Player Matchup

Nemesis
Nemesis
Elyaz
Nemesis
Level 138
God Stats
23W - 20L
1,571 SR
Queue Stats
128W - 128L
1,487 Elo+
Solo
Anhur
Anhur
Knakers
Anhur
Level 120
God Stats
5W - 3L
1,674 SR
Queue Stats
35W - 34L
1,366 Elo+
Solo
Ares
Ares
MRsay10
Ares
Level 66
God Stats
4W - 1L
1,594 SR
Queue Stats
81W - 76L
1,464 Elo+
Solo
Mercury
Mercury
ninjаdude
Mercury
Level 137
God Stats
14W - 14L
1,605 SR
Queue Stats
104W - 103L
1,432 Elo+
Solo
Hercules
Hercules
pony_dead97
Hercules
Level 104
God Stats
2W - 0L
1,549 SR
Queue Stats
28W - 27L
1,462 Elo+
Solo
Team Averages
Level 113
1,599 SR
1,442 Elo+

VS

Team Averages
Level 92
1,432 SR
1,467 Elo+
Horus
Horus
Deathstealth11
Horus
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
194W - 193L
1,475 Elo+
Solo
Thanatos
Thanatos
Mipeje
Thanatos
Level 96
God Stats
1W - 6L
1,050 SR
Queue Stats
427W - 469L
1,466 Elo+
Party 1
Geb
Geb
MrQuishma
Geb
Level 65
God Stats
13W - 7L
1,720 SR
Queue Stats
116W - 136L
1,460 Elo+
Solo
Heimdallr
Heimdallr
Orangepip
Heimdallr
Level 139
God Stats
0W - 2L
1,257 SR
Queue Stats
246W - 228L
1,495 Elo+
Solo
Olorun
Olorun
hectorrd
Olorun
Level 103
God Stats
24W - 13L
1,635 SR
Queue Stats
525W - 565L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Elyaz
Nemesis
15
5 / 3 / 4
9,074
567
8,794
11,422
4,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anhur
Knakers
Anhur
14
12 / 3 / 4
9,726
608
16,377
11,784
3,975
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ares
MRsay10
Ares
13
1 / 2 / 15
8,119
507
9,677
15,871
13,416
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
ninjаdude
Mercury
14
7 / 7 / 7
8,972
561
8,374
11,991
4,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
pony_dead97
Hercules
15
1 / 1 / 11
8,814
551
9,742
10,290
9,887
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 2
7,909
494
4,807
13,704
8,939
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Thanatos
Mipeje
Thanatos
13
9 / 6 / 3
8,333
521
11,622
16,768
6,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
1 / 5 / 5
7,192
450
4,336
13,472
10,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
Orangepip
Heimdallr
13
3 / 6 / 4
7,730
483
9,020
15,158
5,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
hectorrd
Olorun
13
2 / 7 / 8
8,109
507
8,888
12,721
4,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
38
26
Kills
16
16
Deaths
26
41
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
Nemesis
Elyaz
Nemesis
5
3
4
2.33
W
Anhur
Knakers
Anhur
12
3
4
4.67
W
Ares
MRsay10
Ares
1
2
15
4.25
L
Thanatos
Mipeje
Thanatos
9
6
3
1.75
L
1
5
5
0.7
L
Heimdallr
Orangepip
Heimdallr
3
6
4
0.83
L
Olorun
hectorrd
Olorun
2
7
8
0.86
W
Mercury
ninjаdude
Mercury
7
7
7
1.5
W
Hercules
pony_dead97
Hercules
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,964
Damage
38,673
61,358
Taken
71,823
37,070
Mitigated
35,564
15,272
Healing
24,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,807
3,091
390
4,410
13,704
8,939
0
1,363
12,341
0
41,341
W
Nemesis
Elyaz
Nemesis
8,794
5,577
0
865
11,422
4,812
0
2,049
9,373
0
70,949
W
Anhur
Knakers
Anhur
16,377
9,481
0
3,946
11,784
3,975
1,252
2,758
9,026
0
52,649
W
Ares
MRsay10
Ares
9,677
520
405
2,658
15,871
13,416
327
3,316
12,555
24,829
0
L
Thanatos
Mipeje
Thanatos
11,622
2,349
0
9,702
16,768
6,887
0
1,816
14,952
0
40,947
L
4,336
963
0
1,328
13,472
10,000
345
3,158
10,314
15,218
0
L
Heimdallr
Orangepip
Heimdallr
9,020
4,270
0
4,702
15,158
5,398
533
2,560
12,598
0
51,439
L
Olorun
hectorrd
Olorun
8,888
4,369
541
2,974
12,721
4,340
0
780
11,941
44,675
0
W
Mercury
ninjаdude
Mercury
8,374
2,896
0
1,558
11,991
4,980
566
3,560
8,431
0
39,216
W
Hercules
pony_dead97
Hercules
9,742
2,738
0
5,840
10,290
9,887
428
1,541
8,749
0
52,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,705
Gold Earned
39,273
398
Minions Killed
344
0
Camps Cleared
0
1,674,170
Distance Traveled
1,458,032
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,909
494
88
6
0
297,609
3
W
Nemesis
9,074
567
113
7
0
392,034
3
W
Anhur
9,726
608
96
6
0
296,801
0
W
Ares
8,119
507
21
1
0
314,877
7
L
Thanatos
8,333
521
57
4
0
296,536
6
L
Geb
7,192
450
17
1
0
315,694
7
L
Heimdallr
7,730
483
84
5
0
282,773
3
L
Olorun
8,109
507
98
6
0
265,420
4
W
Mercury
8,972
561
69
4
0
338,411
1
W
Hercules
8,814
551
99
6
0
332,047
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role