Player Matchup

Olorun
Olorun
 
Olorun
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
 
Olorun
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
JimmysRealDad
Horus
Level 56
God Stats
54W - 26L
1,759 SR
Queue Stats
276W - 146L
1,730 Elo+
Party 1
Ares
Ares
RiverofTakos
Ares
Level 106
God Stats
21W - 6L
1,750 SR
Queue Stats
598W - 384L
1,737 Elo+
Party 1
Team Averages
Level 85
1,627 SR
1,617 Elo+

VS

Team Averages
Level 65
1,420 SR
1,366 Elo+
Bellona
Bellona
AznSenzation97
Bellona
Level 41
God Stats
3W - 9L
1,330 SR
Queue Stats
22W - 42L
1,312 Elo+
Party 2
Kuzenbo
Kuzenbo
TheSecurityMan1
Kuzenbo
Level 95
God Stats
7W - 8L
1,432 SR
Queue Stats
368W - 459L
1,286 Elo+
Party 2
Neith
Neith
unholycruz
Neith
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
6 / 0 / 10
7,690
961
9,883
5,039
2,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
 
Olorun
12
6 / 0 / 10
7,690
961
9,883
5,039
2,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
7 / 1 / 9
7,714
964
5,438
8,201
6,156
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
3 / 1 / 13
6,933
867
9,704
10,414
6,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 1
6,074
759
4,507
11,077
9,121
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

8
0 / 4 / 0
5,198
650
3,311
11,427
9,671
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
9
1 / 6 / 1
6,066
758
3,873
7,350
2,266
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
4
22
Kills
2
2
Deaths
16
42
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
6
0
10
11
W
Olorun
 
Olorun
6
0
10
11
L
1
6
1
0.25
W
7
1
9
11.5
W
3
1
13
9.5
L
0
4
0
0
L
Neith
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,908
Damage
11,691
28,693
Taken
29,854
17,735
Mitigated
21,058
15,140
Healing
3,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
9,883
5,481
1,199
2,101
5,039
2,451
1,893
1,012
4,027
38,041
4,312
W
Olorun
 
Olorun
9,883
5,481
1,199
2,101
5,039
2,451
1,893
1,012
4,027
38,041
4,312
L
4,507
753
0
1,778
11,077
9,121
0
6,887
3,752
0
11,154
W
5,438
3,238
2,608
4,223
8,201
6,156
57
1,458
6,743
0
16,074
W
9,704
473
0
1,709
10,414
6,677
75
1,033
9,381
18,278
0
L
3,311
1,052
0
997
11,427
9,671
0
6,696
4,573
11,757
0
L
Neith
3,873
2,036
0
423
7,350
2,266
0
4,294
2,881
0
19,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,027
Gold Earned
17,338
212
Minions Killed
57
10
Camps Cleared
3
685,565
Distance Traveled
416,942
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,690
961
86
11
4
165,498
2
W
Olorun
7,690
961
86
11
4
165,498
2
L
Bellona
6,074
759
17
2
0
161,909
2
W
Horus
7,714
964
22
3
1
181,317
0
W
Ares
6,933
867
18
2
1
173,252
3
L
Kuzenbo
5,198
650
21
3
3
143,871
1
L
Neith
6,066
758
19
2
0
111,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role