Player Matchup

Cliodhna
Cliodhna
LOW66
Cliodhna
Level 26
God Stats
1W - 0L
1,636 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 4
Danzaburou
Danzaburou
Myatic
Danzaburou
Level 123
God Stats
15W - 5L
1,809 SR
Queue Stats
47W - 30L
1,546 Elo+
Party 1
Jormungandr
Jormungandr
ThreatLevel_9
Jormungandr
Level 109
God Stats
20W - 13L
1,634 SR
Queue Stats
43W - 38L
1,551 Elo+
Solo
Janus
Janus
gamegel 13
Janus
Level 87
God Stats
1W - 0L
1,494 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 4
Hercules
Hercules
tntrapper
Hercules
Level 105
God Stats
7W - 7L
1,535 SR
Queue Stats
43W - 29L
1,530 Elo+
Party 1
Team Averages
Level 90
1,622 SR
1,525 Elo+

VS

Team Averages
Level 111
1,520 SR
1,534 Elo+
Freya
Freya
Arcane_Rider
Freya
Level 105
God Stats
2W - 2L
1,328 SR
Queue Stats
71W - 72L
1,512 Elo+
Party 2
Sol
Sol
BlankClipz
Sol
Level 128
God Stats
2W - 3L
1,542 SR
Queue Stats
50W - 53L
1,484 Elo+
Party 2
Bastet
Bastet
EndmostDig1
Bastet
Level 89
God Stats
2W - 1L
1,460 SR
Queue Stats
225W - 209L
1,527 Elo+
Solo
Izanami
Izanami
FighterWhite
Izanami
Level 148
God Stats
3W - 1L
1,609 SR
Queue Stats
30W - 26L
1,563 Elo+
Party 3
Ymir
Ymir
THEFENRlR
Ymir
Level 84
God Stats
7W - 5L
1,660 SR
Queue Stats
29W - 24L
1,582 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
LOW66
Cliodhna
13
0 / 2 / 4
7,171
652
4,146
7,134
2,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Myatic
Danzaburou
18
15 / 0 / 2
12,319
1,120
19,241
11,348
5,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
ThreatLevel_9
Jormungandr
16
4 / 1 / 12
9,822
893
8,132
10,267
10,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Janus
13
2 / 4 / 4
7,643
695
3,232
7,000
2,936
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
tntrapper
Hercules
14
0 / 3 / 9
7,588
690
3,912
12,731
13,225
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 3
8,035
730
8,388
9,883
3,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 4 / 5
7,758
705
10,029
10,152
2,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
14
1 / 3 / 2
7,307
664
7,731
8,891
2,269
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
FighterWhite
Izanami
15
4 / 3 / 2
8,354
759
10,663
9,943
3,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
13
0 / 5 / 2
6,565
597
3,440
9,813
9,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
24
21
Kills
10
10
Deaths
21
31
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
6
3
0.92
L
1
4
5
0.88
L
Bastet
1
3
2
0.67
L
Izanami
FighterWhite
Izanami
4
3
2
1.67
W
Cliodhna
LOW66
Cliodhna
0
2
4
1
W
Danzaburou
Myatic
Danzaburou
15
0
2
16
L
Ymir
0
5
2
0.2
W
Jormungandr
ThreatLevel_9
Jormungandr
4
1
12
10
W
Janus
2
4
4
1
W
Hercules
tntrapper
Hercules
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,663
Damage
40,251
48,480
Taken
48,682
34,088
Mitigated
21,202
12,735
Healing
11,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,388
3,139
0
1,540
9,883
3,032
20
2,472
7,411
20,647
0
L
10,029
1,565
0
4,888
10,152
2,855
894
3,020
7,132
35,864
0
L
Bastet
7,731
2,262
0
910
8,891
2,269
0
2,250
6,641
0
26,369
L
Izanami
FighterWhite
Izanami
10,663
5,614
0
2,816
9,943
3,901
88
1,598
8,345
0
41,451
W
Cliodhna
LOW66
Cliodhna
4,146
200
313
902
7,134
2,759
0
5,349
1,754
0
14,900
W
Danzaburou
Myatic
Danzaburou
19,241
10,078
0
4,147
11,348
5,064
783
2,225
9,006
0
50,775
L
Ymir
3,440
62
0
890
9,813
9,145
0
2,250
7,563
10,003
0
W
Jormungandr
ThreatLevel_9
Jormungandr
8,132
954
0
2,517
10,267
10,104
121
2,991
7,243
32,373
0
W
Janus
3,232
282
0
627
7,000
2,936
122
4,638
2,329
15,382
0
W
Hercules
tntrapper
Hercules
3,912
1,251
0
4,229
12,731
13,225
239
6,507
5,999
0
7,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,543
Gold Earned
38,019
242
Minions Killed
256
6
Camps Cleared
10
995,667
Distance Traveled
1,016,727
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
8,035
730
39
4
1
201,444
0
L
Sol
7,758
705
71
6
2
191,554
8
L
Bastet
7,307
664
48
4
3
231,842
2
L
Izanami
8,354
759
84
8
4
201,551
4
W
Cliodhna
7,171
652
25
2
0
201,526
1
W
Danzaburou
12,319
1,120
106
10
1
207,576
0
L
Ymir
6,565
597
14
1
0
190,336
1
W
Jormungandr
9,822
893
56
5
2
216,644
5
W
Janus
7,643
695
36
3
1
161,962
0
W
Hercules
7,588
690
19
2
2
207,959
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role