Player Matchup

Bastet
Bastet
 
Bastet
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bastet
Bastet
 
Bastet
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
AmOkBuFu1266
Nu Wa
Level 126
God Stats
73W - 64L
1,522 SR
Queue Stats
642W - 719L
1,426 Elo+
Solo
Kuzenbo
Kuzenbo
BB_RobbyB
Kuzenbo
Level 127
God Stats
28W - 22L
1,656 SR
Queue Stats
408W - 426L
1,513 Elo+
Solo
Gilgamesh
Gilgamesh
Cz_gamer_hk
Gilgamesh
Level 147
God Stats
18W - 14L
1,534 SR
Queue Stats
561W - 592L
1,385 Elo+
Solo
Ullr
Ullr
Doom_Fist_69
Ullr
Level 45
God Stats
5W - 3L
1,760 SR
Queue Stats
245W - 218L
1,487 Elo+
Solo
Team Averages
Level 96
1,579 SR
1,468 Elo+

VS

Team Averages
Level 81
1,448 SR
1,440 Elo+
Izanami
Izanami
 
Izanami
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
LLusion_i
Tsukuyomi
Level 63
God Stats
16W - 23L
1,472 SR
Queue Stats
114W - 133L
1,359 Elo+
Party 2
Guan Yu
Guan Yu
kisgabor98
Guan Yu
Level 55
God Stats
4W - 5L
1,529 SR
Queue Stats
50W - 61L
1,470 Elo+
Solo
Sol
Sol
liam42_5
Sol
Level 60
God Stats
3W - 4L
1,414 SR
Queue Stats
165W - 189L
1,375 Elo+
Party 2
Geb
Geb
nR x Bansheee
Geb
Level 138
God Stats
7W - 8L
1,271 SR
Queue Stats
108W - 96L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
5 / 0 / 2
5,987
665
4,299
6,278
1,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bastet
 
Bastet
10
5 / 0 / 2
5,987
665
4,299
6,278
1,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 1 / 3
5,061
562
3,218
3,139
727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
BB_RobbyB
Kuzenbo
8
1 / 0 / 6
5,131
570
2,371
4,837
4,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
Cz_gamer_hk
Gilgamesh
10
1 / 2 / 3
5,336
593
3,526
7,116
3,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
3 / 0 / 3
5,153
573
3,887
3,578
1,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
5
0 / 3 / 0
3,934
437
2,107
3,960
756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
 
Izanami
5
0 / 3 / 0
3,934
437
2,107
3,960
756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
LLusion_i
Tsukuyomi
8
0 / 2 / 1
4,649
517
2,736
5,367
1,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Guan Yu
kisgabor98
Guan Yu
9
3 / 2 / 0
5,609
623
4,461
6,476
5,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 2 / 0
4,854
539
919
4,068
1,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 1 / 0
4,494
499
2,894
6,273
2,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
15
Kills
3
3
Deaths
13
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
5
0
2
6
W
Bastet
 
Bastet
5
0
2
6
L
Izanami
 
Izanami
0
3
0
0
L
Izanami
 
Izanami
0
3
0
0
W
0
1
3
1.5
W
Kuzenbo
BB_RobbyB
Kuzenbo
1
0
6
4
W
Gilgamesh
Cz_gamer_hk
Gilgamesh
1
2
3
1.25
W
3
0
3
4.5
L
Tsukuyomi
LLusion_i
Tsukuyomi
0
2
1
0.25
L
Guan Yu
kisgabor98
Guan Yu
3
2
0
1.5
L
0
2
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,600
Damage
15,224
31,226
Taken
30,104
12,557
Mitigated
12,598
14,076
Healing
9,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
4,299
990
0
3,790
6,278
1,707
0
706
5,572
0
30,867
W
Bastet
 
Bastet
4,299
990
0
3,790
6,278
1,707
0
706
5,572
0
30,867
L
Izanami
 
Izanami
2,107
1,539
213
942
3,960
756
0
739
3,221
0
15,968
L
Izanami
 
Izanami
2,107
1,539
213
942
3,960
756
0
739
3,221
0
15,968
W
3,218
882
0
1,114
3,139
727
1,123
254
2,848
30,213
0
W
Kuzenbo
BB_RobbyB
Kuzenbo
2,371
1,378
0
1,696
4,837
4,120
0
816
4,021
9,633
0
W
Gilgamesh
Cz_gamer_hk
Gilgamesh
3,526
535
0
2,496
7,116
3,278
0
553
6,127
1,652
19,068
W
3,887
1,751
0
1,190
3,578
1,018
678
1,452
2,126
0
20,104
L
Tsukuyomi
LLusion_i
Tsukuyomi
2,736
723
167
1,910
5,367
1,371
0
557
4,737
0
20,558
L
Guan Yu
kisgabor98
Guan Yu
4,461
483
85
2,280
6,476
5,656
0
1,346
4,649
0
23,439
L
919
122
0
1,033
4,068
1,271
0
1,374
2,657
22,810
1,905
L
2,894
283
0
1,559
6,273
2,788
0
2,000
4,273
13,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,655
Gold Earned
27,474
259
Minions Killed
240
0
Camps Cleared
0
1,088,396
Distance Traveled
895,157
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
5,987
665
57
6
0
205,910
7
W
Bastet
5,987
665
57
6
0
205,910
7
L
Izanami
3,934
437
37
4
0
97,051
2
L
Izanami
3,934
437
37
4
0
97,051
2
W
Nu Wa
5,061
562
52
6
0
146,860
1
W
Kuzenbo
5,131
570
18
2
0
191,022
2
W
Gilgamesh
5,336
593
44
5
0
171,577
0
W
Ullr
5,153
573
31
3
0
167,117
2
L
Tsukuyomi
4,649
517
47
5
0
187,713
0
L
Guan Yu
5,609
623
45
5
0
180,951
2
L
Sol
4,854
539
62
7
0
152,190
1
L
Geb
4,494
499
12
1
0
180,201
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role