Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
 
Fenrir
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Puch
Ah Puch
Joker_1919_cz
Ah Puch
Level 38
God Stats
1W - 1L
1,570 SR
Queue Stats
60W - 103L
1,278 Elo+
Party 1
Danzaburou
Danzaburou
kentaurcz
Danzaburou
Level 87
God Stats
1W - 1L
1,286 SR
Queue Stats
1W - 5L
1,106 Elo+
Party 1
Team Averages
Level 91
1,464 SR
1,346 Elo+

VS

Team Averages
Level 49
1,526 SR
1,456 Elo+
Raijin
Raijin
Bartje69420
Raijin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 60L
1,396 Elo+
Party 2
Danzaburou
Danzaburou
robberke
Danzaburou
Level 65
God Stats
4W - 3L
1,552 SR
Queue Stats
316W - 342L
1,470 Elo+
Party 2
Bellona
Bellona
zlToxiclz
Bellona
Level 54
God Stats
19W - 21L
1,527 SR
Queue Stats
250W - 246L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
9 / 3 / 4
10,294
792
11,155
11,758
11,122
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
 
Fenrir
14
9 / 3 / 4
10,294
792
11,155
11,758
11,122
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
13
4 / 3 / 6
9,036
695
6,753
7,934
2,733
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
kentaurcz
Danzaburou
13
2 / 5 / 8
8,692
669
7,172
9,063
3,090
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
11
2 / 7 / 5
8,047
619
5,613
9,878
3,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
robberke
Danzaburou
12
5 / 3 / 5
9,291
715
9,710
10,078
3,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
zlToxiclz
Bellona
12
4 / 5 / 5
8,688
668
8,665
11,599
10,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
26
24
Kills
11
14
Deaths
15
22
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
3
4
3.67
W
Fenrir
 
Fenrir
9
3
4
3.67
L
Raijin
2
7
5
0.64
W
Ah Puch
4
3
6
2.33
W
Danzaburou
kentaurcz
Danzaburou
2
5
8
1.2
L
Danzaburou
robberke
Danzaburou
5
3
5
2.5
L
Bellona
zlToxiclz
Bellona
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,235
Damage
23,988
40,513
Taken
31,555
28,067
Mitigated
17,906
7,509
Healing
4,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
11,155
2,809
126
1,674
11,758
11,122
204
2,464
8,648
0
23,472
W
Fenrir
 
Fenrir
11,155
2,809
126
1,674
11,758
11,122
204
2,464
8,648
0
23,472
L
Raijin
5,613
421
0
391
9,878
3,408
279
1,202
8,676
16,876
0
W
Ah Puch
6,753
432
74
3,155
7,934
2,733
0
1,751
5,873
30,621
0
W
Danzaburou
kentaurcz
Danzaburou
7,172
2,589
0
680
9,063
3,090
164
1,521
7,160
0
23,853
L
Danzaburou
robberke
Danzaburou
9,710
3,493
0
2,709
10,078
3,851
535
3,094
6,984
0
28,812
L
Bellona
zlToxiclz
Bellona
8,665
1,303
0
1,035
11,599
10,647
0
2,790
8,809
0
28,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,316
Gold Earned
26,026
166
Minions Killed
171
8
Camps Cleared
6
912,736
Distance Traveled
612,528
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,294
792
29
2
2
245,030
2
W
Fenrir
10,294
792
29
2
2
245,030
2
L
Raijin
8,047
619
43
3
1
177,655
0
W
Ah Puch
9,036
695
69
5
3
204,338
3
W
Danzaburou
8,692
669
39
3
1
218,338
2
L
Danzaburou
9,291
715
75
6
1
202,881
0
L
Bellona
8,688
668
53
4
4
231,992
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role