Player Matchup

Chaac
Chaac
GunnerBobRoss
Chaac
Level 42
God Stats
13W - 7L
1,668 SR
Queue Stats
154W - 183L
1,467 Elo+
Party 1
Merlin
Merlin
RICKY-SANNN
Merlin
Level 65
God Stats
339W - 381L
1,504 SR
Queue Stats
406W - 489L
1,428 Elo+
Solo
Thor
Thor
Ungoliänt
Thor
Level 28
God Stats
0W - 4L
1,107 SR
Queue Stats
108W - 115L
1,474 Elo+
Party 1
Team Averages
Level 45
1,426 SR
1,456 Elo+

VS

Team Averages
Level 93
1,586 SR
1,493 Elo+
Izanami
Izanami
ASYEZ-TOROMBOLO
Izanami
Level 58
God Stats
6W - 12L
1,410 SR
Queue Stats
33W - 48L
1,265 Elo+
Solo
Mulan
Mulan
BeastofCarthage
Mulan
Level 103
God Stats
43W - 27L
1,652 SR
Queue Stats
519W - 450L
1,592 Elo+
Solo
Zeus
Zeus
Scream n Banshe
Zeus
Level 118
God Stats
4W - 2L
1,697 SR
Queue Stats
74W - 66L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 9 / 4
9,305
775
9,805
16,080
14,678
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
12
2 / 8 / 2
8,133
678
8,297
11,002
3,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 7 / 5
8,611
718
7,185
12,414
7,329
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 18
9,586
799
9,344
8,874
3,470
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
8 / 2 / 14
10,263
855
12,255
13,613
11,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
13 / 1 / 8
11,048
921
13,449
10,916
4,531
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
64
7
Kills
24
24
Deaths
7
11
Assists
40
Player
Kills
Deaths
Assists
KDA
W
3
4
18
3
W
8
2
14
7.5
L
3
9
4
0.56
L
Merlin
2
8
2
0.38
W
13
1
8
17
L
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,287
Damage
35,048
39,496
Taken
33,403
25,390
Mitigated
19,362
5,434
Healing
9,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,344
7,768
0
623
8,874
3,470
1,594
2,407
6,467
0
23,987
W
12,255
2,054
413
5,411
13,613
11,361
906
4,706
8,907
5,259
25,633
L
9,805
2,335
180
2,960
16,080
14,678
0
6,113
9,574
0
25,434
L
Merlin
8,297
503
502
351
11,002
3,383
0
4,289
6,477
32,814
0
W
13,449
2,643
0
3,234
10,916
4,531
783
1,463
9,453
54,035
0
L
7,185
2,137
59
1,382
12,414
7,329
0
4,924
7,182
0
16,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,049
Gold Earned
30,897
117
Minions Killed
160
2
Camps Cleared
8
562,651
Distance Traveled
628,802
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,586
799
38
3
1
192,253
1
W
Mulan
10,263
855
38
3
0
215,502
1
L
Chaac
9,305
775
29
2
0
197,044
1
L
Merlin
8,133
678
62
5
2
179,478
2
W
Zeus
11,048
921
84
7
7
221,047
3
L
Thor
8,611
718
26
2
0
186,129
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role