1179
Fenrir
5
4
5
1.88
L
Neith
4
1
2
5
L
0
2
1
0.25
L
Thanatos
sayori2
Thanatos
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,848
Damage
31,578
37,886
Taken
33,103
19,828
Mitigated
26,999
3,466
Healing
8,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,314
759
1,756
4,283
8,468
3,165
0
43
8,425
18,237
0
W
6,409
1,896
520
686
8,125
8,079
0
84
8,041
0
14,899
W
Danzaburou
Iceykappa
Danzaburou
7,630
2,093
0
695
1,534
629
0
65
1,469
0
38,588
L
Rama
6,383
5,712
0
1,448
13,513
10,008
0
3,308
10,205
0
17,690
L
Olorun
Nowik360PL
Olorun
0
0
10
0
1,887
736
0
1,751
136
0
0
W
Jormungandr
PlaneTrout25
Jormungandr
3,919
597
0
0
6,506
10,486
0
161
6,345
19,338
0
W
Fenrir
Rstt1179
Fenrir
6,306
1,883
0
727
8,470
4,640
0
228
8,242
0
18,677
L
Neith
16,372
8,914
0
1,240
10,216
3,965
0
3,187
7,029
0
41,815
L
581
243
173
0
1,984
1,193
0
658
1,326
1,279
0
L
Thanatos
sayori2
Thanatos
2,512
1,445
0
595
10,286
3,926
0
2,329
7,957
0
8,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,837
Gold Earned
47,486
86
Minions Killed
182
3
Camps Cleared
9
465,075
Distance Traveled
841,569
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,365
1,041
23
3
0
171,140
0
W
Bellona
9,514
1,057
15
2
1
184,535
0
W
Danzaburou
9,910
1,101
95
11
3
162,257
0
L
Rama
9,148
1,016
27
3
1
142,673
0
L
Olorun
7,286
810
0
0
0
13,391
0
W
Jormungandr
9,404
1,045
32
4
2
166,184
0
W
Fenrir
9,293
1,033
17
2
3
157,453
0
L
Neith
10,113
1,124
52
6
1
158,739
0
L
Yemoja
7,479
831
0
0
0
27,549
0
L
Thanatos
7,811
868
7
1
1
122,723
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role