Player Matchup

Cthulhu
Cthulhu
Felipe cha2436
Cthulhu
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 9L
1,192 Elo+
Solo
Cliodhna
Cliodhna
ILEVIATHEN
Cliodhna
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,695 Elo+
Party 1
Danzaburou
Danzaburou
Sir Roader
Danzaburou
Level 28
God Stats
9W - 6L
1,488 SR
Queue Stats
9W - 11L
1,448 Elo+
Party 1
Fenrir
Fenrir
TheBoss_Montana
Fenrir
Level 5
God Stats
1W - 2L
1,452 SR
Queue Stats
1W - 2L
1,617 Elo+
Solo
Neith
Neith
chama_de_papai
Neith
Level 14
God Stats
11W - 10L
1,545 SR
Queue Stats
22W - 22L
1,422 Elo+
Solo
Team Averages
Level 14
1,497 SR
1,475 Elo+

VS

Team Averages
Level 17
1,495 SR
1,407 Elo+
Yemoja
Yemoja
CapRoberto
Yemoja
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 40L
1,177 Elo+
Solo
Kukulkan
Kukulkan
DS MANT
Kukulkan
Level 15
God Stats
2W - 3L
1,437 SR
Queue Stats
41W - 32L
1,388 Elo+
Solo
Bellona
Bellona
Detectinator
Bellona
Level 20
God Stats
2W - 0L
1,706 SR
Queue Stats
26W - 5L
1,739 Elo+
Solo
Scylla
Scylla
Talaith_ejder
Scylla
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
175W - 204L
1,398 Elo+
Solo
Olorun
Olorun
xXEvilgogoXx
Olorun
Level 16
God Stats
2W - 3L
1,332 SR
Queue Stats
4W - 8L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 14 / 3
9,427
857
12,982
37,391
36,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
ILEVIATHEN
Cliodhna
16
2 / 10 / 1
10,303
937
15,523
22,096
8,558
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Sir Roader
Danzaburou
15
1 / 8 / 0
9,413
856
9,608
19,832
7,511
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 14 / 2
9,043
822
2,245
18,737
12,406
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
0 / 2 / 3
9,526
866
10,908
16,821
6,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

276

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CapRoberto
Yemoja
19
3 / 1 / 22
11,981
1,089
8,003
12,205
16,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
DS MANT
Kukulkan
19
14 / 0 / 17
12,365
1,124
27,305
8,312
4,316
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
Detectinator
Bellona
19
16 / 1 / 21
13,533
1,230
40,431
17,075
17,973
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

19
7 / 1 / 18
11,116
1,011
18,367
10,123
3,893
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Olorun
19
8 / 0 / 25
11,465
1,042
12,840
9,691
4,983
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
151
3
Kills
48
48
Deaths
3
9
Assists
103
Player
Kills
Deaths
Assists
KDA
W
Yemoja
CapRoberto
Yemoja
3
1
22
14
W
Kukulkan
DS MANT
Kukulkan
14
0
17
22.5
W
Bellona
Detectinator
Bellona
16
1
21
26.5
L
0
14
3
0.11
L
Cliodhna
ILEVIATHEN
Cliodhna
2
10
1
0.25
L
Danzaburou
Sir Roader
Danzaburou
1
8
0
0.13
W
7
1
18
16
L
0
14
2
0.07
L
0
2
3
0.75
W
Olorun
8
0
25
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,266
Damage
106,946
114,877
Taken
57,406
71,584
Mitigated
47,241
6,501
Healing
13,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
CapRoberto
Yemoja
8,003
3,926
2,606
1,917
12,205
16,076
0
2,031
9,950
16,601
0
W
Kukulkan
DS MANT
Kukulkan
27,305
3,340
0
0
8,312
4,316
0
1,423
6,806
60,632
0
W
Bellona
Detectinator
Bellona
40,431
19,813
0
622
17,075
17,973
0
3,561
12,750
0
51,005
L
12,982
951
93
4,319
37,391
36,156
0
20,122
17,269
23,665
0
L
Cliodhna
ILEVIATHEN
Cliodhna
15,523
1,872
0
0
22,096
8,558
0
13,431
8,665
0
47,109
L
Danzaburou
Sir Roader
Danzaburou
9,608
4,816
0
983
19,832
7,511
0
7,752
12,080
0
24,870
W
18,367
2,383
0
1,405
10,123
3,893
0
2,578
7,134
31,655
0
L
2,245
1,580
0
0
18,737
12,406
0
15,462
3,275
0
5,861
L
10,908
4,114
0
1,106
16,821
6,953
0
9,748
7,073
0
41,605
W
Olorun
12,840
5,673
1,215
5,370
9,691
4,983
0
1,803
7,784
26,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,712
Gold Earned
60,460
191
Minions Killed
207
0
Camps Cleared
2
977,305
Distance Traveled
1,051,983
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,981
1,089
16
1
0
192,202
0
W
Kukulkan
12,365
1,124
98
9
1
208,963
0
W
Bellona
13,533
1,230
21
2
0
243,935
0
L
Cthulhu
9,427
857
27
2
0
203,840
0
L
Cliodhna
10,303
937
74
7
0
220,841
0
L
Danzaburou
9,413
856
26
2
0
198,524
0
W
Scylla
11,116
1,011
31
3
0
199,721
0
L
Fenrir
9,043
822
10
1
0
166,758
1
L
Neith
9,526
866
54
5
0
187,342
0
W
Olorun
11,465
1,042
41
4
1
207,162
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role