Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
CreativeName203
King Arthur
Level 29
God Stats
12W - 19L
1,360 SR
Queue Stats
84W - 108L
1,340 Elo+
Solo
Sol
Sol
Severik77
Sol
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
98W - 128L
1,475 Elo+
Solo
Hun Batz
Hun Batz
WhoYaMaker
Hun Batz
Level 26
God Stats
5W - 5L
1,570 SR
Queue Stats
50W - 62L
1,537 Elo+
Solo
Ullr
Ullr
phantomghoull
Ullr
Level 28
God Stats
23W - 4L
2,036 SR
Queue Stats
170W - 45L
1,793 Elo+
Solo
Team Averages
Level 27
1,593 SR
1,529 Elo+

VS

Team Averages
Level 25
1,618 SR
1,539 Elo+
Pele
Pele
HimariSama07
Pele
Level 29
God Stats
4W - 2L
1,960 SR
Queue Stats
4W - 4L
1,682 Elo+
Solo
Eset
Eset
StokeEm
Eset
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
116W - 111L
1,519 Elo+
Solo
Rama
Rama
Volcann213
Rama
Level 18
God Stats
4W - 5L
1,532 SR
Queue Stats
80W - 35L
1,618 Elo+
Solo
Nox
Nox
Vyakox
Nox
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,440 Elo+
Solo
Mulan
Mulan
icantwin281
Mulan
Level 29
God Stats
9W - 3L
1,597 SR
Queue Stats
162W - 168L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
6 / 1 / 5
8,213
587
5,613
12,757
7,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
CreativeName203
King Arthur
13
2 / 1 / 4
8,055
575
5,068
11,315
4,591
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 3 / 3
7,857
561
3,058
7,451
2,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
WhoYaMaker
Hun Batz
15
6 / 1 / 7
9,264
662
8,101
8,266
3,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
11 / 0 / 5
10,413
744
14,871
7,905
2,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 0
7,761
554
5,995
10,499
3,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Eset
StokeEm
Eset
11
0 / 6 / 2
6,976
498
3,613
8,975
1,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 6 / 1
8,284
592
4,858
10,673
2,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nox
Vyakox
Nox
8
0 / 4 / 1
5,516
394
1,494
6,672
1,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
1 / 6 / 3
6,136
438
7,255
12,581
6,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
26
Kills
6
6
Deaths
26
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
1
5
8.5
W
King Arthur
CreativeName203
King Arthur
2
1
4
4
L
2
4
0
0.5
W
1
3
3
0.83
L
Eset
StokeEm
Eset
0
6
2
0.17
L
3
6
1
0.58
L
Nox
Vyakox
Nox
0
4
1
0.13
W
Hun Batz
WhoYaMaker
Hun Batz
6
1
7
9.5
L
1
6
3
0.42
W
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,711
Damage
23,215
47,694
Taken
49,400
20,229
Mitigated
16,174
16,298
Healing
9,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,613
781
0
4,222
12,757
7,370
0
1,347
11,039
6,541
33,540
W
King Arthur
CreativeName203
King Arthur
5,068
549
0
3,597
11,315
4,591
336
1,968
8,739
2,002
39,714
L
5,995
974
0
1,875
10,499
3,748
0
128
10,371
0
42,854
W
3,058
853
0
1,608
7,451
2,472
3,042
3,143
4,012
31,370
4,058
L
Eset
StokeEm
Eset
3,613
363
0
1,948
8,975
1,974
0
1,806
7,169
35,223
0
L
4,858
3,926
0
3,092
10,673
2,423
0
629
10,044
0
49,738
L
Nox
Vyakox
Nox
1,494
246
0
848
6,672
1,888
250
696
5,976
12,304
0
W
Hun Batz
WhoYaMaker
Hun Batz
8,101
2,269
0
3,945
8,266
3,033
428
888
7,048
0
60,624
L
7,255
1,154
0
1,491
12,581
6,141
0
756
11,825
526
20,491
W
14,871
6,843
0
2,926
7,905
2,763
0
1,282
6,344
0
76,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,802
Gold Earned
34,673
439
Minions Killed
342
0
Camps Cleared
0
1,460,790
Distance Traveled
1,279,030
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,213
587
58
4
0
280,903
4
W
King Arthur
8,055
575
73
5
0
303,214
3
L
Pele
7,761
554
92
7
0
274,520
3
W
Sol
7,857
561
80
6
0
273,213
1
L
Eset
6,976
498
91
7
0
266,098
2
L
Rama
8,284
592
97
7
0
260,157
3
L
Nox
5,516
394
32
2
0
216,467
0
W
Hun Batz
9,264
662
103
7
0
300,958
5
L
Mulan
6,136
438
30
2
0
261,788
1
W
Ullr
10,413
744
125
9
0
302,502
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role