Player Matchup

Achilles
Achilles
Fearnuttin
Achilles
Level 29
God Stats
19W - 17L
1,514 SR
Queue Stats
166W - 209L
1,422 Elo+
Solo
Camazotz
Camazotz
Linzar
Camazotz
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,416 Elo+
Solo
Ra
Ra
Migi2501
Ra
Level 6
God Stats
2W - 1L
1,271 SR
Queue Stats
16W - 26L
1,345 Elo+
Solo
Chernobog
Chernobog
Nevroshesh
Chernobog
Level 8
God Stats
6W - 2L
1,872 SR
Queue Stats
9W - 15L
1,480 Elo+
Solo
Hercules
Hercules
RosendaKing
Hercules
Level 29
God Stats
6W - 4L
1,224 SR
Queue Stats
76W - 72L
1,465 Elo+
Solo
Team Averages
Level 20
1,476 SR
1,426 Elo+

VS

Team Averages
Level 9
1,544 SR
1,308 Elo+
Merlin
Merlin
HecticStorm
Merlin
Level 5
God Stats
0W - 3L
1,715 SR
Queue Stats
1W - 7L
1,014 Elo+
Solo
Guan Yu
Guan Yu
HeСсыBТрусы
Guan Yu
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 18L
1,502 Elo+
Solo
Fenrir
Fenrir
barlos120
Fenrir
Level 15
God Stats
9W - 11L
1,503 SR
Queue Stats
27W - 39L
1,319 Elo+
Solo
Cerberus
Cerberus
edi595
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
kupbond
Neith
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 6L
1,202 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Fearnuttin
Achilles
18
7 / 2 / 5
11,538
524
14,925
20,573
19,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Camazotz
Linzar
Camazotz
20
10 / 5 / 5
13,156
598
16,013
21,658
7,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 8 / 5
9,866
448
6,993
10,888
2,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chernobog
Nevroshesh
Chernobog
15
5 / 6 / 11
10,271
467
10,512
12,564
4,084
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
RosendaKing
Hercules
15
6 / 5 / 6
9,821
446
7,829
22,058
14,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
0 / 10 / 2
8,643
393
5,141
11,745
3,849
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

17
7 / 7 / 6
10,863
494
18,489
25,665
22,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
barlos120
Fenrir
20
16 / 3 / 4
13,143
597
19,028
16,771
8,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
edi595
Cerberus
7
1 / 3 / 1
7,293
332
1,936
8,372
3,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
kupbond
Neith
14
2 / 9 / 9
9,710
441
16,667
13,573
5,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
48
31
Kills
26
26
Deaths
32
32
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Achilles
Fearnuttin
Achilles
7
2
5
4.75
L
Merlin
0
10
2
0.1
L
7
7
6
1.43
W
Camazotz
Linzar
Camazotz
10
5
5
2.5
W
3
8
5
0.69
W
Chernobog
Nevroshesh
Chernobog
5
6
11
1.75
W
Hercules
RosendaKing
Hercules
6
5
6
1.8
L
Fenrir
barlos120
Fenrir
16
3
4
6
L
Cerberus
edi595
Cerberus
1
3
1
0.5
L
Neith
kupbond
Neith
2
9
9
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,272
Damage
61,261
87,741
Taken
76,126
47,848
Mitigated
43,790
22,846
Healing
21,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Fearnuttin
Achilles
14,925
3,425
0
3,259
20,573
19,324
509
4,544
14,881
10,750
59,302
L
Merlin
5,141
412
0
0
11,745
3,849
1,840
1,349
10,017
46,857
0
L
18,489
3,146
2,234
9,734
25,665
22,801
524
4,346
19,942
13,890
43,459
W
Camazotz
Linzar
Camazotz
16,013
4,910
0
11,547
21,658
7,018
2,198
1,767
19,478
0
83,598
W
6,993
1,329
31
720
10,888
2,623
1,699
1,511
9,032
44,779
0
W
Chernobog
Nevroshesh
Chernobog
10,512
6,952
0
2,051
12,564
4,084
613
815
11,749
0
46,353
W
Hercules
RosendaKing
Hercules
7,829
2,532
0
5,238
22,058
14,799
968
2,465
19,363
0
42,582
L
Fenrir
barlos120
Fenrir
19,028
3,973
0
5,540
16,771
8,095
0
1,873
14,557
0
90,948
L
Cerberus
edi595
Cerberus
1,936
242
0
2,035
8,372
3,453
0
522
7,646
12,703
0
L
Neith
kupbond
Neith
16,667
6,727
0
1,980
13,573
5,592
1,260
882
12,256
0
54,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,652
Gold Earned
49,652
484
Minions Killed
440
0
Camps Cleared
0
1,917,137
Distance Traveled
1,649,246
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,538
524
111
5
0
417,694
10
L
Merlin
8,643
393
91
4
0
301,470
0
L
Guan Yu
10,863
494
93
4
0
359,977
6
W
Camazotz
13,156
598
133
6
0
414,280
0
W
Ra
9,866
448
98
4
0
321,073
1
W
Chernobog
10,271
467
81
4
0
353,336
0
W
Hercules
9,821
446
61
3
0
410,754
1
L
Fenrir
13,143
597
136
6
0
448,515
0
L
Cerberus
7,293
332
36
2
0
157,314
0
L
Neith
9,710
441
84
4
0
381,970
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role