Player Matchup

Charybdis
Charybdis
Gold IV
 
Charybdis
Gold IV
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Charybdis
Charybdis
Gold IV
 
Charybdis
Gold IV
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ymir
Ymir
Silver II
AnDeR-__-17
Ymir
Silver II
Level 49
God Stats
2W - 7L
1,504 SR
Queue Stats
10W - 11L
1,519 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold II
Asapalhsxx492xx
Morgan Le Fay
Gold II
Level 123
God Stats
13W - 18L
1,501 SR
Queue Stats
537W - 533L
1,626 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
Sierra4902
Gilgamesh
Silver II
Level 65
God Stats
0W - 1L
1,730 SR
Queue Stats
11W - 11L
1,453 MMR
Party 2
Achilles
Achilles
Gold II
ThirstyWhiteKid
Achilles
Gold II
Level 138
God Stats
9W - 7L
1,580 SR
Queue Stats
420W - 412L
1,637 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 101
1,553 SR
1,539 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 121
1,571 SR
1,555 MMR
Sun Wukong
Sun Wukong
Gold II
Bamireng
Sun Wukong
Gold II
Level 144
God Stats
26W - 24L
1,583 SR
Queue Stats
319W - 319L
1,656 MMR
Solo
Persephone
Persephone
Gold IV
DemonsFromBehind
Persephone
Gold IV
Level 123
God Stats
8W - 10L
1,474 SR
Queue Stats
128W - 136L
1,304 MMR
Party 1
Sol
Sol
Platinum IV
IPRATTY8
Sol
Platinum IV
Level 126
God Stats
4W - 11L
1,466 SR
Queue Stats
461W - 454L
1,702 MMR
Solo
Awilix
Awilix
Gold I
LuegenLanzeLord
Awilix
Gold I
Level 53
God Stats
15W - 10L
1,687 SR
Queue Stats
50W - 47L
1,674 MMR
Party 1
Fenrir
Fenrir
Gold II
Ryukh73
Fenrir
Gold II
Level 157
God Stats
15W - 11L
1,643 SR
Queue Stats
476W - 476L
1,439 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
1 / 2 / 1
7,003
539
6,560
9,587
2,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Charybdis
 
Charybdis
12
1 / 2 / 1
7,003
539
6,560
9,587
2,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

6
0 / 4 / 3
5,293
407
918
7,743
3,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
Asapalhsxx492xx
Morgan Le Fay
11
1 / 6 / 2
6,694
515
4,005
9,461
2,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Sierra4902
Gilgamesh
13
5 / 3 / 0
7,827
602
9,278
10,935
5,814
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Achilles
11
2 / 4 / 1
6,565
505
5,007
11,465
4,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
LokiCliodhnaIzanamiTiamat

VS

Bans
MulanGebAthenaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bamireng
Sun Wukong
13
2 / 1 / 5
7,659
589
6,149
9,787
4,214
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
DemonsFromBehind
Persephone
12
3 / 2 / 9
8,069
621
7,476
6,235
1,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 2 / 3
7,964
613
6,789
8,188
2,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
8 / 1 / 3
9,097
700
10,786
8,830
3,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fenrir
Ryukh73
Fenrir
11
4 / 3 / 4
6,838
526
3,736
11,546
5,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
10
Kills
19
21
Deaths
9
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
2
1
0.75
L
Charybdis
 
Charybdis
1
2
1
0.75
L
0
4
3
0.38
L
Morgan Le Fay
Asapalhsxx492xx
Morgan Le Fay
1
6
2
0.33
W
Sun Wukong
Bamireng
Sun Wukong
2
1
5
4.5
W
Persephone
DemonsFromBehind
Persephone
3
2
9
3.75
W
2
2
3
1.75
W
8
1
3
9.5
W
Fenrir
Ryukh73
Fenrir
4
3
4
2
L
Gilgamesh
Sierra4902
Gilgamesh
5
3
0
1.67
L
Achilles
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,328
Damage
34,936
58,778
Taken
44,586
21,639
Mitigated
16,904
14,356
Healing
19,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
6,560
3,352
0
3,680
9,587
2,592
0
4,782
4,805
0
49,437
L
Charybdis
 
Charybdis
6,560
3,352
0
3,680
9,587
2,592
0
4,782
4,805
0
49,437
L
918
35
0
468
7,743
3,823
0
2,331
5,412
5,267
0
L
Morgan Le Fay
Asapalhsxx492xx
Morgan Le Fay
4,005
70
0
1,889
9,461
2,743
0
2,972
6,489
37,284
0
W
Sun Wukong
Bamireng
Sun Wukong
6,149
937
0
4,861
9,787
4,214
717
175
9,612
0
44,970
W
Persephone
DemonsFromBehind
Persephone
7,476
182
0
1,451
6,235
1,653
178
1,736
4,351
42,590
0
W
6,789
3,075
0
4,392
8,188
2,275
0
115
8,073
48,255
8,956
W
10,786
5,004
0
4,101
8,830
3,075
36
1,158
7,562
0
56,401
W
Fenrir
Ryukh73
Fenrir
3,736
1,149
0
4,244
11,546
5,687
15
2,282
9,164
0
24,764
L
Gilgamesh
Sierra4902
Gilgamesh
9,278
2,351
0
1,789
10,935
5,814
0
1,559
9,376
3,084
46,367
L
Achilles
5,007
1,471
0
2,850
11,465
4,075
0
2,031
9,434
0
35,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,385
Gold Earned
39,627
429
Minions Killed
424
0
Camps Cleared
0
1,444,927
Distance Traveled
1,388,315
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,003
539
94
7
0
243,673
3
L
Charybdis
7,003
539
94
7
0
243,673
3
L
Ymir
5,293
407
8
1
0
168,102
3
L
Morgan Le Fay
6,694
515
69
5
0
242,493
7
W
Sun Wukong
7,659
589
98
8
0
274,156
4
W
Persephone
8,069
621
75
6
0
261,397
3
W
Sol
7,964
613
110
8
0
255,969
4
W
Awilix
9,097
700
90
7
0
317,080
1
W
Fenrir
6,838
526
51
4
0
279,713
2
L
Gilgamesh
7,827
602
95
7
0
261,807
1
L
Achilles
6,565
505
69
5
0
285,179
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role