Player Matchup

Cupid
Cupid
DucttapeNinja41
Cupid
Level 33
God Stats
0W - 1L
1,527 SR
Queue Stats
1W - 6L
1,127 Elo+
Party 1
Janus
Janus
HeadFirstMangoo
Janus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,127 Elo+
Party 1
Cthulhu
Cthulhu
Texan-mexican255
Cthulhu
Level 26
God Stats
0W - 5L
1,397 SR
Queue Stats
0W - 6L
995 Elo+
Party 1
Ymir
Ymir
bro2_ice
Ymir
Level 28
God Stats
0W - 1L
1,218 SR
Queue Stats
0W - 6L
995 Elo+
Party 1
Team Averages
Level 34
1,410 SR
1,061 Elo+

VS

Team Averages
Level 158
1,459 SR
1,486 Elo+
Cu Chulainn
Cu Chulainn
ARGHYMETES
Cu Chulainn
Level 156
God Stats
1W - 0L
1,400 SR
Queue Stats
19W - 21L
1,486 Elo+
Solo
Cupid
Cupid
Destro_Killsz
Cupid
Level 159
God Stats
2W - 0L
1,566 SR
Queue Stats
118W - 96L
1,585 Elo+
Solo
Kuzenbo
Kuzenbo
hawaiiinsomniac
Kuzenbo
Level 160
God Stats
7W - 0L
1,500 SR
Queue Stats
131W - 129L
1,539 Elo+
Solo
Anubis
Anubis
xX Juke3 Xx
Anubis
Level 157
God Stats
2W - 0L
1,371 SR
Queue Stats
19W - 32L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 2
8,078
734
3,228
8,021
2,707
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 7 / 2
7,843
713
7,009
9,902
2,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 6 / 1
7,393
672
6,134
13,827
11,807
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ymir
13
1 / 5 / 3
7,982
726
3,930
14,261
12,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ARGHYMETES
Cu Chulainn
14
2 / 0 / 11
9,200
836
3,819
7,512
4,944
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
17 / 0 / 3
12,020
1,093
19,792
6,765
2,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
0 / 1 / 10
9,344
849
5,676
7,915
8,756
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
13
2 / 4 / 8
8,934
812
10,027
8,975
4,756
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
53
5
Kills
21
21
Deaths
5
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
ARGHYMETES
Cu Chulainn
2
0
11
7.5
W
17
0
3
18.5
L
2
3
2
1
L
2
7
2
0.43
L
0
6
1
0.08
L
Ymir
1
5
3
0.5
W
0
1
10
5
W
Anubis
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,301
Damage
39,314
46,011
Taken
31,167
29,457
Mitigated
21,394
3,695
Healing
8,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
ARGHYMETES
Cu Chulainn
3,819
1,081
0
0
7,512
4,944
366
3,381
4,043
2,850
17,187
W
19,792
12,132
1,067
2,379
6,765
2,938
4,010
5,225
1,382
0
58,041
L
3,228
1,677
57
647
8,021
2,707
140
3,027
4,994
0
26,634
L
7,009
351
95
758
9,902
2,662
0
3,845
6,057
25,508
0
L
6,134
910
135
0
13,827
11,807
0
5,578
8,249
21,235
0
L
Ymir
3,930
475
869
1,134
14,261
12,281
0
4,071
10,190
16,603
0
W
5,676
2,207
1,512
1,515
7,915
8,756
33
3,718
4,046
18,809
0
W
Anubis
10,027
343
0
1,959
8,975
4,756
399
4,751
4,092
32,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,296
Gold Earned
39,498
164
Minions Killed
186
7
Camps Cleared
13
664,166
Distance Traveled
911,287
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,200
836
32
3
2
278,710
5
W
Cupid
12,020
1,093
92
8
6
219,449
3
L
Cupid
8,078
734
58
5
1
181,788
0
L
Janus
7,843
713
46
4
3
151,070
0
L
Cthulhu
7,393
672
33
3
0
169,187
3
L
Ymir
7,982
726
27
2
3
162,121
1
W
Kuzenbo
9,344
849
29
3
4
231,664
0
W
Anubis
8,934
812
33
3
1
181,464
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role