Player Matchup

Neith
Neith
Aliester2021
Neith
Level 6
God Stats
9W - 9L
1,444 SR
Queue Stats
21W - 32L
1,327 Elo+
Party 1
Cthulhu
Cthulhu
Muhutumba
Cthulhu
Level 12
God Stats
11W - 14L
1,439 SR
Queue Stats
47W - 59L
1,445 Elo+
Party 1
Achilles
Achilles
Sappv2
Achilles
Level 84
God Stats
7W - 6L
1,589 SR
Queue Stats
105W - 103L
1,422 Elo+
Party 1
Nu Wa
Nu Wa
Twitterpated502
Nu Wa
Level 21
God Stats
6W - 6L
1,430 SR
Queue Stats
56W - 84L
1,286 Elo+
Solo
Chaac
Chaac
xXBEASTMASTERX
Chaac
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 28L
1,247 Elo+
Solo
Team Averages
Level 30
1,480 SR
1,345 Elo+

VS

Team Averages
Level 19
1,602 SR
1,324 Elo+
Fafnir
Fafnir
BlackStorm137
Fafnir
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 12L
1,448 Elo+
Solo
Merlin
Merlin
Kjblood12
Merlin
Level 17
God Stats
1W - 1L
1,699 SR
Queue Stats
43W - 67L
1,235 Elo+
Solo
Amaterasu
Amaterasu
Ozik0Q
Amaterasu
Level 26
God Stats
3W - 1L
1,808 SR
Queue Stats
68W - 89L
1,301 Elo+
Solo
Da Ji
Da Ji
Virgil374
Da Ji
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,385 Elo+
Solo
Heimdallr
Heimdallr
ZzGhostZSniperzZ
Heimdallr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 21
14,450
1,032
27,042
13,667
4,462
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Muhutumba
Cthulhu
20
5 / 4 / 24
13,982
999
18,385
24,063
21,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Sappv2
Achilles
20
24 / 4 / 15
17,571
1,255
31,350
26,382
34,298
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
2 / 1 / 16
12,195
871
13,690
5,574
1,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

20
8 / 2 / 23
14,753
1,054
33,178
17,745
17,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

165

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 8 / 10
13,596
971
7,660
27,050
40,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
Kjblood12
Merlin
19
5 / 12 / 6
13,413
958
20,957
29,287
10,826
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
Ozik0Q
Amaterasu
19
2 / 3 / 7
12,736
910
14,405
26,401
23,382
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Virgil374
Da Ji
19
3 / 13 / 7
12,718
908
16,492
26,960
11,093
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heimdallr
19
4 / 13 / 7
12,762
912
18,082
22,466
9,400
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
51
48
Kills
14
14
Deaths
49
99
Assists
37
Player
Kills
Deaths
Assists
KDA
W
9
3
21
6.5
L
0
8
10
0.63
L
Merlin
Kjblood12
Merlin
5
12
6
0.67
W
Cthulhu
Muhutumba
Cthulhu
5
4
24
4.25
L
Amaterasu
Ozik0Q
Amaterasu
2
3
7
1.83
W
Achilles
Sappv2
Achilles
24
4
15
7.88
W
2
1
16
10
L
Da Ji
Virgil374
Da Ji
3
13
7
0.5
L
Heimdallr
4
13
7
0.58
W
8
2
23
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,645
Damage
77,596
87,431
Taken
132,164
79,708
Mitigated
95,078
19,577
Healing
13,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,042
16,382
0
1,401
13,667
4,462
0
3,911
9,756
0
40,523
L
7,660
3,579
0
3,955
27,050
40,377
0
6,537
18,286
31,432
0
L
Merlin
Kjblood12
Merlin
20,957
4,643
1,360
2,914
29,287
10,826
0
8,701
19,414
48,995
0
W
Cthulhu
Muhutumba
Cthulhu
18,385
1,282
1,105
4,593
24,063
21,593
0
11,401
12,662
34,801
0
L
Amaterasu
Ozik0Q
Amaterasu
14,405
4,198
0
5,674
26,401
23,382
0
5,680
19,525
12,146
16,395
W
Achilles
Sappv2
Achilles
31,350
12,225
236
4,388
26,382
34,298
0
9,258
17,124
0
37,403
W
13,690
3,337
76
287
5,574
1,787
0
1,271
4,303
19,840
0
L
Da Ji
Virgil374
Da Ji
16,492
3,578
0
94
26,960
11,093
0
5,698
20,188
0
29,656
L
Heimdallr
18,082
7,511
0
0
22,466
9,400
0
3,949
17,761
0
36,466
W
33,178
5,717
0
7,491
17,745
17,568
0
7,014
10,730
1,385
51,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,951
Gold Earned
65,225
172
Minions Killed
206
3
Camps Cleared
3
1,330,518
Distance Traveled
1,255,123
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,450
1,032
28
2
2
276,825
0
L
Fafnir
13,596
971
35
3
0
245,856
1
L
Merlin
13,413
958
59
4
0
218,385
1
W
Cthulhu
13,982
999
50
4
0
315,606
0
L
Amaterasu
12,736
910
38
3
1
314,187
0
W
Achilles
17,571
1,255
12
1
1
278,388
0
W
Nu Wa
12,195
871
13
1
0
151,150
0
L
Da Ji
12,718
908
38
3
2
243,538
0
L
Heimdallr
12,762
912
36
3
0
233,157
1
W
Chaac
14,753
1,054
69
5
0
308,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role